Dodging

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Revision as of 07:28, 15 April 2011 by SPYRIDONM1 (talk | contribs) (Added new section 'Dodge Ranks and Evade' and additional changes)
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Dodge is the primary skill of the Evade portion of the Evade/Block/Parry system which helps determine a character's overall Defensive Strength (DS) against melee, ranged and bolt AS attacks. Although the terms dodge and evade are often used interchangebly they are not the same. Dodge is a trainable skill that is one of the factors used to determine a chacters evade defensive bonus.

Because of the training point costs and skill ranks available per level, dodge is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.

Note: The DS formula that uses dodge as a primary skill can be found on the Evade page along with other information regarding evading attacks.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 3 - 2 2 2 1 1 - 1 1
Training Point Cost 2/2 4/2 - 6/6 5/3 7/5 20/20 20/20 - 20/20 20/20

Dodge Ranks and Evade

The Dodge skill is a primary factor in evading an attack entirely. While in stance offensive, a character, singled trained (1 rank per level) in dodge, has approximately a 5% chance of evading an attack. A character double trained (2 ranks per level) has a 10% chance and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's agility/intuition skill bonuses, encumbrance, and certain spells such as Mass Blur (911), Mobility (618) and Song of Mirrors (1019).

See Also

Evade

References