Dragonclaw (1209): Difference between revisions

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| base_dur = 1200 sec
| base_dur = 1200 sec
| add_dur = +60 sec per [[Minor Mental|rank]]
| add_dur = +60 sec per [[Minor Mental|rank]]
| span = [[Stackable|Cumulative]]
| span = [[Stackable]]
| type = Utility
| type = Offensive
| subtype = [[Unarmed combat system|Unarmed combat]]
| subtype = [[Unarmed combat system|Unarmed combat]]
| ds =
| enhancement = +10 [[UAF]]
| td = None
| weapon = None
| availability = [[Selfcast]]
| enhancement = None
|components = None
| skill = +10 [[UAF]] + Special
| interval = None
| dtype = None
| status = None
| ctype = None
| availability = [[Self-cast]]
| target =
| navigation = {{minor mental navigation}}
| navigation = {{minor mental navigation}}
}}
}}

While under the effects of the '''Dragonclaw''' spell, the caster's hands will grow hard and scaly, much like the skin of a dragon. This added toughness is manifested by a +10 increase to the caster's [[Unarmed attack factor|Unarmed Attack Factor (UAF)]].
While under the effects of the '''Dragonclaw''' spell, the caster's hands will grow hard and scaly, much like the skin of a dragon. This added toughness is manifested by a +10 increase to the caster's [[Unarmed attack factor|Unarmed Attack Factor (UAF)]].


The caster will also be able to hit magical creatures without special equipment, and if a random [[flare]] should occur, the attack will bypass all of the target's magical defense, reducing their [[Unarmed defense factor|Unarmed Defense Factor (UDF)]]. These effects apply to all unarmed attacks ([[jab]], [[punch]], [[kick]], and [[grapple]]).
The caster will also be able to hit magical creatures without special equipment, and if a random [[flare]] should occur, the attack will bypass all of the target's magical defense, reducing their [[Unarmed defense factor|Unarmed Defense Factor (UDF)]]. These effects apply to all unarmed attacks ([[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]]).

Training in [[Mental Lore, Transformation]] provides an additional +1 bonus to the caster's [[UAF]] at 1 rank, to a maximum bonus of +24 at 300 ranks (seed 1 of the [[Summation Chart]]).


This is unachievable for monks though as they have a max of 101 ranks with training and 151 ranks with full enhancives.
Training in [[Mental Lore, Transformation]] provides an additional +1 bonus to the caster's [[UAF]] at 1 rank, to a maximum bonus of +13 at 91 ranks (seed 1 of the [[Summation Chart]]).


==Flare Effect==
==Flare Effect==
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|'''300'''
|24
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==See Also==
==See Also==
*[[Unarmed combat system]]
*[[Unarmed combat system]]
*[[Dragonclaw (saved post)]]
*[[Minor_Mental_(saved_posts)#Dragonclaw_.281209.29_7.2F2012|Dragonclaw (1209) (saved posts)]]


== External Links ==
== External Links ==

Revision as of 18:36, 12 May 2016

Dragonclaw (1209)
Mnemonic [DRAGONCLAW]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Stackable
Offensive Magic - Enhancement  
Subtype Unarmed combat 
Enhancement +10 UAF 
Availability Selfcast 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

While under the effects of the Dragonclaw spell, the caster's hands will grow hard and scaly, much like the skin of a dragon. This added toughness is manifested by a +10 increase to the caster's Unarmed Attack Factor (UAF).

The caster will also be able to hit magical creatures without special equipment, and if a random flare should occur, the attack will bypass all of the target's magical defense, reducing their Unarmed Defense Factor (UDF). These effects apply to all unarmed attacks (jab, punch, kick, and grapple).

Training in Mental Lore, Transformation provides an additional +1 bonus to the caster's UAF at 1 rank, to a maximum bonus of +24 at 300 ranks (seed 1 of the Summation Chart).

This is unachievable for monks though as they have a max of 101 ranks with training and 151 ranks with full enhancives.

Flare Effect

If a target has an active defensive spell then there is approximately a 1 in 6 chance for Dragonclaw to flare when the target is struck by an unarmed attack.

This flare, indicated by the messaging, As you strike, a deep golden light surrounds your hands!, will reduce the targets Unarmed defense factor by an amount equal to the target's defensive spell bonuses. The UDF reduction will only occur when there is flare messaging.

Transformation Lore Bonus Table

Lore Ranks UAF Bonus Lore Ranks UAF Bonus
1 1 91 13
3 2 105 14
6 3 120 15
10 4 136 16
15 5 153 17
21 6 171 18
28 7 190 19
36 8 210 20
45 9 231 21
55 10 253 22
66 11 276 23
78 12 300 24

Messaging

Initial Cast

>pre 1209
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Dragonclaw spell...
Your spell is ready.
>cast
You gesture.
Your hands grow hard and scaly.

Wearing Off

The scales covering your hands turn brittle and flake away.

Flare Effect

In the first attack (no flare) the target has its normal UDF of 68.

>pun You attempt to punch a hobgoblin shaman!
You have decent positioning against a hobgoblin shaman.
  UAF: 207 vs UDF: 68 = 2.000 (capped) * MM: 108 + d100: 16 = 232
  ... and hit for 56 points of damage!
  Wild swing heavily impacts right forearm, fracturing the bone!

The hobgoblin shaman is stunned!

In the next attack, the flare effect reduces the target's UDF by an amount equal to the DS bonus it receives from the Spirit Shield (202) spell. The Spirit Warding II (107) spell does not affect the outcome of the attack since it doesn't add to the target's DS bonus. If the target only had spell 107, then the flare would not activate.

>pun You attempt to punch a hobgoblin shaman!
As you strike, a deep golden light surrounds your hands!
You have decent positioning against a hobgoblin shaman.
  UAF: 207 vs UDF: 57 = 2.000 (capped) * MM: 125 + d100: 4 = 254
  ... and hit for 64 points of damage!
  Spinning backfist bruises internal organs.
The hobgoblin shaman screams up at the heavens, then collapses and dies.
The deep blue glow leaves a hobgoblin shaman.
The dim aura fades from around a hobgoblin shaman.
Roundtime: 3 sec.

See Also

External Links