Dragonspine Mountains: Difference between revisions

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The route was perilous, requiring some skill in [[Climbing]] due to the steep ascents and descents near [[Khazar's Hold]] and [[Zhindel's Post]], as well as in [[Perception]] due to obstacles in the [[Vipershroud]]. The total cost of tolls (for the mine carts and the [[Locksmehr River Ferry]]) was 2010 per adventurer for a one-way journey, and had to be paid in silver coins. Adventurers below approximately 20 trainings found it especially perilous due to the ferocity of creatures along the trail, particularly the centaurs of the [[Glo'antern Moor]].
The route was perilous, requiring some skill in [[Climbing]] due to the steep ascents and descents near [[Khazar's Hold]] and [[Zhindel's Post]], as well as in [[Perception]] due to obstacles in the [[Vipershroud]]. The total cost of tolls (for the mine carts and the [[Locksmehr River Ferry]]) was 2010 per adventurer for a one-way journey, and had to be paid in silver coins. Adventurers below approximately 20 trainings found it especially perilous due to the ferocity of creatures along the trail, particularly the centaurs of the [[Glo'antern Moor]].


[[Category:Places]]


[[Category:World]]

Revision as of 20:53, 11 April 2015

The Dragon Spine Mountains vertically bisect the majority of the continent of Elanith, effectively separating the landmass into The West and the Elven Nations. The dwarven settlement of Zul Logoth rests beneath the mountain range.

From west to east, the route used by adventurers to cross the Dragon Spine Mountains began in the vicinity of the Vipershroud area outside Wehnimer's Landing, progressing from there across the Locksmehr River Ferry and the Locksmehr Trail, which led across the Glo'antern Moor and the Dead Plateau to Khazar's Hold. From Khazar's Hold, toll mine carts could be ridden through the mountain tunnels to Zul Logoth, and then to Zhindel's Post. The trail continued eastward from Zhindel's Post via Whistler's Pass and the vicinity of Cysaegir, until meeting with the Sylvarraend Road just outside the gates of Ta'Illistim.

From east to west, travellers would begin from the vicinity of the gates of Ta'Illistim, travelling west through the vicinity of Cysaegir and through Whistler's Pass to Zhindel's Post, from which toll mine carts could be ridden through the mountain tunnels to Zul Logoth, and then to Khazar's Hold. From Khazar's Hold, one would continue westward across the Dead Plateau and Glo'antern Moor to the Locksmehr Trail and Locksmehr River Ferry. After crossing the ferry, the trail continued into the Vipershroud, and from there adventurers would make their way toward Wehnimer's Landing, Icemule Trace, or Solhaven by a variety of routes.

The route was perilous, requiring some skill in Climbing due to the steep ascents and descents near Khazar's Hold and Zhindel's Post, as well as in Perception due to obstacles in the Vipershroud. The total cost of tolls (for the mine carts and the Locksmehr River Ferry) was 2010 per adventurer for a one-way journey, and had to be paid in silver coins. Adventurers below approximately 20 trainings found it especially perilous due to the ferocity of creatures along the trail, particularly the centaurs of the Glo'antern Moor.