Dragonspine Mountains: Difference between revisions

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The '''Dragon Spine Mountains''' vertically bisect the majority of the continent of [[Elanith]], effectively separating the landmass into [[The West]] and the [[Elven Nations]]. The dwarven settlement of [[Zul Logoth]] rests beneath the mountain range.
The '''Dragon Spine Mountains''' vertically bisect the majority of the continent of [[Elanith]], effectively separating the landmass into [[The West]] and the [[Elven Nations]]. The dwarven settlement of [[Zul Logoth]] rests beneath the mountain range.


From west to east, the route used by adventurers to cross the '''Dragon Spine Mountains''' began in the vicinity of the [[Vipershroud]] area outside [[Wehnimer's Landing]], progressing from there across the [[Locksmehr River Ferry]] and the [[Locksmehr Trail]], which led across the [[Glo'antern Moor]] and the [[Dead Plateau]] to [[Khazar's Hold]]. From Khazar's Hold, toll mine carts could be ridden through the mountain tunnels to [[Zul Logoth]], and then to [[Zhindel's Post]]. The trail continued eastward from Zhindel's Post via [[Whistler's Pass]] and the vicinity of [[Cysaegir]], until meeting with the [[Sylvarraend Road]] just outside the gates of [[Ta'Illistim]].
From west to east, the route used by adventurers to cross the Dragon Spine Mountains begins in the vicinity of the [[Vipershroud]] area outside [[Wehnimer's Landing]], progressing from there across the [[Locksmehr River Ferry]] and the [[Locksmehr River Trail]], which leads across the [[Glo'antern Moor]] and the [[Dead Plateau]] to [[Khazar's Hold]]. From Khazar's Hold, toll [[mine cart]]s can be ridden through the mountain tunnels to Zul Logoth, and then to [[Zhindel's Post]]. The trail continues eastward from Zhindel's Post via [[Whistler's Pass]] and the vicinity of [[Cysaegir]], until meeting with the [[Sylvarraend Road]] just outside the gates of [[Ta'Illistim]].


From east to west, travellers would begin from the vicinity of the gates of [[Ta'Illistim]], travelling west through the vicinity of [[Cysaegir]] and through [[Whistler's Pass]] to [[Zhindel's Post]], from which toll mine carts could be ridden through the mountain tunnels to [[Zul Logoth]], and then to [[Khazar's Hold]]. From Khazar's Hold, one would continue westward across the [[Dead Plateau]] and [[Glo'antern Moor]] to the [[Locksmehr Trail]] and [[Locksmehr River Ferry]]. After crossing the ferry, the trail continued into the [[Vipershroud]], and from there adventurers would make their way toward [[Wehnimer's Landing]], [[Icemule Trace]], or [[Solhaven]] by a variety of routes.
From east to west, travelers begin from the vicinity of the gates of Ta'Illistim, heading west through the vicinity of Cysaegir and through Whistler's Pass to Zhindel's Post, from which toll mine carts can be ridden through the mountain tunnels to Zul Logoth, and then to Khazar's Hold. From Khazar's Hold, one continues westward across the Dead Plateau and Glo'antern Moor to the Locksmehr Trail and Locksmehr River Ferry. After crossing the ferry, the trail continues into the Vipershroud, and from there adventurers would make their way toward Wehnimer's Landing, [[Icemule Trace]], or [[Solhaven]] by a variety of routes.


The route was perilous, requiring some skill in [[Climbing]] due to the steep ascents and descents near [[Khazar's Hold]] and [[Zhindel's Post]], as well as in [[Perception]] due to obstacles in the [[Vipershroud]]. The total cost of tolls (for the mine carts and the [[Locksmehr River Ferry]]) was 2010 per adventurer for a one-way journey, and had to be paid in silver coins. Adventurers below approximately 20 trainings found it especially perilous due to the ferocity of creatures along the trail, particularly the centaurs of the [[Glo'antern Moor]].
The route is perilous, requiring some skill in [[Climbing]] due to the steep ascents and descents near Khazar's Hold and Zhindel's Post, as well as in [[Perception]] due to obstacles in the Vipershroud. The total cost of tolls (for the mine carts and the Locksmehr River Ferry) is 2010 per adventurer for a one-way journey, and has to be paid in [[silver coin]]s. Adventurers below approximately [[level]] 20 might find it especially perilous due to the ferocity of creatures along the trail, particularly the [[centaur]]s of the [[Glo'antern Moor]].


[[Category:Places]]


[[Category:World]]

Revision as of 11:02, 5 April 2016

The Dragon Spine Mountains vertically bisect the majority of the continent of Elanith, effectively separating the landmass into The West and the Elven Nations. The dwarven settlement of Zul Logoth rests beneath the mountain range.

From west to east, the route used by adventurers to cross the Dragon Spine Mountains begins in the vicinity of the Vipershroud area outside Wehnimer's Landing, progressing from there across the Locksmehr River Ferry and the Locksmehr River Trail, which leads across the Glo'antern Moor and the Dead Plateau to Khazar's Hold. From Khazar's Hold, toll mine carts can be ridden through the mountain tunnels to Zul Logoth, and then to Zhindel's Post. The trail continues eastward from Zhindel's Post via Whistler's Pass and the vicinity of Cysaegir, until meeting with the Sylvarraend Road just outside the gates of Ta'Illistim.

From east to west, travelers begin from the vicinity of the gates of Ta'Illistim, heading west through the vicinity of Cysaegir and through Whistler's Pass to Zhindel's Post, from which toll mine carts can be ridden through the mountain tunnels to Zul Logoth, and then to Khazar's Hold. From Khazar's Hold, one continues westward across the Dead Plateau and Glo'antern Moor to the Locksmehr Trail and Locksmehr River Ferry. After crossing the ferry, the trail continues into the Vipershroud, and from there adventurers would make their way toward Wehnimer's Landing, Icemule Trace, or Solhaven by a variety of routes.

The route is perilous, requiring some skill in Climbing due to the steep ascents and descents near Khazar's Hold and Zhindel's Post, as well as in Perception due to obstacles in the Vipershroud. The total cost of tolls (for the mine carts and the Locksmehr River Ferry) is 2010 per adventurer for a one-way journey, and has to be paid in silver coins. Adventurers below approximately level 20 might find it especially perilous due to the ferocity of creatures along the trail, particularly the centaurs of the Glo'antern Moor.