Dreadnought raptor: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Updated to Template:Creature start2)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Dreadnought_Raptor_Colored.jpg|thumb|upright=0.75|left]]
| picture = Dreadnought_Raptor_Colored.jpg
| level = 43<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 43
| family = Raptor<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Avian
| type = Avian<!-- Creature body type -->
| family = raptor
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Claws and Tusks.
| otherclass2 =
| area = [[Gyldemar Green]]<br>
| area = Gyldemar Green<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 271
{{Creature ability|[[Impale]]|+271 [[Attack Strength|AS]]}}
| PA2 =

| nobolt =
| PAB =
| nowarding =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+197 [[Defensive strength|DS]]}}
| Melee = 197
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[UAC]] |+240 [[UDF]]}}
| UDF = 240
{{creature ability|[[Bard Base]] |+122 to +131 [[Target defense|TD]]}}
| BarTD = 122 - 131
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+153 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 153
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Major Spiritual]] |+144 [[Target defense|TD]]}}
| MjSTD = 144
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Armor|Armor Group]] |12 [[Armor|AsG]]}}
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = raptor feathers
| skin = raptor feathers
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:09, 1 March 2019

Dreadnought raptor
Dreadnought Raptor Colored.jpg
Level 43
Family Raptor family creatures
Body Type Avian
Area(s) Found Gyldemar Green
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Impale 271 AS
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 197
Ranged
Bolt
Unarmed Defense Factor
UDF 240
Target Defense (TD)
Bard Base 122 - 131
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 153
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual 144
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin raptor feathers
Other

The dreadnought raptor is a large, distinctly marked bird, with a wingspan twice the height of a giantman. Glossy black feathers and white markings on its broad wings and rounded tail give the raptor an ominous appearance, and feathers cover its legs to its feet. A dark ruff borders the dreadnought raptor's bald red head and neck. Its hooked bill and powerful talons are well suited for hunting.

Hunting strategies

A melee fighter won't be able to hit them until after they swoop to attack. However, once they have attacked, they're within range of a melee weapon. Try to stun them or to sever a limb; either will make them tumble to the ground.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 41 Level 42 Level 43 Level 44 Level 45
edit edit edit edit edit