Duskruin Teasers Archive by The TownCrier/2021 February

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The February 2021 (Feb 12th-Feb 28th) Duskruin Event includes:

  • Duskruin Arena
  • Duskruin Sewers
  • Duskruin Heist
  • The Shops of Duskruin Village
  • The Duskruin Treasure Trove: Discord Confirmation

New for 2021 Duskruin

Item attunement

A 25% discount to item purchase price, not available on all items

Clarifications from Discord Discord Discussion

  • Account bound only for 2021-February, character bound will be released at later time.
  • Not all items can be attuned without significant overhauling.
  • No, the amount of items that will have the option won't be a large number. HESS will have it where it can. Some other big items may have it as well.
  • It's aimed at expensive items right now.
  • If it's a HESS cert that requires a GM to redeem it (and not the kind you can redeem), it's possible to have the attunement on those. For example, if you did VolnArmor unlocks, it would attune the armor to you.
  • Yeah, right now there are no plans to change that discount rate of 25% between the two, but we're going to start with account and see how it goes.
  • What would happen if you had two accounts and transferred a character with the account-bound item between them? Is it not usable by that character anymore?
    • Wyrom: Correct, character bound will follow the character.
  • Enchanting and ensorcelling will be fine with attunement -- I assume other characters/accounts can hold the items, but not use them (for stuff like that or passing)?
    • Estild:But yes, for armaments (weapon, armor, and shields), it should only restrict using the equipment, not handing it off for other professions to work on.
  • Can we get a bonus to enchanting attuned stuff?
    • Estild: No, the benefit is a cheaper price to buy said item.
  • Wyrom, any chance we could get a list of what will be attunable from DR? Particularly the new stuff and unlocks?
    • Wyrom: Yeah, we'll have a better idea soon. It's mostly aimed at HESS this run though.

Flat Discount for Platinum and Shattered

  • Will shattered and plat discounts only be HESS, or also stores? Thinking like Spellbound, to be specific.
    • Wyrom: Platinum and Shattered will be all shops that have alt currencies automatically.

Treasure from winning package can be Recalled for 30days

Wyrom: The random piece of treasure you get in your winnings package, burlap pouch, or when you SEARCH in the sewers or STEAL in the heist will now be temporarily loresong unlocked for 30 days (at the time you generate it). This only works just like what a bard can offer you. You'll be able to RECALL the details. If you place it in a playershop, it will also work there. If you want to see weighting or padding levels, you'll need to still have it ASSESSed.

Shop Listing

Main Post: Official Forum Post

New for 2021:

February 2021 Duskruin Item Teasers

Sigil Cloak by GM Estild

  • No sigil cloaks this run. source

Elemental Gloves by GM Quilic

Main Post: Official Forum Post
Analyze Teaser: Official Forum Post

Clarifications from Discord: Discord Discussion

  • Elemental Gloves sell OTS at +25, which equates to +30 if you match the attunement
  • They come with Cat B flares. The flare in the teaser is a Cat B "version", and that's what determines the gloves' attunement.
  • Fire flaring gloves (which use Cat B). When someone attuned to fire uses them, they're mechanically improved, and get an extra +5 (up to +50)
  • WAVE will still hit undead (the gloves can't normally be blessed).
  • So you can wave many times during 45 seconds? Correct
  • Clench starts the timer, and energizes the gloves. While energized, Wave functions as the attack.
  • 3 seconds, haste-immune, so it's always 3 seconds. Hard RT on the WAVE for these.
  • Unlock certs for more [clench] charges/day, 10/day max.
  • Works for kroderine souls.
  • Brawling training is not factored in in any way with regards to the SMR attack.
  • They do have to remain gloves. There's four different 'styles' for each element for sale. Roughly equivalent to, "super not fancy, common, kinda fancy, fancy." Nothing mechanically different about them, though. Just trying to provide OTS options for people's outfits.
  • Fingerless gloves would be OK.
  • Element CANNOT be changed after purchase. Make sure you buy the ones that match what you're attuned to. Or buy one of each!
  • There's demeanor stuff built in, different messaging for each element (with or without matching the character's attunement).

Magic Marker @shop Make Your Mark by GM Tivvy

Magic Markers Update!: Official Forum Post

"The Magic Markers sold the past few runs will be returning to Make Your Mark in Bloodriven Village, at a lower price point. For those of you who purchased them last year, I've added a new customizable feature to them that will unlock automagically on the existing paintbrushes and gravers after DR begins." - Tivvy

  • Magic Markers allow you to alter normal treasure found items like heavy quartz orbs, small statues, silver wands, etc. This helps you keep track of them after charging them to differentiate fresh from otherwise. For example, a golden wand would become "a golden wand marked with a dot of pink paint"

Elven Armor by GM Oscuro

Main Post: Official Forum Post

Pricing Released Official Forum Post: OTS/T1:5k, T2:25k, T3:50k, T4:120k

Clarifications from Discord: Discord Discussion

  • It was inspired by the D&D item "elven chainmail," which let anyone wear chainmail. I didn't try to create an exact analog.
  • Anyone can wear the armor. There's as much messaging for non-elves as the elven types. It's just more specific for elves.
  • 47% of gemstone characters have elven heritage.
  • This isn't a script to add to existing armor. It's new items.
  • It will be available in every AsG from 11 (studded leather) to 20 (full plate).
  • It's a script. (Cat D)
  • There are 4 tiers. The tier 4 ability is a flat 1% spell hindrance reduction.
  • The spell hindrance intentionally does not scale.
  • This can allow paladins to have 2% spell hindrance in full plate.
  • Any future spells that permanently enhance armor in the same vein as enchant or ensorcell will have this armor script get updated for the bonus to apply.
  • [Elven Spell Barrier] is Bolt DS and TD. You have to keep casting to keep it going.
  • All verbs are available OTS/T1

Animalistic Spirit Armor by GM Avaluka

Main Post: Official Forum Post

Additional information: Initial TeaserTaser and Updated Animal List

Clarifications from Discord: Discord Discussion Part 1 Discord Discussion Part 2 Discord Discussion Part 3 Discord Discussion Part 4 Discord Discussion Part 5

  • There is indeed a set bonus with a wielded weapon or shield, but details will be forthcoming.
  • There will be all types of armor, up to and including full plate. It is only a 2 piece set bonus. But you probably get a lot of extra perks already having weapon + shield + armor, I guess.
  • No, they do not need to be the same animal or even the same type. Go wild. Have a wolf on your armor and a cat on your weapon. Doesn't matter.
  • I mean ... technically the fluff portion of this armor script lets you detail the accessories on the armor to appear in the messaging, like describing the helm or the greaves. But that'll be detailed more in another post.
  • The "voluminous cowl" portion of the messaging I teased is customizable, for example. Or you can remove it if you don't want robes with a hood.
  • The robes in the clip are the ones available OTS in the shop, FYI. So the robes you know have a raven in them OTS.
  • You got it, though. Buff to Health/Mana/Stamina Recovery.
  • It is a mix/match unlock, too, so you can pick just 1 out of the 3 Recoveries to buff, or a combo of any of the 3 together. Or all 3.
  • This is an unlockable feature - OTS won't have it. But expect the OTS armors to be similar/same price as the weapons/shields.
  • This particular armor feature buffs the recovery for +15.
  • Well. It is not a permanent +15 buff. It is +15 for 15 minutes 1x an hour.
  • Sadly, no add to existing this time. I am not saying it is not a possibility for the future. But most all new armor scripts don't get add to existing off the bat, I don't think.
  • It is 4x off-the-shelf.
  • The DS boost has nothing to do with the enchant, but this particular example armor I am using is fully unlocked in all respects.
  • Its allegory on the weapons/shields is Wild Backlash in respects of how the unlock works. Single unlock, tiered based on flare tier unlocks.
  • Rest assured each [flare] unlock on the weapons/shields raises the damage potential ceiling by a set amount each unlock.
  • That clip is without the set bonus kicking in, which is hilarious levels of spam added to that.
  • Yes, the SMRV2 sonic flare triggers upon you getting damaged. I'm assuming maneuvers, as well. Spell damage, too. Like the weapons/shields, there is a Revenge unlock to have a chance for it to trigger on evade.
  • For any of the parry/block/evade reactive stuff, you do need to be in forward+ stance and actively attacking stuff/in combat recently for things to happen. But a Monk with Evade Mastery would be pretty good with the set. source
  • Separate unlock for STOMP. AoE, can't hit flying.
  • Set is armor + 1 of weapon or shield. Weapon and shield is not a set, boots and gloves are not a set.
  • If you have, say, UCS gloves and UCS boots ... and your gloves are more mechanically unlocked than the boots, it'll favor the gloves since that gives you a better chance of the set bonus firing off.
  • Ravens are a mob, not a stampede. Each animal category potentially has their own group noun. (Not currently live for existing gear.)
  • The set bonus essentially is the armor "calling for help" to the wielded weapon/shield to add the weapon/shield's flare to the SMRV2 knockdown. (Not a guarantee, there is a scaling chance depending on unlock level of armor and weapon/shield.) So you can get damage + debuff on top of the knockdown+RT if the set bonus goes off. source
  • Since I have to do any of the noun alters, I'd offer to change up the group name at the same time. If you use a Spirit change certificate, though, it clears out anything and everything to the default values.source
  • Certificate can only change group. Raven is the default for Corvids. To get crow you'd need an alteration.
  • [Animal descriptor/sound/group] cannot be changed with Sadie as any GM can grab a Sadie Scroll. [You need to visit one of Avaluka's merchants]
  • Bestial Barrier = Wild Backlash in terms of prices. Revenge is the same price unlock as the weapons/shields. Flare tier unlock prices are the same. Fluff unlocks the same price. The Untamed Vitality - the Health recovery unlock is half the price of the other 2, but the total pricepoint for that would be like if you had unlocked up to T5 of Savage Power on the weapons/shields.
  • Untamed Vitality - if you had all 3 unlocked, it'd be +15 to Health Recovery, +15 to Stamina Recovery, and +15 to Mana Recovery all for 15 minutes, 1/x hour.
  • Script only flares defensively. You can get a regular flare added to the armor, though, no problem. source
  • [For the set bonus], feature unlocks do factor in. Any of the mechanical unlocks. Just not the fluff ones. Even an OTS weapon and an OTS armor has a chance for the set bonus, it just goes up to a max of 10% if both are fully unlocked mechanically. source

Energy Shield by GM Retser

Main Post: Official Forum Post

  • Any set bonus with weapons/armor?
    • Rester: It is as you see it right now.
  • I still want to make Energy Armor eventually
  • Does the +AS work for melee/ranged only or is bolts included?
    • Retser: Same as the weapon, AS for all!

Cursed Armor by GM Xeraphina

Main Post: Official Forum Post

Initial Teaser: Official Forum Post

Teaser Part 2: Official Forum Post: Remove, Pull, Touch, Bow, Rub

Teaser Part 3: Official Forum Post: Affinity, Crack, Scratch

Teaser Part 4: Official Forum Post: REDACTED, Stretch, Raise

Teaser Part 5: Official Forum Post: Breathe, Exhale, Surrender

Pricing Released Official Forum Post: OTS:30k, T1:70k, T2:200k, T3:500k

Clarifications from Discord: Part 1 Part 2 Part 3 Part 4

  • "Cult benefits stripped" means any active society abilities will end with no deactivation cost (eg, no additional spirit loss, no spirit death, does not cancel stifle bleed abilities).
  • All ASGs will be available.
  • T2/T3 activates upon being attacked, lasts just the instance they occur.
  • T1 and T2/T3 can happen in the same attack.
  • T4 activates on your attack, single instance.
  • Cat D slot only.
  • Remove Curse only necessary to remove the armor, not get it back from your enchanter.
  • It can be enchanted/ensorcelled/worked on by players.
  • Unlocks via certificate in shop.
  • how affinity works for the armor, it is gained by killing like-level non-undead creatures. Similar to shadowdeath, the armor absorbs 1 spirit from the dead creature. There is also a chance that no affinity is gained
  • Also... like true black ora weapons, you have a small window (30-45 seconds) to safely remove the armor before the curse is actually activated.
  • 20% flare chance source

AutoJarring Containers by GM Tivvy

Main Post: Official Forum Post

Clarifications from Discord: Part 1, Part 2

  • Puts alchemy ingredients into jars in the container, including gems.
  • Leaves overflow loose.
  • RUMMAGE can pull single items from inside of jars in the container.
  • Back, cloak, shoulder, and belt-worn options.
  • No unlocks.
  • Are you able to adjust or request an adjustment to SORTEDVIEW so that jars are handled separate from containers and alphabetize based on the contents of the jar instead of the description of the jar?
    • Tivvy: Above my paygrade to make those changes but I can certainly ask about it :)
  • Is there a cert to add the script to an existing bag
  • Will they work with the WR lady at Rumor Woods?
    • Tivvy: I'd only be guessing to the answer to that question, I'm not familiar with how that NPC works or what the requirements are for items to be eligible; but my suspicion would be that it's a no.
  • If I threw 25 diamonds into my magical alchemical sack, and I had a 20 jar and a 50 jar... would they magically shift from the 20 jar to the open 50 jar after I add #21?
    • Viduus: if that's all you have (21 gems and a 20 + 50 jar), they'll move over to the 50 jar

Custom Flare Messaging by GM Haliste

Main Post: Official Forum Post

Initial Teaser: Official Forum Post

Clarifications from Discord: Part 1 Part 2

  • No, it's not bondage flaring
  • It’s actually custom flares.
  • But that last line in the post is also a teaser.
  • Ooooh it's custom flare messaging?
    • Sorta, kinda ;-)
  • Messaging in the teaser is custom Grapple flares.
  • Flare functionality does not change at all, just the messaging. And it's sorta like the dragon eel flares from EG - but these are a different slot/script. You could actually have both on an item, but there is a hierarchy involved.
  • Doesn't take up any [item property slot] that has existed before.
  • If you have one of these flare messaging certificates applied to your item - and let's say your item is rotating flares..., and the certificate that you applied is a general (non specific) certificate -- when ANY of your flares "fire", they'll receive this custom message, regardless of the flare type.
  • You can only apply one per item.
  • Only affects messaging from Category B flares; ie, would not affect the second flare from Greater Elemental Flares.
  • Flare messaging modifier priority list:
    • 1. Flare Messaging Script (eg: Ghezresh-themed certificates from Ebon Gate)
    • 2. Custom flares (eg: These certificates)
    • 3. Special scripted flares like Greater Elemental Flares or Rotflares
    • 4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
    • 5. Added flares (unless #1 or #2 overrides them)

Bloodtooth Bracer @shop Bloodbenders by GM Kenstrom

Main Post: Official Forum Post

Q&A (including prices) Official Forum Post: OTS/T1:15k, T2:20k, T3:25k, T4:30k

News and Updates

2021-02-01

2:53 AM Wyrom: There are no plans to change arena mechanics for Feb 2021. Anything we do will likely be in August 2021. The only plans I have are to possible make the heist more in sync with the arena is terms of awards. For August 2021, some ideas we've talked about are new types of arena matches, streamline award structures, bring back moonshard pendants in a limited fashion, and those multipliers. But everything in the arena will be as-is for next run. 2:53 AM Wyrom: And that's not a guarantee about any of those changes. Those are just ideas.

4:00 PM Creating Adventure - February 2021 A big update coming to the next run of Duskruin is with our shop mechanics for the alternate currencies. We will be slowly introducing attunement options when making a purchase. Not all inventory will have the option, but items that are specially marked to have attunement will have revised usage. Right now you GET/APPRAISE an item to see the costs and then choose to BUY. Debuting at Duskruin, you will now have the option to either BUY or ATTUNE an item. Attuned item can be either character or account attune, but we will be introducing it with account-bound attunement. If you choose to ATTUNE an item, it will come with a 25% discount. That means an item that cost 40,000 bloodscrip will only be 30,000 bloodscrip. In Platinum and Shattered, we will not be offering the ATTUNE option. Instead, we will be moving toward a permanent discount on alternate currencies by default. This includes bloodscrip, raikhen, and seashells.

2021-02-07

Official Forum Post:Wyrom The random piece of treasure you get in your winnings package, burlap pouch, or when you SEARCH in the sewers or STEAL in the heist will now be temporarily loresong unlocked for 30 days (at the time you generate it). This only works just like what a bard can offer you. You'll be able to RECALL the details. If you place it in a playershop, it will also work there. If you want to see weighting or padding levels, you'll need to still have it ASSESSed.

2021-02-11

11:40 AM Wyrom: I have some minor stuff for the heist and bag drops going in this run. The drop rates are getting a slight bump for the bag of holding and the expanders. It was a little low last run, likely due to the arena being made easier.

This page was last updated on Thursday, February 11, 2021 at 11:07:35 AM GMT.