Duskruin Treasure Trove/prize list August 2022: Difference between revisions

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Dates Open: August 15 - 30
{{blue|** PREPARING FOR A REDESIGN **}}


Bloodriven Village, Duskruin, in the sap-covered pine and brick building at Faida Lane, map room 13 (26005 / u8212646).
{{blue|** NO INFORMATION ON THIS PAGE IS CORRECT **}}

Dates Open: Feb 13 - 27<BR />
Bloodriven Village, Duskruin, in the warehouse at Faida Lane (Lich room 26868)


Look for more about using the Trove at the [[Duskruin Treasure Trove]] page here on the wiki.
Look for more about using the Trove at the [[Duskruin Treasure Trove]] page here on the wiki.


===Instructions for Contributors===
=== Instructions for Contributors ===
There's a commented template to add the Trove items at the very end of the page when you select to edit this page or the Trove section. That lets you put a new item into the table without fuss. Copy/Paste it for new items. Please edit missing information as needed. In the unlikely event there are multiple items, just list it once, and winners can be placed in a comma separated list in the Winner column.


There's a commented template to add the Trove items at the very end of the page when you select to edit this page or the Trove section. That lets you put a new item into the table without fuss. Copy/Paste it for new items. Please edit missing information as needed. In the unlikely event there are multiple items, just list it once, with a quantity noting how many went out. Please respect the winner's privacy and do not add their names to the page.
===Raffle Items and Winners===

{|width="85%" class="wikitable sortable" {{prettytable}}
== Raffle Items ==

=== Already Drawn ===

{|width="85%" class="wikitable" {{prettytable}}
!style="width: 18%;"| '''ITEM NAME'''
!style="width: 18%;"| '''ITEM NAME'''
!style="width: 55%;"| '''ITEM DETAILS'''
!style="width: 55%;"| '''ITEM DETAILS'''
Line 18: Line 19:


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a spiraled brass whistle on a faenor herringbone chain ('''[[Crate whistle]]''')
| a balenite-beaded velvet pouch with silken silver drawstrings
| <pre{{log2|margin-right=2em}}>It appears to weigh about 2 pounds.
It is estimated that a balenite-beaded velvet pouch with silken silver drawstrings can store a medium amount with enough space for any number of items.
The pouch can be worn, attaching it to the belt. The pouch appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.

Special Property Details:

This pouch contains a set of two different winter-themed, bottomless, unique perfumes.</pre>

<pre{{log2|margin-right=2em}}>In the pouch: a hunter green glass bottle with a bronze-capped lid ("Winter Huntsman"), a lustrous spherical white glass bottle encircled by a frosted silver band ("Lunar Halo")</pre>

<pre{{log2|margin-right=2em}}>Winter Huntsman -
warm on your skin the redolence of a night spent fireside, away from the chill of winter's bite. Lightly spiced, vanillic agarwood, hearth-heated and fragrant, melds with the variant resinous notes found in crushed juniper berries and shavings of blackened sandalwood. The complex concordance ties into a heart of pepper-cured tobacco smoke before sinking into a base rife with animalic musk and labdanum, leaving lingering breaths of leather and amber to fade like a whisper

Lunar Halo -
encircling you like a frosty lunar halo predicting the seasons first ice a wintry melange of scent that is anything but biting and cold like the season itself. With a distinctive presence of nutmeg-muddled honeysuckle, winter daphne courses in, tangling with notes of sweetbox and paperbush, which offer hints of vanilla-jasmine and spice reminiscent of a lane-side bakery. That spice persists on a chord of viburnum, adding the complexity of allspice, before subsiding into a undercurrent of mahonia that ushers the fragrance into honeyed nectar sillage punctuated by a lemony tang.</pre>
| On the Shelf -- <b>(draws at 9:00 PM EST on Sunday, February 27th)</b>

|- style="vertical-align:top;"
| a dusty blue property voucher ('''[[Private property]]''')
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
It is estimated to be worth about 500,000 silvers.
It looks like this item has been mainly crafted out of krodera.
It is magic resistant.
It is predominantly crafted of brass.
The whistle can be worn anywhere on the body. The whistle appears to serve some purpose.


This brass whistle will summon a battered antique faewood crate and will function as an animated disk. It can be altered provided the item remains a whistle of some kind. Use EXHALE to call forth your crate, but once you do this, the item will become bonded to you. If you have two summoning items, you will only ever have ONE crate out at the same time. Dismiss and resummon to change between multiples.</pre>
This is a Private Property voucher; it provides information and assistance with Trader's Refuge.
| Already Drawn

The details of the property are as follows:

Welcome to the Trader's Refuge! We hope that you enjoy the finely furnished apartment and find it a relaxing place to spend your evenings after a long day of work. A small note: keep your hands out of the aquarium. Several workers lost fingers trying their luck. - The Vornavis Builders Association

When you RAISE this voucher, it will ask you to confirm that you are the new owner of Trader's Refuge and ask you to keep a hand free.

When you confirm, and your hand is free, the voucher will provide you with a pouch containing 10 key(s) and a one-time transportation slip. The transportation slip will, when you are ready, bring you immediately to Ashraam's Magic Shoppe, just outside the front door, (so to speak), of your new home.

Please be aware, this property is designed to go above a Player Shop. If you are not a citizen of the realm this property is designed for and you do not own a Player Shop, then this voucher is useless to you.

You are not a citizen of this town and therefore cannot own a shop here, which means this apartment slip is no good for you.

You must own a shop to use the voucher.</pre>
| Drawn on Saturday, February 26th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a sea green property voucher ('''[[Private property]]''')
| a peak-hooded cloak of ebon suede edged in cloth-of-veniom ('''[[Weight reduction]]''')
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
| <pre{{log2|margin-right=2em}}>It appears to weigh about 5 pounds.
It is estimated to be worth about 5,000,000 silvers.
It looks like this item has been mainly crafted out of steel.
It is a container with a maximum interior capacity of 200 pounds with room for any number of items. It appears to reduce the weight of its contents by 33%.

It is predominantly crafted of leather.
This is a Private Property voucher; it provides information and assistance with Warcat Suite.
The cloak can be worn, hanging it from the shoulders. The cloak appears to serve some purpose.

For some reason, I am unable to give you any further details on a peak-hooded cloak of ebon suede edged in cloth-of-veniom.</pre>
The details of the property are as follows:
| Already Drawn

The Warcat Suite is a modest domicile complete with a bar, kitchen, fireplace, a game wheel, dartboard, tea kettle and ice cream churn.

When you RAISE this voucher, it will ask you to confirm that you are the new owner of Warcat Suite and ask you to keep a hand free.

When you confirm, and your hand is free, the voucher will provide you with a pouch containing 10 key(s) and a one-time transportation slip. The transportation slip will, when you are ready, bring you immediately to Guttin' Goods, just outside the front door, (so to speak), of your new home.</pre>

<pre{{log2|margin-right-2em}}>This property is located in Wehnimer's Landing.</pre>
| Drawn on Friday, February 25th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a droplet of icy blue sapphire covered in crystalline rime ('''[[Forehead gem]]''')
| some padded navy leather brawling gloves adorned with steel thorn knuckles ('''[[Knockout flare]]''')
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +40 more than usual.
It is an enhancive item:
The sapphire can be worn on the head.
It provides a boost of 20 to Strength Bonus.
It looks like this item has been mainly crafted out of gemstone.
It seems to have a huge number of enhancive charges remaining.

It will persist after its last enhancive charge has been expended.
This is a forehead gem that can be worn between the eyes. You can WEAR, REMOVE, RUB, and TAP it. TAP will toggle the ambient messaging on and off. It is currently OFF.
It is a small item, under a pound.
It is estimated to be worth about 24,000,000 silvers.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of leather.
It is a complex project (676 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The brawling gloves are suitable for use in unarmed combat.
The gloves can be worn on the hands. The gloves appear to serve some purpose.


The brawling gloves contains a special flare. It can be freely altered. You can roar, flip, and tap the gloves.</pre>
Alterations may be made by a talented jeweler, but it must remain a type of gem capable of sparkling. It adheres to the forehead magically; no reference to chains or adornments should be made. It can have both a long and show description. A corresponding color for the gem's sheen can also be chosen; it is currently bluish white.</pre>
| Already Drawn
| Drawn on Thursday, February 24th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| some fine vultite mesh chausses engulfed in alum and vaalin roses<br>('''[[Briar flare]]''')
| a lacquered blue tanik case latticed with ivory ribbons<br>an ivory-hazed high steel sica<br>an onyx-inlaid low steel sica<br>
| <pre{{log2|margin-right=2em}}>It is an enhancive item:
('''[[Siolan weapon]]''')<br>('''[[Low steel]]''')<br>('''[[High steel]]''')
It provides a boost of 20 to Dodging Bonus.
| <pre{{log2|margin-right=2em}}>It appears to weigh about 2 pounds.
It seems to have a huge number of enhancive charges remaining.
It is estimated that a lacquered blue tanik case latticed with ivory ribbons can store a medium amount with enough space for any number of items.
It will persist after its last enhancive charge has been expended.
The case can be worn, attaching it to the belt. The case appears to serve some purpose.
It appears to weigh about 3 pounds.
It looks like this item has been mainly crafted out of wood.
It is estimated to be worth about 3,300,000 silvers.
It is somewhat padded against critical blows.
It is spiked.
It is predominantly crafted of vultite.
It is an involved project (262 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The chausses is miscellaneous armor that covers the legs. It is spiked.
The chausses can be worn around the legs. The chausses appear to serve some purpose.
~*~*~*~*~*~*~ Briar Flares Accessory ~*~*~*~*~*~*~
Your vultite mesh chausses is a briar flare accessory, which contributes to the blood drain of a briar weapon and is similarly thorned. It is currently tier 3 of 3. Tiers for accessories offer no additional mechanical benefit; they are purely for fluff verbs.


It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it. Unlocking is a limited service.
Special Property Details:


See https://gswiki.play.net/Briar_flare for more information.</pre>
This case contains a set of two Siolan scripted short swords, one of low steel, one of high steel. Each blade is +5 to TWC ranks and +5 to Edged Weapon ranks.</pre>
| Already Drawn
<pre{{log2|margin-right=2em}}>A hazy glaze of ivory dye has been dappled along the blade of the sica, creating a textured pattern from tip to shoulder. At the center of the blunted, onyx guard is inlaid an ivory dome, pitted and aged to resemble a full moon, and beneath, the hilt is wrapped with pale ivory suede. Etched in an arc on the base of the rounded onyx pommel and filled with silver enamel is a single scripted word: "Lunar." You also notice a small enchanter's glyph.</pre>
<pre{{log2|margin-right=2em}}>A smattering of onyx chips have been inlaid along the blunt edge of the blade of the sica, creating a whorled pattern that coils its way in dark crescents from tip to shoulder. The motif follows in the onyx crescent embedded into a circular divot in the blunted, silver guard above the black suede-wrapped hilt. Etched in an arc on the base of the rounded silver pommel and filled with ebony enamel is a single scripted word: "Eclipse." You also notice a small enchanter's glyph.</pre>
| Drawn on Wednesday, February 23rd


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a weighty orange-red mithril claidhmore etched with blue-limned flames<br>('''[[Greater elemental flare]]''')
| a polychromatic aketon covered in alternating silver and ivory scales ('''[[Karma Armor]]''')
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
| <pre{{log2|margin-right=2em}}>
It imparts a bonus of +25 more than usual.
It appears to weigh about 15 pounds.
It has been infused with the power of a fire elemental.
The aketon is leather armor that covers the torso, arms, and legs.
It appears to weigh about 11 pounds.
The aketon can be worn around the chest. The aketon appears to serve some purpose.
It is estimated to be worth about 111,850,000 silvers.
It looks like this item has been mainly crafted out of leather.
It is not weighted to inflict more critical wounds than a normal claidhmore.
This is Karma Armor... and damage done unto you will occasionally be done unto others!
It is predominantly crafted of mithril.
It is an overwhelming project (1,938 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The claidhmore is a claidhmore that requires skill in twohanded weapons to use effectively.


The orange-red claidhmore contains a special flare. It can be freely altered.</pre>
Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire, Cold, Crush, Slash,
... and that's all.


<pre{{log2|margin-right=2em}}>Ember's Glow</pre>
You can {WHISPER aketon INFO} to view all the information for your current setting.
| Already Drawn

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 10 times before needing to recharge. Recharging takes 24 hours.
Gear Difficulty:
Though you don't yet have a full understanding of the aketon's qualities, you get the impression it would be an involved project (297 difficulty) for an adventurer to modify.</pre>
| Drawn on Tuesday, February 22nd


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a thick granite-scaled longcoat ('''[[Legendary Bloodrune Cloak]]''')
| an ice white sephwir longbow with sharply pointed balenite nocks
| <pre{{log2|margin-right=2em}}>Pebbled with hard plates of dark green along the shoulders and spine, the longcoat is fashioned of a granite grey leather that has a paler, ribbed texture along the right and left lapels. Ivory crocodile teeth create toggles from neck to midthigh, leaving the lower half uncinched and flowing for ease of movement. A row of darkened plates encircles the wrist to create a sturdy and stiff cuff.</pre>
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +25 more than usual.
It provides a boost of 10 to Dodging Bonus.
It provides a boost of 10 to Ranged Weapons Bonus.
The longbow looks to have a huge number of charges remaining.
It will persist after its last charge is depleted.
It appears to weigh about 3 pounds.
It is heavily sighted to assist in aiming than a normal weapon of its type.
The longbow is a long bow that requires skill in ranged weapons to use effectively.
It looks like this item has been mainly crafted out of sephwir.


<pre{{log2|margin-right=2em}}>Standing upright on his haunches and utilizing his wide, ridged tail for balance, (person) towers above those nearby. Thick leathery skin darkens along the shoulders, back, and head, as the ridges that descend to the tale transform into large bony, plate-shaped scales. His face culminates in a long snout edged in sparkling white hues and sporting long, pointed teeth, while pointed startlingly blue eyes rest within a pronounced eyebrow ridge of hard-plated scales. Resting against the smoother contours of his stomach, his webbed fingers end in dark talons.</pre>
Enhancive: rechargeable
Gear Difficulty:
Though you don't yet have a full understanding of the longbow's qualities, you get the impression it would be a complicated project (302 difficulty) for an adventurer to modify.</pre>
<pre{{log2|margin-right=2em}}>In the Common language, it reads:
Winter's Sting</pre>
| Drawn on Monday, February 21st


<pre{{log2|margin-right=2em}}>It appears to weigh about 3 pounds.
|- style="vertical-align:top;"
It is estimated to be worth about 500,000 silvers.
| a heavy cloak of snow white wool draped in frost-hardened pelts ('''[[Dramatic Drapery]]''')
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.
| <pre{{log2|margin-right=2em}}>It is moderately resistant to frigid attacks.
It is predominantly crafted of leather.
It appears to weigh about 6 pounds.
The longcoat can be worn, hanging it from the shoulders. The longcoat appears to serve some purpose.
It is estimated that a heavy cloak of snow white wool draped in frost-hardened pelts can store a huge amount with enough space for any number of items.
The cloak can be worn, hanging it from the shoulders. The cloak appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.


This granite-scaled longcoat is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.
This is a tier 5 Dramatic Drapery.


If you have the Crocodile Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:
Tier
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the cloak around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Appearance: Off [SHAKE]
Dispel: On [PINCH]
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Lines of Energy
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.


Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn


If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.
Customization settings:


This granite-scaled longcoat may have a long or show description, but its adjective should never change.
Material: crystal shard-covered fabric
Color: frost blue
Cover Type: cowl
Cover Adjective: layered ivory leather
Sigil Article: an intricate
Sigil Color: frost blue (defaults to the cloak color if not set)
Sigil Noun: sigil


Lastly, a thick granite-scaled longcoat must only ever be a cloak-worn item.</pre>
Alteration Guidelines:


<pre{{log2|margin-right=2em}}>In the granite-scaled longcoat: a carved crocodile bloodrune</pre>
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.
| Already Drawn

Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.

Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.

Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.

Covering customizations should be an adjective describing the hood, cowl, or collar.

Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.</pre>
| Drawn on Sunday, February 20th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a wide gold ring marbled with moonlight silver streaks ('''[[Gold_ring#Unnavvable_Gold_Rings|Unnavable Gold Ring]]''')
| some glowing cerulean gloves with crushed sapphires at each knuckle<br>('''[[Elemental gloves]]''')
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +40 more than usual.
| <pre{{log2|margin-right=2em}}>It has 0 charges.
It could be activated by waving it.
It provides a boost of 10 to Strength Base.
It will persist after its last magical charge has been expended.
It provides a boost of 10 to Brawling Ranks.
The gloves looks to have a huge number of charges remaining.
It will persist after its last charge is depleted.
It is a small item, under a pound.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
The cerulean gloves are suitable for use in unarmed combat.
It is magic resistant.
The gloves can be worn on the hands. The gloves appear to serve some purpose.
It looks like this item has been mainly crafted out of leather.
It is predominantly crafted of gold.
The ring can be worn around the finger. The ring appears to serve some purpose.
These are "Elemental Gloves", and are intended to be UCS Equipment which allows for temporary SMRv2 attacks a certain number of times per day.
This gold ring is a master Chronomage's ring. It has no risk of being reclaimed, although its magic may be occasionally erratic.</pre>

| Already Drawn
Alteration instructions:

These cerulean gloves MUST remain gloves (the noun cannot be changed for any reason, or the script will fail). While the script can handle alterations aside from that (to include a SHOW), it's important to note that the script will always show (and use in the messaging) a buckle used to cinch the gloves around the wrist. This means no forearm- or elbow-length gloves. The material of the buckle can be changed by any merchant willing to do so.

These cerulean gloves are '''attuned to water'''. If your elemental ATTUNEment matches this, then your gloves will be more mechanically effective. Note that water attunement syncs with cold flares, and both air and lightning attunement sync with electricity flares.

These gloves can be activated 10 times a day using CLENCH. When activated, the gloves can execute elemental attacks using WAVE. This ability remains active for 45 seconds. Once the last charge has been expended, the gloves will be fully recharged the following day.

These cerulean gloves currently have 10 charges remaining.

SNAP and CLAP are fluff verbs which only function when the wearer's attunement matches the element of the gloves.

Enhancive: rechargeable
Gear Difficulty:
Though you don't yet have a full understanding of the gloves's qualities, you get the impression it would be a complex project (638 difficulty) for an adventurer to modify.</pre>
| Drawn on Saturday, February 19th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a jet cord-wrapped katana dangling a single rook pinion ('''[[Animalistic Spirit Weapon]] - Rook''')
| some sculpted ivory vultite vambraces covered in shards of rhimar<br>an ivory cartridge etched with a katar<br>a flat blue steel blade covered in crystal icicles<br>a bright white steel blade covered in garnet droplets<br>('''[[Mechanical Cartridge Vambraces]]''')<br>('''[[Twin Weapons]]''')
| <pre{{log2|margin-right=2em}}><nowiki>It imparts a bonus of +20 more than usual.
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
It is an enhancive item:
It provides a boost of 8 to Two-Handed Weapons Bonus.
It provides a boost of 8 to Edged Weapons Bonus.
It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It appears to weigh about 3 pounds.
It is estimated to be worth about 9,650,000 silvers.
The vambraces is miscellaneous armor that covers the arms.
It is not weighted to inflict more critical wounds than a normal katana.
The vambraces can be worn around the arms. The vambraces appear to serve some purpose.
It looks like this item has been mainly crafted out of vultite.
It is predominantly crafted of mithril.
It is a complicated project (379 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The katana is a katana that requires skill in two-handed and one-handed edged weapons to use effectively.</pre>


<pre{{log2|margin-right=2em}}>Memory</pre>
========== MECHANICAL CARTRIDGE VAMBRACES ==========
| Already Drawn
The ivory vultite vambraces contain the Mechanical Cartridge Vambraces script.


|- style="vertical-align:top;"
These vambraces take cartridges that alter the functionality of the vambraces.
| a crimson tantalite teardrop symbol suspended from a golden eye brooch ('''[[Chrism holder|Greater Chrism holder]]''')
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.
| <pre{{log2|margin-right=2em}}>It appears to be a holy symbol of Zelia.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is predominantly crafted of gold.


This teardrop symbol is designed to hold a special kind of gem. It can be altered, but should remain something intended for holding a gem. The show description also will include the status of the teardrop symbol's bezel setting. Sing to it for details.</pre>
You can attach a cartridge by by PUTing it IN the vambraces.
| Already Drawn
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.


|- style="vertical-align:top;"
The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
| a pyrographed driftwood case coated in ebony lacquer ('''[[Coffee and tea brewing|Tea set]]''')
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.
| <pre{{log2|margin-right=2em}}>It appears to weigh about 7 pounds.
It is estimated to be worth about 250,000 silvers.
It is a container with a maximum interior capacity of 50 pounds with room for any number of items.
It is predominantly crafted of wood.
The case can not be worn.


This driftwood case is a platter that can hold the items necessary for a tea service.
The ivory cartridge is not attuned to anyone and may be used.
The ivory vultite vambraces is not attuned to anyone and may be used.


You can have both the case and the platter altered with either a showy description or a long description, but either both must be long descriptions or both must be show descriptions.</pre>
The vambraces currently have an ivory cartridge etched with a katar attached to it.
| Already Drawn


|- style="vertical-align:top;"
========== WEAPON CARTRIDGE ==========
| a silvery grey aura surita staff dappled with lavender ('''[[Surita]]''')
An ivory cartridge etched with a katar contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
It is an enhancive item:
You must PUT cartridge IN vambraces for it to function.
It provides a boost of 10 to Wisdom Base.
It provides a boost of 10 to Logic Base.
It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 2,750,000 silvers.
It is predominantly crafted of surita. It is lesser surita (d110).
It is a tricky project (410 difficulty) for an adventurer to modify.
The staff is a rune staff that requires skill in twohanded weapons to use effectively.
For some reason, I am unable to give you any further details on a silvery grey aura surita staff dappled with lavender.</pre>
| Already Drawn


|- style="vertical-align:top;"
The cartridge contains a steel blade which is a katar.
| a reticulated crystal-edged golvern segment ('''[[MoonShard pendant]]''')
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
It is estimated to be worth about 500 silvers.
It is predominantly crafted of golvern.
This is a Makiri-based item found at Duskruin and can be combined with another Makiri-based item (4 total) to create a miniature Makiri moon. Completed moons can be displayed in a special pendant, also found at Duskruin. You must be within the Celestial Temple in order to do this.


This item has not yet been combined with another item.
The steel blade is in the cartridge and functioning normally.


In order to complete the miniature Makiri moon, you must find the following:
The cartridge is UNLOCKED for two-weapon combat.
Item 1: a lopsided golden moonstone sphere
The cartridge is LOCKED for parrying attacks while unarmed.
Item 2: a sharp golden topaz shard
Item 3: a golden glimaerstone nugget
Item 4: a reticulated crystal-edged golvern segment


Usage: BUNDLE</pre>
The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly. All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!
| Already Drawn

The weapon contained in the cartridge should never be made of anything other than metal!

You can GET the blade FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.
While detached, the blade may be PUT IN the cartridge.

The ivory cartridge is not attuned to anyone and may be used.


=================================== WEAPON CARTRIDGE WEAPON =====================================
The blue steel blade contains the Weapon Cartridge Weapon script for Mechanical Cartridge Vambraces.
It can be altered by any merchant but the noun MUST remain blade.

This weapon should never be altered to anything other than metal!


Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
--------------------------------------------------------------------------------------------------
OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold

Twin Detonation
Locked

Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.

Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.

Twin Grip
General Information
Tier: 0
Twin Strikes: Locked
Twin Lunge: Locked

Customization
Custom Color: pale blue Custom Color 2: icy white
--------------------------------------------------------------------------------------------------
Gear Difficulty:
Though you don't yet have a full understanding of the vambraces's qualities, you get the impression it would be an involved project (200 difficulty) for an adventurer to modify.</nowiki></pre>
| Drawn on Friday, February 18th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a jet-streaked burnished lor runestaff marred by a single scarlet handprint
| a jagged blue orase staff draped in petrified claw fetishes<br>('''[[Animalistic Spirit Weapon]]''' - Polar Bear)
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +35 more than usual.
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +40 more than usual.
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).
It appears to weigh about 2 pounds.
It is an enhancive item:
The staff is a rune staff that requires skill in twohanded weapons to use effectively.
It provides a boost of 3 to Spirit Recovery.
It looks like this item has been mainly crafted out of orase.
It seems to have a huge number of enhancive charges remaining.

It will persist after its last enhancive charge has been expended.
Special Property Details:
It appears to weigh about 3 pounds.

It is estimated to be worth about 120,000,000 silvers.
This staff is +35 with the Animalistic Spirit script at Tier 4. It has unlocked Revenge flares, unlocked Wild Backlash, and Tier 5 Savage Power.</pre>
It is predominantly crafted of lor.
| Drawn on Thursday, February 17th
It is a sophisticated project (757 difficulty) for an adventurer to modify.
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.
For some reason, I am unable to give you any further details on a jet-streaked burnished lor runestaff marred by a single scarlet handprint.</pre>
| Already Drawn


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a suit of steel splint mail patterned in alternating smoke grey and ebon scales ('''[[Valence armament]]''')
| a crystal-frosted cage of pale linden branches<br>a feather-bustled skirt of blue-grey lace cut in intricate snowflake patterns<br>a slender silvery haon spyglass trailing snowy white owl feathers<br>a frosted blue glass relic<br>
| <pre{{log2|margin-right=2em}}>It imparts a bonus of +30 more than usual.
('''[[Buxom Buccaneers]]''')<br>('''[[Illusion prop]]''')
It appears to weigh about 25 pounds.
| <pre{{log2|margin-right=2em}}>It is a small item, under a pound.
It is estimated to be worth about 5,000,000 silvers.
It is estimated that a crystal-frosted cage of pale linden branches can store a fairly large amount with enough space for any number of items.
It is predominantly crafted of steel.
The cage can not be worn.
It is an involved project (297 difficulty) for an adventurer to modify.
It looks like this item has been mainly crafted out of wood.
It has some unknown (scripted) benefit.
The mail is scale armor that covers the torso, arms, legs, neck, and head.
The mail can be worn around the chest. The mail appears to serve some purpose.
The description of the splint mail may be freely altered.


The splint mail is Valence Armor, which temporarily allows its bearer to tap into the energy of various other valences and channel that power in offensive and defensive ways.
Special Property Details:


The mail is tier 4 of 4. This means that it has access to the following verbs: REMOVE, WEAR, Reactive Flares (Lash of Lorae'tyr), POKE, TOUCH, PUSH (Surge of the Rift), PROD, RUB, PULL (Shroud of Shien'tyr), CLENCH, TAP, BESEECH (Light of Kol Tar'sken). Bearing both a Valence Armor and a Valence Weapon unlocks a special ability (Volley of the Verlok), which is activated via KNOCK to release a number of attacks toward a target based on the average tier of the armor and weapon. When successful, this ability also inflicts Blindness on the target.</pre>
This cage contains a set of three items from the Yarrrpee Shoppe consisting of a Buccaneer Skirt that adds +6 to Edged Weapons bonus and +4 to Brawling bonus, a Buccaneer Spyglass that adds +1 to Stamina Recovery and +10 to Perception bonus, and a unique illusion relic that adds "Waves of crystalline blue water appear and crash down with his/her every step, freezing in place before shattering into a fine, cool mist" after your appearance.</pre>
| Already Drawn
<pre{{log2|margin-right=2em}}>Peeking out from beneath the blue-grey lace fabric of the skirt, you glimpse a snowy white silk thigh-sheath.</pre>
| Drawn on Wednesday, February 16th


|- style="vertical-align:top;"
|- style="vertical-align:top;"
| a gradient midnight-to-sky blue oilskin satchel embossed with snowflakes<br>('''[[Snowball satchel]]''')
| a flowing cardinal silk robe stippled with black-ringed scorch marks ('''[[Mana-Infused Armor]]''')
| <pre{{log2|margin-right=2em}}>It appears to weigh about 4 pounds.
| <pre{{log2|margin-right=2em}}><nowiki>It imparts a bonus of +35 more than usual.
It appears to weigh about 8 pounds.
It is estimated that a gradient midnight-to-sky blue oilskin satchel embossed with snowflakes can store a slightly large amount with enough space for any number of items.
It is estimated to be worth about 5,000,000 silvers.
The satchel can be worn, slinging it across the shoulders and back.
It looks like this item has been mainly crafted out of cloth.
It is predominantly crafted of cloth.
It is a complicated project (321 difficulty) for an adventurer to modify.
This oilskin satchel is specially designed to hold snowballs, and only snowballs.
It has some unknown (scripted) benefit.
It can be altered at will, so long as it makes sense as a container.
The robe is cloth armor that covers the torso, arms, legs, neck, and head.
It is currently raffle quality. You can PROD, TAP, STARE, GAZE, GLANCE, and SHUFFLE snowballs while wearing it. Once a day, you can make a temporary snowbank via SHAKE.</pre>
The robe can be worn around the chest. The robe appears to serve some purpose.</nowiki></pre>
| Drawn on Tuesday, February 15th


<pre{{log2|margin-right=2em}}><nowiki>This is tier 5 Mana-Infused Armor.
|- style="vertical-align:top;"
| a [[Frosty gossamer shroud|frosty gossamer shroud]]
| <pre{{log2|margin-right=2em}}>It appears to weigh about 5 pounds.
It is estimated that a frosty gossamer shroud can store an exceptional amount with enough space for any number of items.
The shroud can be worn, hanging it from the shoulders. The shroud appears to serve some purpose.
It looks like this item has been mainly crafted out of cloth.


Tier
This gossamer shroud is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.
0: a standard robe with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.


Unlocked verbs: bow, clean, cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap
If you have the Snow-Spectre Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:


The robe can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.


The current setting is:
If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.
color: amber
adjective: gleaming
phrase: gleaming ribbons of lambent
The phrase should also be prefixed with the adjective.


Customization should remain simple, nothing so complex as to require a comma.
This gossamer shroud may have a long or show description, but its adjective should never change.
Examples of functional customization choices:

colors: red, orange, yellow, green, blue, indigo, violet
Lastly, a frosty gossamer shroud must only ever be a cloak-worn item.</pre>
adjective: crackling, nebulous, wraithlike, translucent
<pre{{log2|margin-right=2em}}>Laced with a pattern of hoarfrost and rimed with delicate ice crystals, the gossamer shroud is more ornamental than a protective garment against the elements. Fraying along the edges is a testament to its age, while various windows of transparency along its length are witnesses to its repeated usage. Despite its somewhat haggard appearance, there is an undercurrent of beauty to the piece that is brought to life by pewter-hued threading.</pre>
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
| Drawn on Monday, February 14th
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.</nowiki></pre>
| Already Drawn


|}
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|- style="vertical-align:top;"
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| ITEM NAME ('''[[WIKI LINK (if there is one)]]''')
| <pre{{log2|margin-right=2em}}>ITEM DETAILS</pre>
| <pre{{log2|margin-right=2em}}>ITEM DETAILS</pre>
| ITEM STATUS ( On the Shelf -- <b>(draws at TIME EST on DAY)</b> / On the Tray / Teaser / Drawn on DAY )
| ITEM STATUS ( On the Shelf -- <b>(draws at TIME EST on DAY)</b> / On the Tray / Teaser / Already Drawn )


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{{DEFAULTSORT:Treasure Trove Prize List 2022-08}}
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{{DEFAULTSORT:Treasure Trove Prize List 2022-02}}
[[Category: Duskruin Trove lists]]
[[Category: Duskruin Trove lists]]

Latest revision as of 15:45, 27 September 2022

Dates Open: August 15 - 30

Bloodriven Village, Duskruin, in the sap-covered pine and brick building at Faida Lane, map room 13 (26005 / u8212646).

Look for more about using the Trove at the Duskruin Treasure Trove page here on the wiki.

Instructions for Contributors

There's a commented template to add the Trove items at the very end of the page when you select to edit this page or the Trove section. That lets you put a new item into the table without fuss. Copy/Paste it for new items. Please edit missing information as needed. In the unlikely event there are multiple items, just list it once, with a quantity noting how many went out. Please respect the winner's privacy and do not add their names to the page.

Raffle Items

Already Drawn

ITEM NAME ITEM DETAILS ITEM STATUS
a spiraled brass whistle on a faenor herringbone chain (Crate whistle)
It is a small item, under a pound.
It is estimated to be worth about 500,000 silvers.
It is magic resistant.
It is predominantly crafted of brass.
The whistle can be worn anywhere on the body.  The whistle appears to serve some purpose.

This brass whistle will summon a battered antique faewood crate and will function as an animated disk.  It can be altered provided the item remains a whistle of some kind.  Use EXHALE to call forth your crate, but once you do this, the item will become bonded to you.  If you have two summoning items, you will only ever have ONE crate out at the same time.  Dismiss and resummon to change between multiples.
Already Drawn
a peak-hooded cloak of ebon suede edged in cloth-of-veniom (Weight reduction)
It appears to weigh about 5 pounds.
It is estimated to be worth about 5,000,000 silvers.
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.  It appears to reduce the weight of its contents by 33%.
It is predominantly crafted of leather.
The cloak can be worn, hanging it from the shoulders.  The cloak appears to serve some purpose.
For some reason, I am unable to give you any further details on a peak-hooded cloak of ebon suede edged in cloth-of-veniom.
Already Drawn
some padded navy leather brawling gloves adorned with steel thorn knuckles (Knockout flare)
It imparts a bonus of +40 more than usual.
It is an enhancive item:
    It provides a boost of 20 to Strength Bonus.
    It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 24,000,000 silvers.
It is somewhat weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of leather.
It is a complex project (676 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The brawling gloves are suitable for use in unarmed combat.
The gloves can be worn on the hands.  The gloves appear to serve some purpose.

The brawling gloves contains a special flare.  It can be freely altered.  You can roar, flip, and tap the gloves.
Already Drawn
some fine vultite mesh chausses engulfed in alum and vaalin roses
(Briar flare)
It is an enhancive item:
    It provides a boost of 20 to Dodging Bonus.
    It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 3,300,000 silvers.
It is somewhat padded against critical blows.
It is spiked.
It is predominantly crafted of vultite.
It is an involved project (262 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The chausses is miscellaneous armor that covers the legs.  It is spiked.
The chausses can be worn around the legs.  The chausses appear to serve some purpose.
~*~*~*~*~*~*~ Briar Flares Accessory ~*~*~*~*~*~*~
Your vultite mesh chausses is a briar flare accessory, which contributes to the blood drain of a briar weapon and is similarly thorned.  It is currently tier 3 of 3.  Tiers for accessories offer no additional mechanical benefit; they are purely for fluff verbs.

It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it.  Unlocking is a limited service.

See https://gswiki.play.net/Briar_flare for more information.
Already Drawn
a weighty orange-red mithril claidhmore etched with blue-limned flames
(Greater elemental flare)
It imparts a bonus of +25 more than usual.
It has been infused with the power of a fire elemental.
It appears to weigh about 11 pounds.
It is estimated to be worth about 111,850,000 silvers.
It is not weighted to inflict more critical wounds than a normal claidhmore.
It is predominantly crafted of mithril.
It is an overwhelming project (1,938 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The claidhmore is a claidhmore that requires skill in twohanded weapons to use effectively.

The orange-red claidhmore contains a special flare.  It can be freely altered.
Ember's Glow
Already Drawn
a thick granite-scaled longcoat (Legendary Bloodrune Cloak)
Pebbled with hard plates of dark green along the shoulders and spine, the longcoat is fashioned of a granite grey leather that has a paler, ribbed texture along the right and left lapels.  Ivory crocodile teeth create toggles from neck to midthigh, leaving the lower half uncinched and flowing for ease of movement.  A row of darkened plates encircles the wrist to create a sturdy and stiff cuff.
Standing upright on his haunches and utilizing his wide, ridged tail for balance, (person) towers above those nearby.  Thick leathery skin darkens along the shoulders, back, and head, as the ridges that descend to the tale transform into large bony, plate-shaped scales.  His face culminates in a long snout edged in sparkling white hues and sporting long, pointed teeth, while pointed startlingly blue eyes rest within a pronounced eyebrow ridge of hard-plated scales.  Resting against the smoother contours of his stomach, his webbed fingers end in dark talons.
It appears to weigh about 3 pounds.
It is estimated to be worth about 500,000 silvers.
It is a container with a maximum interior capacity of 200 pounds with room for any number of items.
It is predominantly crafted of leather.
The longcoat can be worn, hanging it from the shoulders.  The longcoat appears to serve some purpose.

This granite-scaled longcoat is designed to work in conjunction with a Moonshard Pendant that houses a Legendary Bloodrune.

If you have the Crocodile Legendary Bloodrune active in your Moonshard Pendant, then you will receive special messaging when you use the following verbs:

Blink, Chuckle, Get, Glance, Pinch, Point, Preen, Pull, Put, Rub, Scratch, Shake, Snap, Stretch, Thump, Wave.

If you do not have a corresponding Bloodrune active, then you will get generic messaging for the above verbs.

This granite-scaled longcoat may have a long or show description, but its adjective should never change.

Lastly, a thick granite-scaled longcoat must only ever be a cloak-worn item.
In the granite-scaled longcoat: a carved crocodile bloodrune
Already Drawn
a wide gold ring marbled with moonlight silver streaks (Unnavable Gold Ring)
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
It is magic resistant.
It is predominantly crafted of gold.
The ring can be worn around the finger.  The ring appears to serve some purpose.
This gold ring is a master Chronomage's ring.  It has no risk of being reclaimed, although its magic may be occasionally erratic.
Already Drawn
a jet cord-wrapped katana dangling a single rook pinion (Animalistic Spirit Weapon - Rook)
It imparts a bonus of +30 more than usual.
It is an enhancive item:
    It provides a boost of 8 to Two-Handed Weapons Bonus.
    It provides a boost of 8 to Edged Weapons Bonus.
    It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 9,650,000 silvers.
It is not weighted to inflict more critical wounds than a normal katana.
It is predominantly crafted of mithril.
It is a complicated project (379 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The katana is a katana that requires skill in two-handed and one-handed edged weapons to use effectively.
Memory
Already Drawn
a crimson tantalite teardrop symbol suspended from a golden eye brooch (Greater Chrism holder)
It appears to be a holy symbol of Zelia.
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is predominantly crafted of gold.

This teardrop symbol is designed to hold a special kind of gem.  It can be altered, but should remain something intended for holding a gem.  The show description also will include the status of the teardrop symbol's bezel setting.  Sing to it for details.
Already Drawn
a pyrographed driftwood case coated in ebony lacquer (Tea set)
It appears to weigh about 7 pounds.
It is estimated to be worth about 250,000 silvers.
It is a container with a maximum interior capacity of 50 pounds with room for any number of items.
It is predominantly crafted of wood.
The case can not be worn.

This driftwood case is a platter that can hold the items necessary for a tea service.

You can have both the case and the platter altered with either a showy description or a long description, but either both must be long descriptions or both must be show descriptions.
Already Drawn
a silvery grey aura surita staff dappled with lavender (Surita)
It imparts a bonus of +30 more than usual.
It is an enhancive item:
    It provides a boost of 10 to Wisdom Base.
    It provides a boost of 10 to Logic Base.
    It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 4 pounds.
It is estimated to be worth about 2,750,000 silvers.
It is predominantly crafted of surita.  It is lesser surita (d110).
It is a tricky project (410 difficulty) for an adventurer to modify.
The staff is a rune staff that requires skill in twohanded weapons to use effectively.
For some reason, I am unable to give you any further details on a silvery grey aura surita staff dappled with lavender.
Already Drawn
a reticulated crystal-edged golvern segment (MoonShard pendant)
It is a small item, under a pound.
It is estimated to be worth about 500 silvers.
It is predominantly crafted of golvern.
This is a Makiri-based item found at Duskruin and can be combined with another Makiri-based item (4 total) to create a miniature Makiri moon.  Completed moons can be displayed in a special pendant, also found at Duskruin.  You must be within the Celestial Temple in order to do this.

This item has not yet been combined with another item.

In order to complete the miniature Makiri moon, you must find the following:
Item 1: a lopsided golden moonstone sphere
Item 2: a sharp golden topaz shard
Item 3: a golden glimaerstone nugget
Item 4: a reticulated crystal-edged golvern segment

Usage: BUNDLE
Already Drawn
a jet-streaked burnished lor runestaff marred by a single scarlet handprint
It imparts a bonus of +40 more than usual.
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).
It is an enhancive item:
    It provides a boost of 3 to Spirit Recovery.
    It seems to have a huge number of enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 120,000,000 silvers.
It is predominantly crafted of lor.
It is a sophisticated project (757 difficulty) for an adventurer to modify.
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.
For some reason, I am unable to give you any further details on a jet-streaked burnished lor runestaff marred by a single scarlet handprint.
Already Drawn
a suit of steel splint mail patterned in alternating smoke grey and ebon scales (Valence armament)
It imparts a bonus of +30 more than usual.
It appears to weigh about 25 pounds.
It is estimated to be worth about 5,000,000 silvers.
It is predominantly crafted of steel.
It is an involved project (297 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The mail is scale armor that covers the torso, arms, legs, neck, and head.
The mail can be worn around the chest.  The mail appears to serve some purpose.
The description of the splint mail may be freely altered.

The splint mail is Valence Armor, which temporarily allows its bearer to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The mail is tier 4 of 4.  This means that it has access to the following verbs: REMOVE, WEAR, Reactive Flares (Lash of Lorae'tyr), POKE, TOUCH, PUSH (Surge of the Rift), PROD, RUB, PULL (Shroud of Shien'tyr), CLENCH, TAP, BESEECH (Light of Kol Tar'sken).  Bearing both a Valence Armor and a Valence Weapon unlocks a special ability (Volley of the Verlok), which is activated via KNOCK to release a number of attacks toward a target based on the average tier of the armor and weapon.  When successful, this ability also inflicts Blindness on the target.
Already Drawn
a flowing cardinal silk robe stippled with black-ringed scorch marks (Mana-Infused Armor)
It imparts a bonus of +35 more than usual.
It appears to weigh about 8 pounds.
It is estimated to be worth about 5,000,000 silvers.
It is predominantly crafted of cloth.
It is a complicated project (321 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The robe is cloth armor that covers the torso, arms, legs, neck, and head.
The robe can be worn around the chest.  The robe appears to serve some purpose.
This is tier 5 Mana-Infused Armor.

Tier
  0: a standard robe with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.

Unlocked verbs: bow, clean, cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap

The robe can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.

  The current setting is:
       color: amber
   adjective: gleaming
      phrase: gleaming ribbons of lambent
  The phrase should also be prefixed with the adjective.

  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.
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