CIShop:Wrong Turn Tavern: Difference between revisions

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==2019==
{{Festshop
|shopname=Wrong Turn Tavern
|look=a derelict tavern built into the rock face
|location=[Map Room 29], Lich #26527, go tavern
|fest=eg
|year=2017
|letter=W
}}

<!--==={{{ [Wrong Turn Tavern] 26733 2019-10-07 23:41:22 -0500}}}===-->===Wrong Turn Tavern===
{{RoomDescription|
|roomname=Wrong Turn Tavern - 26733
|desc=Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
|exits= out}}
<blockquote>
</blockquote>

{{Festshop
|shopname=Hideaway Cavern
|look=<!--#shop look-->
|location=[Map Room #], Lich# 26733, search, go trapdoor
|fest=eg
|year=2019
|letter=H
}}
<!--==={{{ [Hideaway Cavern] 26743 2019-10-07 23:38:57 -0500}}}===-->===Hideaway Cavern===
{{RoomDescription|
|roomname=Hideaway Cavern - 26743
|desc=Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
|exits= east}}
{{sign|margin-right=40%
|sign= We ask that you refrain from taking anything from the worktable. Unless you want us to run out of merchandise.
We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
Warm Regards, Goblyns and Ghules Enterprises}}<blockquote>
{{Container|
|container=On the braided black rope you see:}}
{| {{prettytable}}
| a sable-bladed vultite butcher knife || Weight: <1 pound <br>Enchant: +20|| [[dagger]]
| <div class="mw-customtoggle-asable-bladedvultitebutcherknife" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asable-bladedvultitebutcherknife">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this knife are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the knife is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the knife at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.</div>
| 107700
|-
| a blackish blue crooked vaalorn knife || Weight: <1 pound <br>Enchant: +18|| [[dagger]]
| <div class="mw-customtoggle-ablackishbluecrookedvaalornknife" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackishbluecrookedvaalornknife">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this knife are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the knife is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the knife at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" below (target's) lower lip.</div>
| 105800
|-
| a dark faenor forked dagger embedded with sandruby veins || Weight: <1 pound <br>Enchant: +18|| [[dagger]]
| <div class="mw-customtoggle-adarkfaenorforkeddaggerembeddedwithsandrubyveins" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkfaenorforkeddaggerembeddedwithsandrubyveins">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the dagger is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.</div>
| 106400
|-
| a sharply curved zorchar dagger with a sinew-wrapped hilt || Weight: <1 pound <br>Enchant: +20<br>Flares: lightning|| [[dagger]]
| <div class="mw-customtoggle-asharplycurvedzorchardaggerwithasinew-wrappedhilt" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asharplycurvedzorchardaggerwithasinew-wrappedhilt">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the dagger is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.</div>
| 116750
|-
| a black-veined blood red ruby misericord || Weight: 2 pounds ||
| <div class="mw-customtoggle-ablack-veinedbloodredrubymisericord" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablack-veinedbloodredrubymisericord">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my misericord WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this misericord are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This misericord is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the misericord must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br><br>'''Show:'''<br>If you were to POINT the misericord at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" by (target's) right eyebrow.</div>
| 100000
|-
| a wavy-bladed ritual dagger of black stone and bone || Weight: 2 pounds ||
| <div class="mw-customtoggle-awavy-bladedritualdaggerofblackstoneandbone" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awavy-bladedritualdaggerofblackstoneandbone">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.</div>
| 100000
|-
| a dark orc hide sheath dangling strings of braided ebon hair || Weight: 3 pounds <br>Pocketed: Fairly small (8-11)<br>several items|| shoulder/back-worn<br>functional
| <div class="mw-customtoggle-adarkorchidesheathdanglingstringsofbraidedebonhair" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkorchidesheathdanglingstringsofbraidedebonhair">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.<br>You sense that only hurlable weapons will fit into a dark orc hide sheath dangling strings of braided ebon hair.<br>Maybe after you've put a weapon into the sheath, you can TAP it for fun...<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 45000
|-
| a coal black sheath adorned with torn dragonfly wings || Weight: 3 pounds <br>Pocketed: Fairly small (8-11)<br>several items|| arm-worn<br>functional
| <div class="mw-customtoggle-acoalblacksheathadornedwithtorndragonflywings" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acoalblacksheathadornedwithtorndragonflywings">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.<br>You sense that only hurlable weapons will fit into a coal black sheath adorned with torn dragonfly wings.<br>Maybe after you've put a weapon into the sheath, you can TAP it for fun...<br>You can tell that the sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the coal black sheath for you.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 45000
|-
| a tawny leather wrist sheath fastened with a cracked bird beak || Weight: 3 pounds <br>Pocketed: Very small (<2-4)<br>a few items|| wrist-worn<br>functional
| <div class="mw-customtoggle-atawnyleatherwristsheathfastenedwithacrackedbirdbeak" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atawnyleatherwristsheathfastenedwithacrackedbirdbeak">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.<br>You sense that only hurlable weapons will fit into a tawny leather wrist sheath fastened with a cracked bird beak.<br>Maybe after you've put a weapon into the sheath, you can TAP it for fun...<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 45000
|-
| a sanguine suede sheath wrapped with a spiral of bone || Weight: 3 pounds <br>Pocketed: Fairly small (8-11)<br>several items|| belt-worn<br>functional
| <div class="mw-customtoggle-asanguinesuedesheathwrappedwithaspiralofbone" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguinesuedesheathwrappedwithaspiralofbone">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.<br>You sense that only hurlable weapons will fit into a sanguine suede sheath wrapped with a spiral of bone.<br>Maybe after you've put a weapon into the sheath, you can TAP it for fun...<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 45000
|-
|}
{{sign|margin-right=30%
|sign='''a wooden notice'''

In the Common language, it reads:<br>The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.<br>The blood red ruby misericord and the wavy-bladed ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.<br>The sheaths are made for several blade types and are known as Rocket Sheaths. They are worn as follows:<br>Suede (sanguine) - belt<br>Leather (tawny) - wrist<br>Coal Black - arm<br>Orc hide - shoulder}}</blockquote>

<!-- additional room -->
{{Festshop
|shopname=Hideaway Cavern, Passage
|look=<!--#shop look-->
|location=[Map Room #], Lich# 26743, east
|fest=eg
|year=2019
|letter=H
}}
<!--==={{{ [Hideaway Cavern, Passage] 26744 2019-10-07 23:42:29 -0500}}}===-->===Hideaway Cavern, Passage===
{{RoomDescription|
|roomname=Hideaway Cavern, Passage - 26744
|desc=Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
|exits= west}}
<blockquote>
{{Container|
|container=On the ropes you see:}}
{| {{prettytable}}
| a forked ritual dagger with twin silver and copper blades || Weight: 2 pounds ||
| <div class="mw-customtoggle-aforkedritualdaggerwithtwinsilverandcopperblades" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aforkedritualdaggerwithtwinsilverandcopperblades">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) jawbone.</div>
| 100000
|-
| a steel-tipped warped glass knife || Weight: 2 pounds ||
| <div class="mw-customtoggle-asteel-tippedwarpedglassknife" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asteel-tippedwarpedglassknife">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this knife are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br><br>'''Show:'''<br>If you were to POINT the knife at someone, you would trace, without leaving a mark, "a wavy line" below (target's) lower lip.</div>
| 100000
|-
| a curve-bladed invar kidney dagger etched with silvered runes || Weight: <1 pound <br>Enchant: +17|| [[dagger]]
| <div class="mw-customtoggle-acurve-bladedinvarkidneydaggeretchedwithsilveredrunes" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acurve-bladedinvarkidneydaggeretchedwithsilveredrunes">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the dagger is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) left cheek.</div>
| 104700
|-
| a long-bladed vultite alfange with an obsidian-set pommel || Weight: <1 pound <br>Enchant: +20|| [[dagger]]
| <div class="mw-customtoggle-along-bladedvultitealfangewithanobsidian-setpommel" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-along-bladedvultitealfangewithanobsidian-setpommel">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my alfange WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this alfange are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This alfange is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the alfange must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the alfange is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the alfange at someone, you would trace, without leaving a mark, "a wavy line" by (target's) right eyebrow.</div>
| 107700
|-
| a veniom-inlaid gornar crescent dagger || Weight: <1 pound <br>Enchant: +20<br>Flares: impact (earth)|| [[dagger]]
| <div class="mw-customtoggle-aveniom-inlaidgornarcrescentdagger" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aveniom-inlaidgornarcrescentdagger">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this dagger are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the dagger is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" on (target's) neck.</div>
| 113000
|-
| a tarnished white imflass cinquedea || Weight: <1 pound <br>Enchant: +17|| [[dagger]]
| <div class="mw-customtoggle-atarnishedwhiteimflasscinquedea" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atarnishedwhiteimflasscinquedea">'''Analyze:'''<br>--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------<br>This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.<br>The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my cinquedea WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.<br>The Tier 1 verbs on this cinquedea are:<br>POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.<br>[Cleaning nouns = water, bourbon, whiskey, liquor.]<br>[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]<br>PULL - to draw ritual circles.<br>POINT - traces a pattern over the skin.<br>WAVE - to draw patterns that "hang" in the air.<br>The daggers come in 3 different flavors: default, Arkati, and custom. This cinquedea is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.<br>Aesthetic alterations are perfectly acceptable -- the cinquedea must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.<br>-----------------------------------------------------<br>You can tell that the cinquedea is as light as it can get.<br><br>'''Show:'''<br>If you were to POINT the cinquedea at someone, you would trace, without leaving a mark, "a wavy line" along (target's) collarbone.</div>
| 105900
|-
| a grey-stitched kidskin ankle sheath || Weight: <1 pound <br>Pocketed: Very small (<2-4)<br>a couple of items|| ankle-worn<br>functional
| <div class="mw-customtoggle-agrey-stitchedkidskinanklesheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agrey-stitchedkidskinanklesheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a grey-stitched kidskin ankle sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
| a pebbled leather thigh sheath || Weight: <1 pound <br>Pocketed: Small (5-7)<br>a couple of items|| leg-worn<br>functional
| <div class="mw-customtoggle-apebbledleatherthighsheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apebbledleatherthighsheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a pebbled leather thigh sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
| a claw-tipped troll hide sheath || Weight: <1 pound <br>Pocketed: Small (5-7)<br>a couple of items|| arm-worn<br>functional
| <div class="mw-customtoggle-aclaw-tippedtrollhidesheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aclaw-tippedtrollhidesheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a claw-tipped troll hide sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
| a scuffed bloodstained sheath || Weight: <1 pound <br>Pocketed: Very small (<2-4)<br>a couple of items|| wrist-worn<br>functional
| <div class="mw-customtoggle-ascuffedbloodstainedsheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascuffedbloodstainedsheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a scuffed bloodstained sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
| a bone talisman-inset sheath || Weight: <1 pound <br>Pocketed: Small (5-7)<br>a couple of items|| shoulder/back-worn<br>functional
| <div class="mw-customtoggle-abonetalisman-insetsheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonetalisman-insetsheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a bone talisman-inset sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
| a red-strapped blanched back sheath || Weight: <1 pound <br>Pocketed: Small (5-7)<br>a couple of items|| back-worn<br>functional
| <div class="mw-customtoggle-ared-strappedblanchedbacksheath" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ared-strappedblanchedbacksheath">'''Analyze:'''<br>This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.<br>You sense that only small edged weapons will fit into a red-strapped blanched back sheath.<br>Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.<br>You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>You glance at your sheath.</div>
| 30000
|-
|}
{{sign|margin-right=30%
|sign='''a wooden notice'''

In the Common language, it reads:<br>The daggers are for best used by those who are religious. If you are not religious, the spirits that roam this world are where you will focus your thoughts.<br>The warped glass knife and the forked ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.<br>The sheaths are specially made for small blades and are worn as follows:<br>Blanched - back<br>Talisman-inset - shoulder<br>Bloodstained - forearm<br>Troll hide - upper arm<br>Leather - thigh<br>Kidskin - ankle}}</blockquote>
<!-- Other Rooms Here -->

{{Festshop
|shopname=Hideaway Cavern, Skyfall
|look=<!--#shop look-->
|location=[Map Room #], Lich# 26744, go slope
|fest=eg
|year=2019
|letter=H
}}
<!--==={{{ [Hideaway Cavern, Skyfall] 26745 2019-10-07 23:44:20 -0500}}}===-->===Hideaway Cavern, Skyfall===
{{RoomDescription|
|roomname=Hideaway Cavern, Skyfall - 26745
|desc=Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
|exits= none}}
{{sign|margin-right=40%
|sign= BE AWARE!! !
TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
Warm Regards, Goblyns and Ghules Enterprises}}<blockquote>
{{Container|
|container=On the long driftwood table you see:}}
{| {{prettytable}}
| an oily black tree-shaped taper || Weight: <1 pound ||
| <div class="mw-customtoggle-anoilyblacktree-shapedtaper" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anoilyblacktree-shapedtaper">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.<br>You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.<br><br>'''Show:'''<br>The tree-shaped taper is not burning at the moment. It looks as if it could burn for quite a long time.</div>
| 20000
|-
| a tilted and twisted stygian taper || Weight: <1 pound ||
| <div class="mw-customtoggle-atiltedandtwistedstygiantaper" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atiltedandtwistedstygiantaper">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.<br>You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.<br><br>'''Show:'''<br>The twisted stygian taper is not burning at the moment. It looks as if it could burn for quite a long time.</div>
| 20000
|-
| a deep crimson scarab-shaped candle || Weight: <1 pound ||
| <div class="mw-customtoggle-adeepcrimsonscarab-shapedcandle" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adeepcrimsonscarab-shapedcandle">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.<br>You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.<br><br>'''Show:'''<br>The scarab-shaped candle is not burning at the moment. It looks as if it could burn for quite a long time.</div>
| 20000
|-
| a malformed white rabbit candle || Weight: <1 pound ||
| <div class="mw-customtoggle-amalformedwhiterabbitcandle" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amalformedwhiterabbitcandle">'''Analyze:'''<br>This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.<br>You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.<br><br>'''Show:'''<br>The white rabbit candle is not burning at the moment. It looks as if it could burn for quite a long time.</div>
| 20000
|-
| a vial of discolored blood || Weight: <1 pound || ||
| 10000
|-
| a flacon of thick blackish gall || Weight: <1 pound || ||
| 10000
|-
| a vial of red-specked cat saliva || Weight: <1 pound || ||
| 12000
|-
| a silver-streaked blood potion || Weight: <1 pound ||
| <div class="mw-customtoggle-asilver-streakedbloodpotion" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-streakedbloodpotion">'''Analyze:'''<br>This blood potion is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.<br>Some skilled merchants can alter this potion. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of &lt;liquid descriptor&gt; &lt;liquid noun&gt;" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the &lt;liquid noun&gt; must fit within 15 characters. The &lt;liquid descriptor&gt; can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: silver-streaked blood.)</div>
| 30000
|-
| a sickly green bile-filled flask || Weight: <1 pound ||
| <div class="mw-customtoggle-asicklygreenbile-filledflask" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asicklygreenbile-filledflask">'''Analyze:'''<br>This bile-filled flask is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.<br>Some skilled merchants can alter this flask. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of &lt;liquid descriptor&gt; &lt;liquid noun&gt;" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the &lt;liquid noun&gt; must fit within 15 characters. The &lt;liquid descriptor&gt; can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: sickly green bile.)</div>
| 30000
|-
| a milky violet essence-filled flacon || Weight: <1 pound ||
| <div class="mw-customtoggle-amilkyvioletessence-filledflacon" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amilkyvioletessence-filledflacon">'''Analyze:'''<br>This essence-filled flacon is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.<br>Some skilled merchants can alter this flacon. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of &lt;liquid descriptor&gt; &lt;liquid noun&gt;" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the &lt;liquid noun&gt; must fit within 15 characters. The &lt;liquid descriptor&gt; can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: milky violet essence.)</div>
| 30000
|-
|}
{{sign|margin-right=30%
|sign='''a wooden notice'''

In the Common language, it reads:<br>The candles are known as Inner Eye Candles.<br>All of the liquids can be poured on the daggers sold in this enterprise.<br>The blood potion, the bile-filled flask, and the essence-filled flacon can be poured on the floor to make a stain. The discolored blood, the thick blackish gall, and the red-specked cat saliva can be consumed.}}{{Container|
|container=On the hooks you see:}}
{| {{prettytable}}
| some thin steel-tipped claws || Weight: <1 pound ||
| <div class="mw-customtoggle-somethinsteel-tippedclaws" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethinsteel-tippedclaws">'''Analyze:'''<br>You get a strong sense that the claws can be altered by any merchant. The claws must always be claws that are clearly hand-worn (i.e. not magically replacing your hands).<br>Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the claws. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the claws.</div>
| 50000
|-
| a black-bristled hazelwood broomstick || Weight: 3 pounds ||
| <div class="mw-customtoggle-ablack-bristledhazelwoodbroomstick" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablack-bristledhazelwoodbroomstick">'''Analyze:'''<br>You get a strong sense that the broomstick can be altered by any merchant, but it must always be a "broomstick" by name.<br>Currently you are able to use PULL, PUSH, and LEAN with a black-bristled hazelwood broomstick. The broomstick may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only by a handful of merchants outside of that happy celebration.</div>
| 50000
|-
| a pair of fake sharp-tipped fangs || Weight: <1 pound || pin-worn
| <div class="mw-customtoggle-apairoffakesharp-tippedfangs" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairoffakesharp-tippedfangs">'''Analyze:'''<br>You get a strong sense that the fangs can be altered by any merchant. The fangs must always be "fangs" and must clearly appear fake.<br>Currently you are able to use RUB, POINT AT, WEAR, and REMOVE with a pair of fake sharp-tipped fangs. If you happen to have a special ring of similar build, you'll find that some things may look a bit fancier when you use the fangs. The fangs may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only during a handful of merchants outside of that happy celebration.</div>
| 70000
|-
|}
</blockquote>
<!-- Other Rooms Here -->
<section end=2019 />
[[Category: Ebon Gate 2018 Shops|W]]
[[Category: Ebon Gate 2018 Shops|W]]
==2017 & 2018==
==2017 & 2018==

Revision as of 23:46, 7 October 2019

2019

a derelict tavern built into the rock face, [Map Room 29], Lich #26527, go tavern

Wrong Turn Tavern

[Wrong Turn Tavern - 26733]
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

, [Map Room #], Lich# 26733, search, go trapdoor

Hideaway Cavern

[Hideaway Cavern - 26743]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
Obvious exits: east
We ask that you refrain from taking anything from the worktable.  Unless you want us to run out of merchandise.
            We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
                       Warm Regards, Goblyns and Ghules Enterprises

On the braided black rope you see:

a sable-bladed vultite butcher knife Weight: <1 pound
Enchant: +20
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the knife is as light as it can get.

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.
107700
a blackish blue crooked vaalorn knife Weight: <1 pound
Enchant: +18
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the knife is as light as it can get.

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" below (target's) lower lip.
105800
a dark faenor forked dagger embedded with sandruby veins Weight: <1 pound
Enchant: +18
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.
106400
a sharply curved zorchar dagger with a sinew-wrapped hilt Weight: <1 pound
Enchant: +20
Flares: lightning
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.
116750
a black-veined blood red ruby misericord Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my misericord WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this misericord are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This misericord is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the misericord must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the misericord at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" by (target's) right eyebrow.
100000
a wavy-bladed ritual dagger of black stone and bone Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.
100000
a dark orc hide sheath dangling strings of braided ebon hair Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a dark orc hide sheath dangling strings of braided ebon hair.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a coal black sheath adorned with torn dragonfly wings Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
arm-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a coal black sheath adorned with torn dragonfly wings.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...
You can tell that the sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the coal black sheath for you.

Show:
You glance at your sheath.
45000
a tawny leather wrist sheath fastened with a cracked bird beak Weight: 3 pounds
Pocketed: Very small (<2-4)
a few items
wrist-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a tawny leather wrist sheath fastened with a cracked bird beak.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a sanguine suede sheath wrapped with a spiral of bone Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
belt-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a sanguine suede sheath wrapped with a spiral of bone.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a wooden notice

In the Common language, it reads:
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.
The blood red ruby misericord and the wavy-bladed ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.
The sheaths are made for several blade types and are known as Rocket Sheaths. They are worn as follows:
Suede (sanguine) - belt
Leather (tawny) - wrist
Coal Black - arm
Orc hide - shoulder

, [Map Room #], Lich# 26743, east

Hideaway Cavern, Passage

[Hideaway Cavern, Passage - 26744]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west

On the ropes you see:

a forked ritual dagger with twin silver and copper blades Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) jawbone.
100000
a steel-tipped warped glass knife Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a wavy line" below (target's) lower lip.
100000
a curve-bladed invar kidney dagger etched with silvered runes Weight: <1 pound
Enchant: +17
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) left cheek.
104700
a long-bladed vultite alfange with an obsidian-set pommel Weight: <1 pound
Enchant: +20
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my alfange WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this alfange are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This alfange is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the alfange must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the alfange is as light as it can get.

Show:
If you were to POINT the alfange at someone, you would trace, without leaving a mark, "a wavy line" by (target's) right eyebrow.
107700
a veniom-inlaid gornar crescent dagger Weight: <1 pound
Enchant: +20
Flares: impact (earth)
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" on (target's) neck.
113000
a tarnished white imflass cinquedea Weight: <1 pound
Enchant: +17
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my cinquedea WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this cinquedea are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This cinquedea is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the cinquedea must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the cinquedea is as light as it can get.

Show:
If you were to POINT the cinquedea at someone, you would trace, without leaving a mark, "a wavy line" along (target's) collarbone.
105900
a grey-stitched kidskin ankle sheath Weight: <1 pound
Pocketed: Very small (<2-4)
a couple of items
ankle-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a grey-stitched kidskin ankle sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
You glance at your sheath.
30000
a pebbled leather thigh sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
leg-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a pebbled leather thigh sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a claw-tipped troll hide sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
arm-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a claw-tipped troll hide sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a scuffed bloodstained sheath Weight: <1 pound
Pocketed: Very small (<2-4)
a couple of items
wrist-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a scuffed bloodstained sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
You glance at your sheath.
30000
a bone talisman-inset sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
shoulder/back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a bone talisman-inset sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a red-strapped blanched back sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a red-strapped blanched back sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a wooden notice

In the Common language, it reads:
The daggers are for best used by those who are religious. If you are not religious, the spirits that roam this world are where you will focus your thoughts.
The warped glass knife and the forked ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.
The sheaths are specially made for small blades and are worn as follows:
Blanched - back
Talisman-inset - shoulder
Bloodstained - forearm
Troll hide - upper arm
Leather - thigh
Kidskin - ankle

, [Map Room #], Lich# 26744, go slope

Hideaway Cavern, Skyfall

[Hideaway Cavern, Skyfall - 26745]
Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
Obvious exits: none
BE AWARE!! !
  TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
              IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
               Warm Regards, Goblyns and Ghules Enterprises

On the long driftwood table you see:

an oily black tree-shaped taper Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The tree-shaped taper is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a tilted and twisted stygian taper Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The twisted stygian taper is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a deep crimson scarab-shaped candle Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The scarab-shaped candle is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a malformed white rabbit candle Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The white rabbit candle is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a vial of discolored blood Weight: <1 pound 10000
a flacon of thick blackish gall Weight: <1 pound 10000
a vial of red-specked cat saliva Weight: <1 pound 12000
a silver-streaked blood potion Weight: <1 pound
analyze
Analyze:
This blood potion is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this potion. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: silver-streaked blood.)
30000
a sickly green bile-filled flask Weight: <1 pound
analyze
Analyze:
This bile-filled flask is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this flask. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: sickly green bile.)
30000
a milky violet essence-filled flacon Weight: <1 pound
analyze
Analyze:
This essence-filled flacon is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this flacon. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: milky violet essence.)
30000
a wooden notice

In the Common language, it reads:
The candles are known as Inner Eye Candles.
All of the liquids can be poured on the daggers sold in this enterprise.
The blood potion, the bile-filled flask, and the essence-filled flacon can be poured on the floor to make a stain. The discolored blood, the thick blackish gall, and the red-specked cat saliva can be consumed.

On the hooks you see:

some thin steel-tipped claws Weight: <1 pound
analyze
Analyze:
You get a strong sense that the claws can be altered by any merchant. The claws must always be claws that are clearly hand-worn (i.e. not magically replacing your hands).
Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the claws. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the claws.
50000
a black-bristled hazelwood broomstick Weight: 3 pounds
analyze
Analyze:
You get a strong sense that the broomstick can be altered by any merchant, but it must always be a "broomstick" by name.
Currently you are able to use PULL, PUSH, and LEAN with a black-bristled hazelwood broomstick. The broomstick may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only by a handful of merchants outside of that happy celebration.
50000
a pair of fake sharp-tipped fangs Weight: <1 pound pin-worn
analyze
Analyze:
You get a strong sense that the fangs can be altered by any merchant. The fangs must always be "fangs" and must clearly appear fake.
Currently you are able to use RUB, POINT AT, WEAR, and REMOVE with a pair of fake sharp-tipped fangs. If you happen to have a special ring of similar build, you'll find that some things may look a bit fancier when you use the fangs. The fangs may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only during a handful of merchants outside of that happy celebration.
70000

2017 & 2018

a derelict tavern built into the rock face, [Map Room 29], Lich #26527, go tavern

WTT Entry

[Wrong Turn Tavern] RNUM: 26733
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

SEARCH, GO TRAPDOOR

Hideaway Cavern

[Hideaway Cavern]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
Obvious exits: east
We ask that you refrain from taking anything from the worktable.  Unless you want us to run out of merchandise.
            We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
                       Warm Regards, Goblyns and Ghules Enterprises
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.

The gold kaiken and the emerald ritual dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are made for several blade types and are known as Rocket Sheaths.  They are worn as follows:
   Honeyed leather - belt
   Suede - wrist
   Narrow (kidskin) - arm
   Alabaster - shoulder

On the braided black rope you see:

a sable-bladed vultite butcher knife Ghule Ritual Daggers dagger 107700
a blackish blue crooked vaalorn knife 105800
an asp-hilted rhimar bracelet dagger 113000
a flame-patterned scarlet drakar misericord 113000
a dark faenor forked dagger embedded with sandruby veins 106400
a sharply curved zorchar dagger with a sinew-wrapped hilt 116750
a twisted gold kaiken non-combat 100000
an ebon-hilted emerald ritual dagger
a red-sheened alabaster shoulder sheath with unevenly gilded buckles Rocket sheaths Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
45000
a narrow sheath wrought from patchworked kidskin Pocketed: Small (5-7)
several items
arm-worn
functional
45000
a bone-riveted suede wrist sheath Pocketed: VSA (<2-4)
a few items
wrist-worn
functional
45000
a honeyed leather sheath with stylized bloodstains Pocketed: Fairly small (8-11)
several items
belt-worn
functional
45000

East

Passage

[Hideaway Cavern, Passage]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west
The daggers are for best used by those who are religious.  If you are not religious, the spirits that roam this world are where you will focus your thoughts.

The hematite pavade and the grey stone dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are specially made for small blades and are worn as follows:
   Grey suede - back
   Scorpion-etched - shoulder
   Glaes-buckled - forearm
   Charred leather - upper arm
   Leather - thigh
   Charcoal - ankle

On the ropes you see:

a tarnished white imflass cinquedea Ghule Ritual Daggers dagger 105900
a curve-bladed invar kidney dagger etched with silvered runes 104700
a long-bladed vultite alfange with an obsidian-set pommel 107700
a veniom-inlaid gornar crescent dagger 113000
a pale grey stone dagger chiseled with a double-edged blade non-combat 100000
a silvery black hematite pavade engraved with crooked sigils
a dagged-edged charcoal ankle sheath Small blade sheaths Pocketed: VSA (<2-4)
a couple of items
ankle-worn
functional
20000
a black oiled leather thigh sheath Pocketed: Small (5-7)
a couple of items
leg-worn
functional
25000
a skull-stamped charred leather sheath Pocketed: Small (5-7)
a couple of items
arm-worn
functional
25000
a narrow glaes-buckled sheath Pocketed: VSA (<2-4)
a couple of items
wrist-worn
functional
25000
a soft scorpion-etched sheath Pocketed: Small (5-7)
a couple of items
shoulder/back-worn
functional
25000
a wide-strapped grey suede back sheath Pocketed: Small (5-7)
a couple of items
back-worn
functional
25000

GO SLOPE

Skyfall

[Hideaway Cavern, Skyfall]
Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
BE AWARE!! !
  TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
              IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
               Warm Regards, Goblyns and Ghules Enterprises
The candles are known as Inner Eye Candles.

All of the liquids can be poured on the daggers sold in this enterprise.

The oil-filled vial, the blood-filled flask, and the yellow venom can be poured on the floor to make a stain.  The grease, the blue blood, and the deep red blood can be consumed.

All TAPERs and CANDLEs have the following ANALYZE information:

You analyze the scarab-shaped candle and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This item may be altered by a talented merchant, but it must remain a candle of some type.  No "showy" descriptions may be utilized.

You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle.  Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

You get no sense of whether or not the candle may be further lightened.

The POTION, FLASK, and VIAL have the following ANALYZE information:

You analyze the yellow venom potion and sense that the creator has provided the following information:

This is intended to be a ritualistic potion of some sort.

You get no sense of whether or not the potion may be further lightened.

On the long driftwood table you see:

an oily black tree-shaped taper Inner Eye Candles See analyze above 10000
a tilted and twisted stygian taper
a deep crimson scarab-shaped candle
a malformed white rabbit candle
a vial of deep red blood Consumable Pourable on dagger 2500
a tube of pale blue blood
a cruet of black grease
a yellow venom potion Pour on the floor to make a stain 15000
a crimson blood-filled flask
a green oil-filled vial

On the hooks you see:

Spider bags
a pale silver web-woven haversack Pocketed: Very large (80-99)
any number of items
back-worn
functional
100000
an elaborately threaded web reticule Pocketed: Slightly large (40-49)
any number of items
shoulder/back-worn
functional
65000
a carmine and jet spidersilk bag Pocketed: Medium (20-39)
any number of items
belt-worn
functional
30000

You need to purchase a service pass to enter the door.

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