Verb:EVOKE: Difference between revisions
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Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
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To automatically evoke a spell when using [[INCANT]] (which combines [[PREPARE]] and CAST into a single command): {{boldmono|INCANT SET EVOKE {spell}}}. |
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==Spells Using Evoke== |
==Spells Using Evoke== |
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*[[Web (118)]] |
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*[[Light (205)]] |
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:Evoke Light to cast Darkness. |
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*[[Condemn (309)]] |
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:Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger. |
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*[[Divine Wrath (335)]] |
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:With 20 ranks of [[Elemental Lore, Air]], EVOKE will cast a bolt version of the spell. |
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*[[Celerity (506)]] |
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:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version of the spell. |
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*[[Cone of Elements (518)]] |
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:EVOKE will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
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*[[Immolation (519)]] |
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:EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles. |
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*[[Phase (704)]] |
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*[[Minor Elemental Edge (902)]] |
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:A self-cast version for warmages that grants +10 enhancive weapon skill bonus. |
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*[[Minor Acid (904)]] |
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*[[Tremors (909)]] |
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:EVOKE will give the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with [[Elemental Mana Control]]. |
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*[[Invisibility (916)]] |
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:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member. |
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:EVOKE will cast a self-cast only version. |
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*[[Zealot (1617)]] |
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:EVOKE will cast a self-cast only version. |
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*[[Arcane Blast (1700)]] |
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:EVOKE {target} to cast the bolt version. |
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==See Also== |
==See Also== |
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*[[INCANT (verb)]] |
*[[INCANT (verb)]] |
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*[[CHANNEL (verb)]] |
*[[CHANNEL (verb)]] |
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*[[CAST (verb)/saved posts|Saved posts]] |
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[[Category: Verbs]] |
[[Category: Verbs]] |
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[[Category: Magic]] |
[[Category: Magic]] |
Revision as of 14:32, 29 April 2019
EVOKE casts an alternative version of a spell from the standard CAST verb.
Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.
Spells Using Evoke
- With 20 ranks of Spiritual Lore, Summoning, EVOKE will cast a bolt version of the spell costing 9 mana.
- Evoke Light to cast Darkness.
- Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.
- Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
- With 20 ranks of Elemental Lore, Air, EVOKE will cast a bolt version of the spell.
- With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version of the spell.
- EVOKE will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
- EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
- EVOKE at a container to attempt to grab a random item from inside.
- With 20 ranks of Sorcerous Lore, Necromancy, EVOKE will cast a bolt version of the spell.
- A self-cast version for warmages that grants +10 enhancive weapon skill bonus.
- With 20 ranks of Elemental Lore, Fire, EVOKE converts this spell to Minor Steam (1707).
- With 30 ranks of Elemental Lore, Water, EVOKE converts this spell to Major Acid (1710).
- EVOKE will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
- With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version with a two-minute duration for each member.
- EVOKE will cast a self-cast only version.
- EVOKE will cast a self-cast only version.
- EVOKE {target} to cast the bolt version.