Verb:EVOKE: Difference between revisions
Jump to navigation
Jump to search
(Added helpful note about INCANT SET.) |
No edit summary |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{HSN}} |
|||
'''EVOKE''' casts an alternative version of a spell from the standard [[CAST]] verb. |
'''EVOKE''' casts an alternative version of a spell from the standard [[CAST]] verb. |
||
Line 9: | Line 8: | ||
*[[Web (118)]] |
*[[Web (118)]] |
||
: |
:With 20 ranks of [[Spiritual Lore, Summoning]], EVOKE will cast a bolt version of the spell costing 9 mana. |
||
*[[Light (205)]] |
|||
:Evoke Light to cast Darkness. |
|||
*[[Condemn (309)]] |
|||
:Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger. |
|||
*[[Divine Wrath (335)]] |
*[[Divine Wrath (335)]] |
||
Line 15: | Line 20: | ||
*[[Hand of Tonis (505)]] |
*[[Hand of Tonis (505)]] |
||
: |
:With 20 ranks of [[Elemental Lore, Air]], EVOKE will cast a bolt version of the spell. |
||
*[[Celerity (506)]] |
|||
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version of the spell. |
|||
*[[Cone of Elements (518)]] |
*[[Cone of Elements (518)]] |
||
: |
:EVOKE will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
||
*[[Immolation (519)]] |
|||
:EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles. |
|||
*[[Phase (704)]] |
*[[Phase (704)]] |
||
: |
:EVOKE at a container to attempt to grab a random item from inside. |
||
*[[Disintegrate (705)]] |
*[[Disintegrate (705)]] |
||
: |
:With 20 ranks of [[Sorcerous Lore, Necromancy]], EVOKE will cast a bolt version of the spell. |
||
*[[Minor Elemental Edge (902)]] |
|||
:A self-cast version for warmages that grants +10 enhancive weapon skill bonus. |
|||
*[[Minor Water (903)]] |
*[[Minor Water (903)]] |
||
: |
:With 20 ranks of [[Elemental Lore, Fire]], EVOKE converts this spell to [[Minor Steam (1707)]]. |
||
*[[Minor Acid (904)]] |
*[[Minor Acid (904)]] |
||
: |
:With 30 ranks of [[Elemental Lore, Water]], EVOKE converts this spell to [[Major Acid (1710)]]. |
||
*[[Tremors (909)]] |
|||
:EVOKE will give the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with [[Elemental Mana Control]]. |
|||
*[[Invisibility (916)]] |
*[[Invisibility (916)]] |
||
: |
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member. |
||
*[[Divine Shield (1609)]] |
|||
:EVOKE will cast a self-cast only version. |
|||
*[[Zealot (1617)]] |
|||
:EVOKE will cast a self-cast only version. |
|||
*[[Arcane Blast (1700)]] |
|||
:EVOKE {target} to cast the bolt version. |
|||
==See Also== |
==See Also== |
||
Line 39: | Line 65: | ||
*[[INCANT (verb)]] |
*[[INCANT (verb)]] |
||
*[[CHANNEL (verb)]] |
*[[CHANNEL (verb)]] |
||
*[[ |
*[[CAST (verb)/saved posts|Saved posts]] |
||
[[Category: |
[[Category: Combat Mechanics]] |
||
[[Category: Verbs]] |
[[Category: Verbs]] |
||
[[Category: Magic]] |
[[Category: Magic]] |
Revision as of 14:32, 29 April 2019
EVOKE casts an alternative version of a spell from the standard CAST verb.
Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.
Spells Using Evoke
- With 20 ranks of Spiritual Lore, Summoning, EVOKE will cast a bolt version of the spell costing 9 mana.
- Evoke Light to cast Darkness.
- Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.
- Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
- With 20 ranks of Elemental Lore, Air, EVOKE will cast a bolt version of the spell.
- With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version of the spell.
- EVOKE will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
- EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
- EVOKE at a container to attempt to grab a random item from inside.
- With 20 ranks of Sorcerous Lore, Necromancy, EVOKE will cast a bolt version of the spell.
- A self-cast version for warmages that grants +10 enhancive weapon skill bonus.
- With 20 ranks of Elemental Lore, Fire, EVOKE converts this spell to Minor Steam (1707).
- With 30 ranks of Elemental Lore, Water, EVOKE converts this spell to Major Acid (1710).
- EVOKE will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
- With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version with a two-minute duration for each member.
- EVOKE will cast a self-cast only version.
- EVOKE will cast a self-cast only version.
- EVOKE {target} to cast the bolt version.