Difference between revisions of "Elanith"

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Elanith is the primary continent of [[Elanthia]] and is the home of the adventurers of GemStone IV.  Elanith is bisected by the [[Dragon Spine Mountains]] into [[the West]] and the [[Elven Nations]].
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'''Elanith''' is the main known continent of the world of [[Elanthia]].
  
== Places of Interest ==
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[[File:Elanthia.jpg|frame|left|link=https://gswiki.play.net/images/d/dc/Elanthia.jpg|Elanith]]
* [[Wehnimer's Landing]]
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* [[Solhaven|Freeport of Solhaven]]
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{{clear}}
* [[Icemule Trace]]
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* [[Pinefar|Pinefar Trading Post]]
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The continent's main regions:
* [[Teras Isle]]
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* [[Kharam Dzu]]
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*Darkstone Bay: [[Wehnimer's Landing]] and the original lands of adventure
* [[Zul Logoth]]
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*Northern Frontier: [[Icemule Trace]], [[Pinefar]], and the Top of the World
* [[Ta'Illistim|City-State of Ta'Illistim]]
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*[[Turamzzyrian Empire]] ([[River's Rest]], [[Solhaven]] and the [[Sea of Fire]] are accessible to adventurers)
* [[Ta'Vaalor|City-State of Ta'Vaalor]]
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*[[Elven Nations]] ([[Ta'Vaalor]], [[Ta'Illistim]], [[Cysaegir]], and [[Sylvarraend]] are accessible)
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*[[Dwarven]] Under-Grounds ([[Zul Logoth]] partially accessible)
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*Great Western Sea: [[Kharam Dzu]]
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*Southron Wastes and Rhoska-Tor, a land of demons, fiends, and the undead (mostly inaccessible to adventurers)
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==History==
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An overview of the history of the known world, as recorded in the Chronicles, may be found in:
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*[[The Official History of Elanthia]]
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*[[Timeline of Elanthian History]]
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A variety of [[race]]s call Elanith home: [[Human]], [[Giantman]], [[Elf]], [[Half-Elf]], [[Dark Elf]], [[Sylvankind]], [[Dwarf]], [[Halfling]], [[Forest Gnome]], and [[Burghal Gnome]]. Other races are recently arrived on the continent: [[Half-Krolvin]], [[Aelotoi]], and [[Erithian]].
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{{clear}}
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==Lands of Adventure==
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{{Elanith clickable map}}
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The great continent of '''Elanith''' is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of [[Wehnimer's Landing]], the Halfling town of [[Icemule Trace]] or the Elven city of [[Ta'Vaalor]]. Many other towns exist for travel, trade and exploration, including the mining town of [[Kharam Dzu]] on Teras Isle, the free port of [[Solhaven]], the town of [[River's Rest]], and the [[Pinefar Trading Post]] far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of [[Zul Logoth]] provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of [[Ta'Illistim]] and the hamlet of [[Sylvarraend]], each part of the magical Elven Nations.
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Also of interest are the [[Lysierian Hills]] region, the [[Dragonsclaw Mountains]] and the elusive [[Mysterious Realms]].
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==Behind the Scenes==
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Several very old stories and [[NPC]]s refer to the continent as [[Jontara]], with "Elanith" meaning only the [[Darkstone Bay]] region. Elanith is also a substitute word for Quellburn, a ruined [[ICE age|I.C.E. Age]] city on the [[High Plateau]]. There was also a [[Kingdom of Elanith]] (loosely based on Quellburn) in the [[River's Rest]] region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent.
  
 
[[Category:World]]
 
[[Category:World]]

Latest revision as of 19:46, 25 May 2018

Elanith is the main known continent of the world of Elanthia.

Elanith

The continent's main regions:

History

An overview of the history of the known world, as recorded in the Chronicles, may be found in:

A variety of races call Elanith home: Human, Giantman, Elf, Half-Elf, Dark Elf, Sylvankind, Dwarf, Halfling, Forest Gnome, and Burghal Gnome. Other races are recently arrived on the continent: Half-Krolvin, Aelotoi, and Erithian.

Lands of Adventure

PinefarIcemule TraceWehnimer's LandingRiver's RestSolhavenTa'IllistimTa'VaalorZul LogothSylvarraendKharam DzuLocksmehr Trail
Mapsymbol2.gif New Player Starting Cities
Mapsymbol1.gif Major Centers of Civilization

The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.

Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.

Behind the Scenes

Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning only the Darkstone Bay region. Elanith is also a substitute word for Quellburn, a ruined I.C.E. Age city on the High Plateau. There was also a Kingdom of Elanith (loosely based on Quellburn) in the River's Rest region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent.