The official GemStone IV encyclopedia.
Revision as of 13:47, 3 November 2016 by ZHOUY1 (talk | contribs) (Replaced verbal descriptions and links with the official Geographica Elanthia clickable map. Work in progress to restore links to other regions.)

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PinefarIcemule TraceWehnimer's LandingRiver's RestSolhavenTa'IllistimTa'VaalorZul LogothSylvarraendKharam DzuLocksmehr Trail
Mapsymbol2.gif New Player Starting Cities
Mapsymbol1.gif Major Centers of Civilization

The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.

Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.



Behind the Scenes

Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning the Darkstone Bay region.