Elemental Confluence: Difference between revisions

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The '''Elemental Confluence''' is a level 95 hunting ground that is reachable from every major town (each town has its own instance). One must have a [[gleaming multicolored soulstone]] that has been filled with elemental energy by killing [[:category: Elemental Creatures|elemental creatures]]. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in the correct location.
The '''Elemental Confluence''' is a level 95 hunting ground that is reachable from every major town (each town has its own instance). One must have a [[gleaming multicolored soulstone]] that has been filled with elemental energy by killing [[:category: Elemental Creatures|elemental creatures]]. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in the correct location.


Local entrances can be found to the Confluence by elementally [[attunement|attuned]] professions using the [[ATTUNE]] SENSE command. There are five entrances to each local Confluence, corresponding to the five different elemental attunements, and a character using ATTUNE SENSE can locate the one that matches their attunement. A character entering an instability with the same attunement does not suffer any damage upon entry. Entering a non-compatible instability causes some minor damage and spirit drain.
Local entrances can be found to the Confluence by elementally [[attunement|attuned]] characters using the [[ATTUNE]] SENSE command. There are five entrances to each local Confluence, corresponding to the five different elemental attunements, and a character using ATTUNE SENSE can locate the one that matches their attunement. A character entering an instability with the same attunement does not suffer any damage upon entry. Entering a non-compatible instability causes some minor damage.

Entering the Confluence drains 1-2 spirit points and dispels all non-native spells:

<pre{{log2}}>
You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you. Essence trapped within your soulstone begins to flow through you and into the elemental instability, briefly opening a gateway to another realm that draws you in instantly! You feel drained as some of your own essence is drawn off too!

Elemental energies explode all around you as you hurtle through a twisting elemental vortex. Fortunately, the vortex seems to accept you as one of its own and allows you clear passage.

You feel yourself moving through an unseen but disturbingly spongy barrier!
<font color=blue>The dully illuminated mantle protecting you begins to falter, then completely fades away.</font>
<font color=blue>Like sand through an hourglass, your visions of the future slip away and fade from your mind.</font>

You suddenly burst through the insubstantial membrane and land gracefully in an alien realm.
</pre>

Once inside, it is possible to apply any non-native spells without additional risk of environmental dispels or spell burst, though the elementals within the Confluence have a dispel-on-attack ability.


The Confluence has a shifting layout that changes with:
The Confluence has a shifting layout that changes with:

Revision as of 22:08, 28 March 2015

The Elemental Confluence is a level 95 hunting ground that is reachable from every major town (each town has its own instance). One must have a gleaming multicolored soulstone that has been filled with elemental energy by killing elemental creatures. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in the correct location.

Local entrances can be found to the Confluence by elementally attuned characters using the ATTUNE SENSE command. There are five entrances to each local Confluence, corresponding to the five different elemental attunements, and a character using ATTUNE SENSE can locate the one that matches their attunement. A character entering an instability with the same attunement does not suffer any damage upon entry. Entering a non-compatible instability causes some minor damage.

Entering the Confluence drains 1-2 spirit points and dispels all non-native spells:

You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you.  Essence trapped within your soulstone begins to flow through you and into the elemental instability, briefly opening a gateway to another realm that draws you in instantly!  You feel drained as some of your own essence is drawn off too!

Elemental energies explode all around you as you hurtle through a twisting elemental vortex.  Fortunately, the vortex seems to accept you as one of its own and allows you clear passage.

You feel yourself moving through an unseen but disturbingly spongy barrier!
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Like sand through an hourglass, your visions of the future slip away and fade from your mind.

You suddenly burst through the insubstantial membrane and land gracefully in an alien realm.

Once inside, it is possible to apply any non-native spells without additional risk of environmental dispels or spell burst, though the elementals within the Confluence have a dispel-on-attack ability.

The Confluence has a shifting layout that changes with:

Earth and stone begins rapidly materializing and dematerializing all around you, changing your surroundings in mere moments!

See Also