Elemental Confluence: Difference between revisions

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Earth and stone begins rapidly materializing and dematerializing all around you, changing your surroundings in mere moments!
Earth and stone begins rapidly materializing and dematerializing all around you, changing your surroundings in mere moments!
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==Additional Notes==

"This set of level 95 hunting grounds is populated with elementals of various types and combinations. Portions of the Confluence are accessible through numerous elemental instabilities created by the collision of Elanthia and the demiplane. Each of these protrusions toward Elanthia is seperately accessible from each major town and are considered a separate (local) hunting ground."

"In order to pass from Elanthia and into this demiplane, one must trap elemental souls and then use them to draw oneself through an elemental instability. The soulstones provided by Alusius are used to perform this function (simply wear them and kill elementals in order to automatically trap their souls). To enter, simply push a soulstone with enough soul power (10 powerful elemental souls, or a greater number of lesser ones) into an elemental instability. If you are of sufficient power (minimum level 80), you will be transported to the Confluence."

"Each point of elemental instability is keyed to a particular elemental attunement and flows randomly through the local area. Elementally ATTUNEd folk (of any profession) are able to sense the presence and location of nearby points of elemental instability with the ATTUNE SENSE command. Being ATTUNEd also provides a degree of protection from various environmental elemental Confluence hazards."[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/General%20Discussion%20about%20H&C/view/627]


==See Also==
==See Also==

Revision as of 13:29, 29 March 2015

The Elemental Confluence is a level 95 hunting ground (minimum of level 80) that is reachable from every major town (each town has its own instance). One must have a gleaming multicolored soulstone that has been filled with elemental energy by killing elemental creatures while wearing it. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in the correct location. It is not necessary to remove the soulstone before pushing.

There are five entrances to each local Confluence, corresponding to the five different elemental attunements, and a character using ATTUNE SENSE can locate the one that matches their attunement. A character entering an instability with the same attunement does not suffer any damage upon entry. Entering a non-compatible instability causes knockdown and some minor damage.

Entering the Confluence drains 1-2 spirit points and dispels all non-native spells:

You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you.  Essence trapped within your soulstone begins to flow through you and into the elemental instability, briefly opening a gateway to another realm that draws you in instantly!  You feel drained as some of your own essence is drawn off too!

Elemental energies explode all around you as you hurtle through a twisting elemental vortex.  Fortunately, the vortex seems to accept you as one of its own and allows you clear passage.

You feel yourself moving through an unseen but disturbingly spongy barrier!
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Like sand through an hourglass, your visions of the future slip away and fade from your mind.

You suddenly burst through the insubstantial membrane and land gracefully in an alien realm.

Once inside, it is possible to apply any non-native spells without additional risk of environmental dispels.

The Confluence has a shifting layout that changes with:

Earth and stone begins rapidly materializing and dematerializing all around you, changing your surroundings in mere moments!

See Also