Elemental Confluence

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Revision as of 04:50, 2 April 2015 by ZHOUY1 (talk | contribs) (Added some information on dispel-on-miss mechanics and bounty tasks.)
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The Elemental Confluence is a level 95 hunting ground (minimum of level 80) that is reachable from every major town (each town has its own instance). One must have a gleaming multicolored soulstone that has been filled with elemental energy by killing elemental creatures while wearing it. The soulstone is reusable. The energy equivalent of 10 capped elemental kills must be stored in the soulstone to enter the Confluence by pushing in the correct location.

Entering the Confluence

There are five entrances to each local Confluence, corresponding to the five different elemental attunements, and a character using ATTUNE SENSE can locate the one that matches their attunement. Each entrance manifests as a point of elemental instability. To enter, PUSH the instability with an elemental soulstone. It is not necessary to remove the soulstone before pushing. A character entering an instability with the same attunement does not suffer any damage upon entry. Entering a non-compatible instability causes knockdown and some minor damage.

Entering the Confluence drains 1-2 spirit points and dispels all non-native spells:

You approach the elemental instability, pushing your multicolored soulstone into the fluxing energy before you.  Essence trapped within your soulstone begins to flow through you and into the elemental instability, briefly opening a gateway to another realm that draws you in instantly!  You feel drained as some of your own essence is drawn off too!

Elemental energies explode all around you as you hurtle through a twisting elemental vortex.  Fortunately, the vortex seems to accept you as one of its own and allows you clear passage.

You feel yourself moving through an unseen but disturbingly spongy barrier!
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Like sand through an hourglass, your visions of the future slip away and fade from your mind.

You suddenly burst through the insubstantial membrane and land gracefully in an alien realm.

Once inside, it is possible to apply any non-native spells without additional risk of environmental dispels.

Geography

The Confluence has a shifting layout that changes with:

Earth and stone begins rapidly materializing and dematerializing all around you, changing your surroundings in mere moments!

Each local Confluence is divided into two elemental planes, each home to a distinct variety of elemental creatures. The planes are connected by a gaping bottomless pit.

To exit the Confluence, find a point of elemental tranquility. Those who pass through the tranquility, whether living or dead, rematerialize in Elanthia at their attuned entrance.

Indigenous Creatures

Elemental Dispel

A huge lava elemental pounds at you with a molten fist!
  AS: +475 vs DS: +636 with AvD: +44 + d100 roll: +96 = -21
   A clean miss.
The unfocused raw elemental energies of the lava elemental's attack destabilizes your magical aura!
A faint silvery glow fades from around you.

Whenever an elemental misses with its primary attack, there is a chance that the target will be subjected to Elemental Dispel. The likelihood increases with the margin of the miss. End rolls between 0-100 will usually not trigger a dispel, but as the end rolls become more negative, the chance of a dispel becomes greater.

Adventurer's Guild

Characters wearing an elemental soulstone are eligible for Adventurer's Guild bounty tasks within the Confluence.

See Also