Elemental Lore, Air

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Major Elemental

A target successfully warded by slow, will have an additional one second of roundtime at 100 skill (24 ranks) of air lore, two seconds at 200 skill (100 ranks), and three seconds at 300 skill (200 ranks) of air lore.
Twenty ranks of Air Lore make Hand of Tonis into a bolt spell that deals Unbalance crits with a high chance of a knockdown and stun. This spell is only in bolt form from stances neutral and ones more offensive, in guarded and defensive the spell is still the warding version. Training in Air Lore beyond twenty ranks increases the damage factor by .001 up to 50 ranks, whereupon it changes to a .0005 increase.
At 100 skill of air lore (24 ranks), A wizard's haste will decrease roundtime by an additional one second. Roundtimes will be further decreased by two seconds at 200 skill (100 ranks) and by three seconds at 300 skill (200 ranks).
Ten ranks of Air Lore make the Wizard's disk increase capacity from eight item slots to nine. A maximum capicity of twenty item slots is achieved at 186 ranks of air lore. Uses the summation chart.

Wizard Base

Training in air lore will give the Wizard of forming a windy vortex when casting Call Wind. A 2% chance of summoning a vortex occurs at five ranks, while the maximum of 30% is achieved at 200 ranks of air lore.
Air lore increases the duration of a sandstorm and the damaged caused by it.

Bard Base