Elemental Lore, Water: Difference between revisions

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Revision as of 02:29, 26 December 2005

Major Elemental

Training in Water Lore increases the duration of the Ice Patch and its ability to make people/critters fall and hurt themselves. Targetted, Water Lore allows subsequent casts of Minor Water to convert to minor cold (the blue wand spell, X24), with 10 ranks allowing one cast conversion and a maximum of 13 conversions at 196 ranks (uses seed 10 of the summation chart.)

Wizard Base

Training in Water Lore increases the damage factor by .001 up to 50 ranks, whereupon it changes to a .0005 increase.
Training in Water Lore increases the damage factor by .001 up to 50 ranks, whereupon it changes to a .0005 increase. In addition, Water Lore determines the maximum number of opponents you can hit with the additional flares from the spell.