Elemental Mana Control: Difference between revisions

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(→‎Ranks and Training Costs: Added monk training cost)
m (Added spells affected list. Information on sorc spells is based on other references/articles. I have no first-hand knowledge.)
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* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.

==Spells affected by EMC==
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min
*[[Charge Item (517)]] - increases charge success rate, reduces charge cost by 1 mana per 5 ranks
*[[Temporal Reversion (540)]] - chance to trigger is increased by 1% per 10 skill bonus
*[[Familiar Gate (930)]] - contributes towards the success rate of opening a portal
*[[Enchant Item (925)]] - contributes towards the success rate of enchanting an item
*[[Scroll Infusion (714)]] - reduces the mana cost of infusing scrolls
*[[Dark Catalyst (719)]] - increases the amount of mana returned
*[[Implosion (720)]] - decreases the cost of focused casts (combined effect with all mana control skills)


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 02:08, 7 January 2013

The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players. Wizards and Sorcerers are the pure professions that benefit the most from EMC, along with Bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

Spells affected by EMC

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 1 1 - 2 2
Training Point Cost 0/10 0/10 0/15 0/6 0/15 0/15 0/12 0/12 - 0/3 0/4