Elemental Mana Control: Difference between revisions

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* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.
* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks.
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==Spells affected by EMC==
==Spells and Abilities Affected by EMC==
====[[Major Elemental]]====
====[[Major Elemental]]====
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min
*[[Mana Leech (516)]] - every 15 skill bonus increases recovery rate by +1 mana/min

Revision as of 11:07, 13 July 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Wizards and Sorcerers are the pure professions that benefit the most from EMC, along with Bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

Spells and Abilities Affected by EMC

Major Elemental

Wizard Base

Sorcerer Base

  • Mana Disruption (702) - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with SMC). If the caster has higher EMC, it will attempt to randomly select an elemental spell first
  • Corrupt Essence (703) - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20
  • Scroll Infusion (714) - reduces the mana cost of infusing scrolls
  • Dark Catalyst (719) - increases the amount of mana returned
  • Implosion (720) - decreases the cost of focused casts (combined effect with all mana control skills)
  • Sacrifice (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 1 1 - 2 2
Training Point Cost 0/10 0/10 0/15 0/6 0/15 0/15 0/12 0/12 - 0/3 0/4

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