Elemental Strike (415): Difference between revisions

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A character who is [[attunement|attuned]] to a particular [[element]] will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element will be produced each time the spell is cast.
A character who is [[attunement|attuned]] to a particular [[element]] will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element will be produced each time the spell is cast.


Training in [[Elemental Lore, Fire]] provides a chance equal to the caster's (Elemental Lore Fire Bonus / 2) to hit a second target in the room, with an additional cost of 5 mana. The additional strike will not trigger unless the caster has at least 20 mana. If there is only one creature in the room, the second strike will re-target the same creature.
Training in [[Elemental Lore, Fire]] provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The original target of the spell is eligible to be hit by the 2nd elemental strike. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.


Possible types of elemental criticals by attunement:
Possible types of elemental criticals by attunement:

Revision as of 09:16, 26 August 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

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Elemental Strike (415)
Mnemonic [ELEMSTRIKE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single target 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Elemental flare 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Elemental Strike inflicts a burst of elemental energy upon the target, which causes immediate health damage followed by a critical of a particular element.

A character who is attuned to a particular element will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element will be produced each time the spell is cast.

Training in Elemental Lore, Fire provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The original target of the spell is eligible to be hit by the 2nd elemental strike. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.

Possible types of elemental criticals by attunement:

Attunement Critical
Air Vacuum
Earth Impact
Fire Fire
Water Cold
Lightning Electrical

External Links