Emaciated hierophant: Difference between revisions

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(updated family to humanoid removed link to outdated play.net bestiary page, added link to hierophant article on wikipedia)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 66
| picture =
| level = 66 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = hierophant
| type = Biped <!-- Creature body type -->
| attacks = Brawls, Magic and Maneuvers.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Temple Wyneb]]<br>
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = Yes
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Espadon <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 331
{{Creature ability|[[Espadon]]|+331 [[Attack strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| warding =
| BTA =
| WD1 = Unbalance <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Unbalance (110)]]|+279 [[Casting strength|CS]]}}
| maneuver =
| WDA = 279
| OS1 = Sounds <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
{{Creature ability|[[Sounds (607)]]}}
{{Creature ability|[[Tangle Weed (610)]]}}
| OS2 = Tangle Weed
{{Creature ability|[[Spike Thorn (616)]]}}
| OS3 = Spike Thorn
| OS4 = Spirit Strike
| ability =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
{{Creature ability|[[Spirit Strike (117)]]}}
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->

| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = ?
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |+234 to +244 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 234 to 244
{{creature ability|[[Sorcerer Base]] |+277 [[Target defense|TD]]}}
| CleTD = 268
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 268
{{creature ability|[[Cleric Base]] |+263 to +273 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |+268 [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 277
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |+268 [[Target defense|TD]]}}
| MnETD = 288
{{creature ability|[[Minor Spiritual]] |+259 to +269 [[Target defense|TD]]}}
| ability =
| MjSTD = 268
| MnSTD = 268
{{Creature ability|[[Spirit Defense (103)]]}}
| MnMTD = ?
{{Creature ability|[[Spirit Warding II (107)]]}}
| DSP1 = Spirit Defense <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{Creature ability|[[Fasthr's Reward (115)]]}}
| DSP2 = Spirit Warding II
{{Creature ability|[[Lesser Shroud (120)]]}}
| DSP3 = Fasthr's Reward
{{Creature ability|[[Natural Colors (601)]]}}
| DSP4 = Lesser Shroud
{{Creature ability|[[Resist Elements (602)]]}}
| DSP5 = Natural Colors
{{Creature ability|[[Mobility (618)]]}}
| DSP6 = Resist Elements
| DSP7 = Mobility
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = [[Glowing violet essence dust]]
| skin = No
}}
}}
{{Creature end}}
{{Creature end}}

The '''emaciated hierophant''' stands short for a [[human]], and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that are masterfully penned.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The '''emaciated hierophant''' stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that are masterfully penned.


==Hunting strategies==
==Hunting strategies==
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Hierophants, though [[ranger]]-style semis, are highly susceptible to [[Dark Catalyst (719)]]. This spell is normally only moderately effective against semis.
Hierophants, though [[ranger]]-style semis, are highly susceptible to [[Dark Catalyst (719)]]. This spell is normally only moderately effective against semis.


Heirophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast [[Spirit Strike (117)]] on themselves with no target in the room.
Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast [[Spirit Strike (117)]] on themselves with no target in the room.

Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.


==Other information==
==Other information==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Hierophant Hierophant on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 68
|levelp2 = 68
}}
}}

[[Category:Masked Hills creatures]]

Revision as of 09:19, 28 June 2020

Emaciated hierophant
Level 66
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Temple Wyneb
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Espadon 331 AS
Warding Spells
Unbalance 279 CS
Misc. Offensive Spells
Sounds
Tangle Weed
Spike Thorn
Spirit Strike
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 234 to 244
Cleric Base 268
Empath Base 268
Paladin Base ?
Ranger Base ?
Sorcerer Base 277
Wizard Base ?
Minor Elemental 288
Major Elemental ?
Minor Spiritual 268
Major Spiritual 268
Minor Mental ?
Defensive Spells
Spirit Defense
Spirit Warding II
Fasthr's Reward
Lesser Shroud
Natural Colors
Resist Elements
Mobility
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other Glowing violet essence dust

The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that are masterfully penned.

Hunting strategies

Hierophants, though ranger-style semis, are highly susceptible to Dark Catalyst (719). This spell is normally only moderately effective against semis.

Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast Spirit Strike (117) on themselves with no target in the room.

Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.

Other information

Hierophants are able to break through stuns and Web (118).

References

Near-level creatures - edit
Level 64 Level 65

none

Level 66


Level 67 Level 68
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