Empathy (1108)

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Empathy (1108)
Mnemonic [EMPATHY]
Duration 5 sec + 1 sec per 2 warding failure,
Maximum 30 seconds
Cast Time 2
Mana Cost 5
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
Interval One-Shot 
State(s) Inflicted Frozen, Roundtime
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


When successfully cast, Empathy will stimulate a target to induce a panic reaction. It has been rumored this spell can cause temporary indecision as well.

This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD).

On warding failures of 50 or less (endroll of 100-150), the creature may briefly hesitate (incurring minor roundtime), or the creature may flee from the caster to an adjacent room. Higher warding margins may cause the target to become immobilized for a couple seconds, or may run off permanently (which counts as a kill for the purposes of experience or bounty).

Undead are normally immune to the effects of Empathy, but with advanced training in Mental Lore, Telepathy they can be made susceptible. The caster must have at least half of an undead's level in ranks of Telepathy to have a chance to affect the undead target. This scales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy. Once that chance has been achieved, the effects applied are still subject to aforementioned warding margins.

Along with this, the undead are still more resistant to the effects, so the undead's level is subtracted from the caster's ranks in Telepathy for the chances of immobilization/instant kill.

Lore Benefits

Training in Mental Lore, Telepathy gives a slightly higher chance of immobilization or instant kills.

To affect undead creatures, the caster's Telepathy skill ranks must be at least half of the undead target's level, scaling up to a 100% chance if the caster's ranks are equal to the target level. Once that chance has been achieved, the effects applied are still subject to aforementioned warding margins.

Messaging

Immobilization messaging:

You gesture at a hobgoblin.
  CS: +249 - TD: +6 + CvA: +20 + d100: +13 == +276
  Warding failed!
  The hobgoblin is frozen with fear!
Cast Roundtime 3 Seconds.

Instant death messaging:

You gesture at a hobgoblin.
  CS: +249 - TD: +6 + CvA: +20 + d100: +74 == +337
  Warding failed!
  In a panic, the hobgoblin discards his gear to aid his flight!
  He tosses an acid-pitted silver chest aside!
  The hobgoblin blinks for a moment, then runs off!
Cast Roundtime 3 Seconds.

Alchemy Recipe

A sleek alabaster wand
  1. Add wand oil
  2. Add 3 doses of white hook mushroom
  3. Boil
  4. Add powdered clear tourmaline
  5. Simmer
  6. Add fine alabaster dust
  7. Infuse
  8. Add s'ayanad crystal
  9. Chant Empathy (1108)

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