Enchant (925)/Enchant Item (925) (old version)/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Enchant (925)‎ | Enchant Item (925) (old version)
Jump to navigation Jump to search
No edit summary
(Fixed link)
Line 9: Line 9:
I'd like to take a moment to share some details with [[enchanter]]s about a new facet of the [[Enchant Item (925)|enchanting system]].
I'd like to take a moment to share some details with [[enchanter]]s about a new facet of the [[Enchant Item (925)|enchanting system]].


This update introduces support for a new class of potions known as [[Pre-temper potions|pre-temper potions]]. These types of potions are designed to be applied to an item to prepare it to take a [[Enchanting potions|standard temper potion]]. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour a second potion.
This update introduces support for a new class of potions known as [[Pre-tempering potion|pre-temper potions]]. These types of potions are designed to be applied to an item to prepare it to take a [[Enchanting potions|standard temper potion]]. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour a second potion.


The messaging for a pre-temper potion follows a standard form, which each type of pre-temper having a different glow description:
The messaging for a pre-temper potion follows a standard form, which each type of pre-temper having a different glow description:

Revision as of 16:21, 27 June 2011

Category: Wizards
Topic: Enchanting
Message #: 6568
Author: GS4-NAOS
Date: 4/24/2009 12:33:25 A
Subject: Enchanting Updates

I'd like to take a moment to share some details with enchanters about a new facet of the enchanting system.

This update introduces support for a new class of potions known as pre-temper potions. These types of potions are designed to be applied to an item to prepare it to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour a second potion.

The messaging for a pre-temper potion follows a standard form, which each type of pre-temper having a different glow description:

You pour your potion on the falchion.
As the liquid coats the surface of the mithril falchion, you murmur a few words of power while gesturing over the falchion.
The liquid quickly seeps into the mithril falchion and leaves nothing behind but a faint glow.
You examine the falchion closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.


Similarly, when the pre-temper effect fades, the messaging takes a standard form, with the same glow description as the pre-temper message:

The faint glow fades from a mithril falchion.


Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered.As

Taking advantage of this feature, two new potions have been added to an enchanter's arsenal: an ayveneh potion and an eoveneh potion. Ayveneh potion may be used to prepare gear with Enhancive properties for tempering, while eoveneh potion fills the same role for some sanctified gear. Both of these potions maybe be used on gear with a bonus of 30 or less, similar to mirtokh potion. The only question is: where to find these potions?

--

In addition to these new features, enchanting roundtimes have been lowered to 20 seconds across the board, but the roundtime is no longer affected by haste effects. Overall, enchanters should see a net drop in roundtimes. Further, using tempering potions to estimate time left for an active temper should now be working as intended. Estimates should no longer vary wildly.

--
Naos



Category: Wizards
Topic: Enchanting
Message #: 6593
Author: GS4-NAOS
Date: 4/24/2009 11:01:34 AM
Subject: Re: Enchanting Updates

I have a brief addendum to this announcement.

The contribution of Wizard Base spell ranks to the success of enchanting has been adjusted. The contribution up to 1x per level and through 1.5x per level remains as it was previously. Ranks trained beyond 1.5x per level now contribute less to success.

It's unlikely that enchanters will notice any significant difference in success rates unless they are very low in level attempting higher level enchanting projects.

--
Naos

(OOC) [Rheisia] quietly whisper[s] to Zhelas, "I AM Betty freakin Crocker!"




Category: Wizards
Topic: Enchanting
Message #: 6595
Author: GS4-NAOS
Date: 4/24/2009 1:13:20 PM
Subject: Re: Enchanting Updates

<< So say I have a 4x wood runestaff, and a 4x wood runestaff with super-duper-enhansive goodness...need I worry about added chance of failure or more difficulty? >>

Yes, as noted in the original announcement: "Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered."

In case this isn't clear, the potions are more difficult to use and the enchanting projects themselves are also more difficult to successfully complete. The potion difficulty is meant to be an indicator of the relative skill where you should be able to successfully complete enchantment.

For sanctified items, there is a flat difficulty increase applied with a minimum difficulty. As an example, if the modifier is -10 and you are enchanting something that normally has a modifier of 0 or more, the difficulty is -10. If the difficulty is less than 0 normally, then the difficulty is the sum. A normally -5 would be -15 when sanctified. (Just for note, these numbers are nonsense meant for demonstration.)

Enhancive items are a bit more complex in their difficulty, which increases relative to how 'good' the enhancive benefits are. The value of the item can be a good gauge of relative difficulty, though it isn't be any means exact.

--
Naos

(OOC) [Rheisia] quietly whisper[s] to Zhelas, "I AM Betty freakin Crocker!"