Enchanting potion: Difference between revisions
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<!-- Much of this page feeds into the Enchant Item page. Please be aware of the LST tags, and also about repeating information that is already on the spell page. The purpose of this separate page is to have a potion reference page, not repeat everything about the Enchant Item spell --> |
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{{work-in-progress}} |
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'''Enchanting potions''' are used by [[wizard]]s in the [[enchant]]ing process. All enchanting projects require [[#Tempering Potions|tempering potions]], while items with certain properties will also require [[#Pre-tempering Potions|pre-tempering potions]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Formula== |
==Formula== |
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A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher. |
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<section begin=math />{{equation box|<math> \mathrm{Modifiers} = \mathrm{MIU_{Bonus}} + \mathrm{LOG_{Bonus}} + \mathrm{INT_{Bonus}} + \Big\lfloor \frac{\mathrm{AUR_{Bonus} + WIS_{Bonus}}}{2} \Big\rfloor + \mathrm{Potion_{Bonus}} - \mathrm{ItemEnchant_{Bonus}} - \mathrm{Encumbrance_{Penalty}} - \mathrm{Armor_{Penalty}}</math>}} |
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<section begin=math />{{equation box|{{math|Modifiers {{=}} [[MIU]] Bonus + [[LOG]] Bonus + [[INT]] Bonus + <small>[[trunc]]</small>(([[AUR]] Bonus + [[WIS]] Bonus)/2)) + Potion Bonus - Item Enchant Bonus + [[Encumbrance]] Penalty + [[Armor]] Penalty}}}} |
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::<small>Potion "bonus" may be a penalty.</small><section end=math /> |
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::<small>Potion "bonus" may be a negative value. Encumbrance and armor penalties are entered as negative values.</small> |
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::<small>When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty. This is not reflected in the formula above and only occurs on the first pour of the first step of the project.</small><section end=math /> |
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== Potion Order == |
== Potion Order == |
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# Eoveneh (sanctified) |
# Eoveneh (sanctified) |
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# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring) |
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring) |
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# Tempering potion<includeonly> (step 2 [[#Enchanting Process for Plain Items|above]])</ |
# Tempering potion<includeonly> (step 2 [[#Enchanting Process for Plain Items|above]])</includeonly><section end=order /> |
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==Tempering Potions== |
==Tempering Potions== |
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'''Tempering potions''' are required for all enchanting projects. Different tempering potions are required for different levels of [[enchantment]], as described in the table below. |
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Enchanting potions in general are potions which are used by an [[Enchanter]] [[wizard]] in the process of preparing items for the [[Enchant Item (925)]] spell. |
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<section begin=table header /> |
<section begin=temper potions1 /><section begin=table header /> |
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{| {{Prettytable|1=text-align:center;font-size:95%;}} |
{| {{Prettytable|1=text-align:center;font-size:95%;}}<section end=temper potions1 /> |
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<includeonly> |+ '''Base Enchanting Temper Potions'''</includeonly> |
<includeonly> |+ '''Base Enchanting Temper Potions'''</includeonly><section begin=temper potions2 /> |
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|-bgcolor=lightblue |
|-bgcolor=lightblue |
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!Starting<br>Bonus (+) |
!Starting<br>Bonus (+) |
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Line 116: | Line 120: | ||
| 7 |
| 7 |
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| 11 to 17 days |
| 11 to 17 days |
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| [[Mirtokh potion|Mirtokh]] |
| [[Mirtokh potion|Mirtokh]]<sup>Δ</sup> |
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| +30 |
| +30 |
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| 35,000 |
| 35,000 <section end=temper potions2 /> |
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<includeonly> |}</includeonly> |
<includeonly> |}</includeonly> |
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<noinclude> |-</noinclude><section end=base /> |
<noinclude> |-</noinclude><section end=base /><section begin=temper potions3 /> |
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<includeonly>|-</includeonly> |
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| +31 to +35 |
| +31 to +35 |
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| 7x |
| 7x |
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Line 138: | Line 143: | ||
| 9x |
| 9x |
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| 9 |
| 9 |
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| 9 to 12 days |
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| Unknown |
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| [[Aleteh potion|Aleteh]] |
| [[Aleteh potion|Aleteh]] |
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| |
| |
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Line 149: | Line 154: | ||
| 10x |
| 10x |
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| 10 |
| 10 |
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| 11 to 13 days |
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| Unknown |
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| [[Grenshol potion|Grenshol]] |
| [[Grenshol potion|Grenshol]] |
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| |
| |
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Line 159: | Line 164: | ||
| |
| |
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| colspan=6| Not Further Enchantable |
| colspan=6| Not Further Enchantable |
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|}<section end=temper potions3 /> |
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|} |
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<section begin=notes /><nowiki>*</nowiki> ''Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.'' |
<section begin=notes /><nowiki>*</nowiki> ''Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.'' |
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† ''Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].'' |
† ''Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].'' |
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<sup>Δ</sup> ''Mirtokh potion has a modifier that makes the enchant more difficult.''<noinclude> |
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''<nowiki>**</nowiki> These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.''</noinclude> |
''<nowiki>**</nowiki> These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.''</noinclude> |
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Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.<section end=notes /> |
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.<section end=notes /> |
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===Messaging=== |
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<pre{{log2}}> |
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>pour my pot on my lea |
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You pour your potion on the leather. |
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1d100: 67 + Modifiers: 326 == 393 |
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The faint glow fades from some black and tan full leather. |
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As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the leather appears faded. You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the tan full leather should be ready to enchant in about 13 to 14 days. |
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Roundtime: 20 sec. |
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You have 3 doses left. |
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</pre> |
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==Unlock Potions== |
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<section begin=unlock potions1 /><section begin=table header /> |
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{| {{Prettytable|1=text-align:center;font-size:95%;}}<section end=unlock potions1 /> |
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<section begin=unlock potions2 /><includeonly> |+ '''New Style Enchanting Unlock Potions'''</includeonly><section begin=unlock potions2 /> |
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|-bgcolor=lightblue |
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!Starting<br>Bonus (+) |
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!width=80|Starting<br>Unlock (X) |
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!width=80|Aura<br>Color |
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!Destination<br>Bonus (+) |
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!width=80|Destination<br>Unlock (X) |
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!width=80|Unlock Potion |
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!width=65|Potion<br>Cost |
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|-<section end=table header /> |
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| 0 to +4 |
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| 0x |
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| None |
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| +5 |
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| 1x |
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| style="white-space:nowrap;"| undiluted green ayan'eth potion |
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| style="white-space:nowrap;"| 10,000 |
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|- |
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| +5 to +9 |
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| 1x |
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| Red |
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| +10 |
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| 2x |
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| style="white-space:nowrap;"| undiluted green ayan'eth potion |
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| style="white-space:nowrap;"| 10,000 |
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|- |
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| +10 to +14 |
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| 2x |
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| Orange |
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| +15 |
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| 3x |
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| style="white-space:nowrap;"| undiluted green ayan'eth potion |
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| style="white-space:nowrap;"| 10,000 |
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|- |
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| +15 to +19 |
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| 3x |
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| Yellow |
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| +20 |
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| 4x |
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| style="white-space:nowrap;"| undiluted green ayan'eth potion |
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| style="white-space:nowrap;"| 10,000 |
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|- |
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| +20 to +24 |
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| 4x |
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| Green |
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| +25 |
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| 5x |
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| style="white-space:nowrap;"| an undiluted blue ayan'eth potion |
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| style="white-space:nowrap;"| 25,000 |
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|- |
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| +25 to +29 |
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| 5x |
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| Blue |
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| +30 |
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| 6x |
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| style="white-space:nowrap;"| an undiluted indigo ayan'eth potion |
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| style="white-space:nowrap;"| 50,000 |
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|- |
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| +30 to +34 |
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| 6x |
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| Indigo |
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| +35 |
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| 7x |
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| style="white-space:nowrap;"| an undiluted violet ayan'eth potion |
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| style="white-space:nowrap;"| 75,000<section end=unlock potions2 /> |
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<includeonly> |}</includeonly> |
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<noinclude> |-</noinclude><section end=base /><section begin=unlock potions3 /> |
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<includeonly>|-</includeonly> |
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| +35 to +39 |
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| 7x |
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| Violet |
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| +36 to +40 |
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| 8x |
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| style="white-space:nowrap;"| dilute copper ayan'eth potion** |
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| Special*** |
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|- |
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| +40 to +44 |
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| 8x |
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| Copper |
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| +41 to +45 |
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| 9x |
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| style="white-space:nowrap;"| dilute silver ayan'eth potion** |
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| Special*** |
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|- |
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| +45 to +49 |
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| 9x |
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| None |
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| +46 to 50 |
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| 10x |
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| style="white-space:nowrap;"| dilute golden ayan'eth potion** |
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| Special*** |
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|}<section end=unlock potions3 /> |
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<section begin=unlocknotes />''<nowiki>**</nowiki> Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.''</noinclude> |
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''<nowiki>***</nowiki> These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.<section end=unlocknotes /> |
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===Messaging=== |
===Messaging=== |
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<pre{{log2}}> |
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>pour pot on my mace |
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You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +5 by a skilled wizard.] |
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Roundtime: 3 sec. |
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R>pour pot on my mace |
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You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +10 by a skilled wizard.] |
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Roundtime: 3 sec. |
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R>pour pot on my mace |
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You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +15 by a skilled wizard.] |
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Roundtime: 3 sec. |
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R>pour pot on my mace |
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You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +20 by a skilled wizard.] |
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Roundtime: 3 sec. |
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>pour pot on my mace |
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You pour some of your blue ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +25 by a skilled wizard.] |
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Roundtime: 3 sec. |
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>pour pot on my mace |
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You pour some of your indigo ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +30 by a skilled wizard.] |
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Roundtime: 3 sec. |
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>pour pot on my mace |
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You pour some of your violet ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. |
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[The iron flanged mace may now be enchanted up to +35 by a skilled wizard.] |
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Roundtime: 3 sec |
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</pre> |
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==Pre-tempering Potions== |
==Pre-tempering Potions== |
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<section begin=intro />'''Pre-tempering potions''' are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion. |
<section begin=intro />'''Pre-tempering potions''' are special potions that must be poured on [[enhancive]] (including socketed fusion), [[sanctified]], or elemental [[flare|flaring]] items to prepare them to take a standard temper potion. This preparation step is required for each step in an [[enchanting]] project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion. |
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Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - |
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula. |
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<section begin=pre-temper potions /> |
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{| {{Prettytable|text-align:center; font-size:95%;}} |
{| {{Prettytable|text-align:center; font-size:95%;}} |
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<includeonly>|+'''Pre-tempering Potions'''</includeonly> |
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|-bgcolor=lightblue |
|-bgcolor=lightblue |
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!colspan=2|Item Property |
!colspan=2|Item Property |
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!Potion |
!Potion |
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!Potion<br>Pour<br>Penalty |
!Potion<br>Pour<br>Penalty |
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!Starting Enchant<br>Restriction |
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!Lore Requirements |
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!Lore Requirements<br>100 Ranks |
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|- |
|- |
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|colspan=2|[[Enhancive]] |
|colspan=2|[[Enhancive]] |
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|[[Ayveneh potion|Ayveneh]] |
|[[Urven'eth potion|Glowing Urven'eth]]<br> formerly [[Ayveneh potion|Ayveneh]] |
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|rowspan=2|-200 |
|rowspan=2|-200 |
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|rowspan=2|≤+30 |
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|N/A |
|N/A |
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|- |
|- |
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|colspan=2|[[Sanctified]] |
|colspan=2|[[Sanctified]] |
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|[[Eoveneh potion|Eoveneh]] |
|[[Urven'eth potion|Glowing Urven'eth]]<br> formerly [[Eoveneh potion|Eoveneh]] |
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|N/A |
|N/A |
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|- |
|- |
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|rowspan=7|[[flare|Flaring]] |
|rowspan=7|[[flare|Flaring]] |
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|[[acid critical table|Acid]] |
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|[[Gorveneh potion|Gorveneh]] or<br>[[Rhiveneh potion|Rhiveneh]] |
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| |
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|[[Elemental Lore, Earth|Earth]] or [[Elemental Lore, Water|Water]] |
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|- |
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|[[impact critical table|Earth]] |
|[[impact critical table|Earth]] |
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|[[Gorveneh potion|Gorveneh]] |
|[[Earthy Ilvan'eth potion|Earthy Ilvan'eth]]<br> formerly [[Gorveneh potion|Gorveneh]] |
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|rowspan=7| -100 |
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| |
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|rowspan=7|N/A |
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|[[Elemental Lore, Earth|Earth]] |
|[[Elemental Lore, Earth|Earth]] |
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|- |
|- |
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|[[fire critical table|Fire]] |
|[[fire critical table|Fire]] |
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|[[ |
|[[Fiery Ilvan'eth potion|Fiery Ilvan'eth]]<br> formerly [[Draveneh potion|Draveneh]] |
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| |
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|[[Elemental Lore, Fire|Fire]] |
|[[Elemental Lore, Fire|Fire]] |
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|- |
|- |
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|[[Cold critical table|Ice]] |
|[[Cold critical table|Ice]] |
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|[[Rhiveneh potion|Rhiveneh]] |
|[[Icy Ilvan'eth potion|Icy Ilvan'eth]]<br> formerly [[Rhiveneh potion|Rhiveneh]] |
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| |
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|[[Elemental Lore, Water|Water]] |
|[[Elemental Lore, Water|Water]] |
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|- |
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|[[vacuum critical table|Vacuum]] |
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|[[Cloudy Ilvan'eth potion|Cloudy Ilvan'eth]]<br> formerly [[Zorveneh potion|Zorveneh]] |
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|[[Elemental Lore, Air|Air]] |
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|- |
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|[[acid critical table|Acid]] |
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|[[Earthy Ilvan'eth potion|Earthy Ilvan'eth]]<br> formerly [[Gorveneh potion|Gorveneh]]<br>OR<br>[[Icy Ilvan'eth potion|Icy Ilvan'eth]]<br> formerly [[Rhiveneh potion|Rhiveneh]] |
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|[[Elemental Lore, Earth|Earth]] and/or [[Elemental Lore, Water|Water]] |
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|- |
|- |
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|[[lightning critical table|Lightning]] |
|[[lightning critical table|Lightning]] |
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|[[ |
|[[Cloudy Ilvan'eth potion|Cloudy Ilvan'eth]]<br> formerly [[Zorveneh potion|Zorveneh]]<br>OR<br>[[Icy Ilvan'eth potion|Icy Ilvan'eth]]<br> formerly [[Rhiveneh potion|Rhiveneh]] |
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|[[Elemental Lore, Air|Air]] and/or [[Elemental Lore, Water|Water]] |
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| |
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|[[Elemental Lore, Air|Air]] or [[Elemental Lore, Water|Water]] |
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|- |
|- |
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|[[steam critical table|Steam]] |
|[[steam critical table|Steam]] |
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|[[ |
|[[Fiery Ilvan'eth potion|Fiery Ilvan'eth]]<br> formerly [[Draveneh potion|Draveneh]]<br>OR<br>[[Icy Ilvan'eth potion|Icy Ilvan'eth]]<br> formerly [[Rhiveneh potion|Rhiveneh]] |
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|[[Elemental Lore, Fire|Fire]] and/or [[Elemental Lore, Water|Water]] |
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| |
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|} <section end=pre-temper potions /> |
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|[[Elemental Lore, Air|Air]] or [[Elemental Lore, Fire|Fire]] |
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|- |
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|[[vacuum critical table|Vacuum]] |
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|[[Zorveneh potion|Zorveneh]] |
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| |
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|[[Elemental Lore, Air|Air]] |
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|} |
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=== Messaging === |
=== Messaging === |
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'''Success: |
'''Success: |
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<pre{{log2}}> |
<pre{{log2}}> |
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>pour my pot on my lea |
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You pour your potion on the leather. |
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1d100: 79 + Modifiers: 96 == 175 |
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As the liquid coats the surface of the |
As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather. The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow. You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion. |
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The liquid quickly seeps into the green imflass chain and leaves nothing behind but a faint glow. |
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You examine the chain closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion. |
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Roundtime: 20 sec. |
Roundtime: 20 sec. |
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You have |
You have 4 doses left. |
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</pre> |
</pre> |
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Revision as of 17:49, 6 June 2020
Enchanting potions are used by wizards in the enchanting process. All enchanting projects require tempering potions, while items with certain properties will also require pre-tempering potions.
Formula
A successful potion pour will occur when the 1d100: roll result + modifiers == +101 or higher.
Modifiers = MIU Bonus + LOG Bonus + INT Bonus + trunc((AUR Bonus + WIS Bonus)/2)) + Potion Bonus - Item Enchant Bonus + Encumbrance Penalty + Armor Penalty |
- Potion "bonus" may be a negative value. Encumbrance and armor penalties are entered as negative values.
- When pouring an item enchanted by another wizard, the first pour for the project is assessed a -25 penalty. This is not reflected in the formula above and only occurs on the first pour of the first step of the project.
Potion Order
When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:
- Ayveneh (enhancive)
- Eoveneh (sanctified)
- Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)
- Tempering potion
Tempering Potions
Tempering potions are required for all enchanting projects. Different tempering potions are required for different levels of enchantment, as described in the table below.
Starting Bonus (+) |
Starting Enchant (X) |
Aura Color |
Destination Bonus (+) |
Destination Enchant (X) |
Pour/ Channel Cycles |
Average Time Per Cycle* | Tempering Potion | Potion Pour Bonus | Potion Cost† |
---|---|---|---|---|---|---|---|---|---|
+0 to +25 | 0x-5x | Varies | +5 to +30 | 1x-6x | Varies | Sisfu | |||
< 0 | None | Special | Varies | Varies | 1 | Varies | Varies | Varies | Varies |
0 | 0x | None | +1 to +5 | 1x | 1 | 1 day | Rohnuru | 0 | 3500 |
+1 to +5 | 1x | Red | +5 to +10 | 2x | 2 | 2 days | |||
+6 to +10 | 2x | Orange | +11 to +15 | 3x | 3 | 3 days | Duqnuru | +15 | 5500 |
+11 to +15 | 3x | Yellow | +16 to +20 | 4x | 4 | 4 to 5 days | |||
+16 to +20 | 4x | Green | +21 to +25 | 5x | 5 | 5 to 7 days | Dirtokh | +25 | 10,000 |
+21 to +25 | 5x | Blue | +26 to +30 | 6x | 6 | 6 to 9 days | |||
+26 to +30 | 6x | Indigo | +31 to +35 | 7x | 7 | 11 to 17 days | MirtokhΔ | +30 | 35,000 |
+31 to +35 | 7x | Violet | +36 to +40 | 8x | 8 | 9 days | Bromin | Special** | |
+36 to +40 | 8x | Copper | +41 to +45 | 9x | 9 | 9 to 12 days | Aleteh | Special** | |
+41 to +45 | 9x | Silver | +46 to +50 | 10x | 10 | 11 to 13 days | Grenshol | Special** | |
+46 to +50 | 10x | Gold | Not Further Enchantable |
* Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.
† Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See Trading for more information on variations in price. Some enchant potions can also be produced via Alchemy.
Δ Mirtokh potion has a modifier that makes the enchant more difficult.
** These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.
Messaging
>pour my pot on my lea You pour your potion on the leather. 1d100: 67 + Modifiers: 326 == 393 The faint glow fades from some black and tan full leather. As the liquid coats the surface of the tan full leather, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the leather, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the leather appears faded. You scrutinize the tan full leather, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the tan full leather should be ready to enchant in about 13 to 14 days. Roundtime: 20 sec. You have 3 doses left.
Unlock Potions
Starting Bonus (+) |
Starting Unlock (X) |
Aura Color |
Destination Bonus (+) |
Destination Unlock (X) |
Unlock Potion | Potion Cost |
---|---|---|---|---|---|---|
0 to +4 | 0x | None | +5 | 1x | undiluted green ayan'eth potion | 10,000 |
+5 to +9 | 1x | Red | +10 | 2x | undiluted green ayan'eth potion | 10,000 |
+10 to +14 | 2x | Orange | +15 | 3x | undiluted green ayan'eth potion | 10,000 |
+15 to +19 | 3x | Yellow | +20 | 4x | undiluted green ayan'eth potion | 10,000 |
+20 to +24 | 4x | Green | +25 | 5x | an undiluted blue ayan'eth potion | 25,000 |
+25 to +29 | 5x | Blue | +30 | 6x | an undiluted indigo ayan'eth potion | 50,000 |
+30 to +34 | 6x | Indigo | +35 | 7x | an undiluted violet ayan'eth potion | 75,000 |
+35 to +39 | 7x | Violet | +36 to +40 | 8x | dilute copper ayan'eth potion** | Special*** |
+40 to +44 | 8x | Copper | +41 to +45 | 9x | dilute silver ayan'eth potion** | Special*** |
+45 to +49 | 9x | None | +46 to 50 | 10x | dilute golden ayan'eth potion** | Special*** |
** Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.
*** These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.
Messaging
>pour pot on my mace You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +5 by a skilled wizard.] Roundtime: 3 sec. R>pour pot on my mace You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +10 by a skilled wizard.] Roundtime: 3 sec. R>pour pot on my mace You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +15 by a skilled wizard.] Roundtime: 3 sec. R>pour pot on my mace You pour some of your green ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +20 by a skilled wizard.] Roundtime: 3 sec. >pour pot on my mace You pour some of your blue ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +25 by a skilled wizard.] Roundtime: 3 sec. >pour pot on my mace You pour some of your indigo ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +30 by a skilled wizard.] Roundtime: 3 sec. >pour pot on my mace You pour some of your violet ayan'eth potion onto a bone-hafted iron flanged mace. The liquid quickly and easily coats the entire surface of the mace before seeping into it leaving no trace. [The iron flanged mace may now be enchanted up to +35 by a skilled wizard.] Roundtime: 3 sec
Pre-tempering Potions
Pre-tempering potions are special potions that must be poured on enhancive (including socketed fusion), sanctified, or elemental flaring items to prepare them to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of -200 to the standard pour activation formula.
Item Property | Potion | Potion Pour Penalty |
Starting Enchant Restriction |
Lore Requirements 100 Ranks | |
---|---|---|---|---|---|
Enhancive | Glowing Urven'eth formerly Ayveneh |
-200 | ≤+30 | N/A | |
Sanctified | Glowing Urven'eth formerly Eoveneh |
N/A | |||
Flaring | Earth | Earthy Ilvan'eth formerly Gorveneh |
-100 | N/A | Earth |
Fire | Fiery Ilvan'eth formerly Draveneh |
Fire | |||
Ice | Icy Ilvan'eth formerly Rhiveneh |
Water | |||
Vacuum | Cloudy Ilvan'eth formerly Zorveneh |
Air | |||
Acid | Earthy Ilvan'eth formerly Gorveneh OR Icy Ilvan'eth formerly Rhiveneh |
Earth and/or Water | |||
Lightning | Cloudy Ilvan'eth formerly Zorveneh OR Icy Ilvan'eth formerly Rhiveneh |
Air and/or Water | |||
Steam | Fiery Ilvan'eth formerly Draveneh OR Icy Ilvan'eth formerly Rhiveneh |
Fire and/or Water |
Messaging
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:
Success:
>pour my pot on my lea You pour your potion on the leather. 1d100: 79 + Modifiers: 96 == 175 As the liquid coats the surface of the tan full leather, you murmur a few words of power while gesturing over the leather. The liquid quickly seeps into the tan full leather and leaves nothing behind but a faint glow. You examine the leather closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion. Roundtime: 20 sec. You have 4 doses left.
Failure:
You pour your potion on the chain. The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment's notice leaving no noticable change. Roundtime: 20 sec. You have 3 doses left.
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:
Fade:
The faint glow fades from the green imflass chain.