Enchanting potion: Difference between revisions

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# Eoveneh (sanctified)
# Eoveneh (sanctified)
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)
# Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)
# Tempering potion<section end=order />
# Tempering potion<includeonly> (step 2 [[#Enchanting Process for Plain Items|above]])<section end=order />


==Tempering Potions==
==Tempering Potions==

Revision as of 15:36, 2 May 2017

This article is a work in progress!

Formula

Potion "bonus" may be a penalty.

Potion Order

When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:

  1. Ayveneh (enhancive)
  2. Eoveneh (sanctified)
  3. Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)
  4. Tempering potion
|-bgcolor=lightblue
!Starting
Bonus (+) !width=80|Starting
Enchant (X) !width=80|Aura
Color !Destination
Bonus (+) !width=80|Destination
Enchant (X) !width=65|Pour/
Channel
Cycles !width=90|Average Time Per Cycle* !width=80|Tempering Potion !width=65|Potion Pour Bonus !width=65|Potion
Cost |- | +0 to +25 | 0x-5x | Varies | +5 to +30 | 1x-6x | Varies | | Sisfu | | |- | < 0 | None | Special | Varies | Varies | 1 | Varies | Varies | Varies | Varies |- | 0 | 0x | None | +1 to +5 | 1x | 1 | 1 day | rowspan=2| Rohnuru | rowspan=2| 0 | rowspan=2| 3500 |- | +1 to +5 | 1x | Red | +5 to +10 | 2x | 2 | 2 days |- | +6 to +10 | 2x | Orange | +11 to +15 | 3x | 3 | 3 days | rowspan=2| Duqnuru | rowspan=2| +15 | rowspan=2| 5500 |- | +11 to +15 | 3x | Yellow | +16 to +20 | 4x | 4 | 4 to 5 days |- | +16 to +20 | 4x | Green | +21 to +25 | 5x | 5 | 5 to 7 days | rowspan=2| Dirtokh | rowspan=2| +25 | rowspan=2| 10,000 |- | +21 to +25 | 5x | Blue | +26 to +30 | 6x | 6 | style="white-space:nowrap;"| 6 to 9 days |- | style="white-space:nowrap;"| +26 to +30 | 6x | Indigo | style="white-space:nowrap;"| +31 to +35 | 7x | 7 | 11 to 17 days | Mirtokh | +30 | 35,000 |- | +31 to +35 | 7x | Violet | +36 to +40 | 8x | 8 | 9 days | Bromin | | Special** |- | +36 to +40 | 8x | Copper | +41 to +45 | 9x | 9 | Unknown | Aleteh | | Special** |- | +41 to +45 | 9x | Silver | +46 to +50 | 10x | 10 | Unknown | Grenshol | | Special** |- | +46 to +50 | 10x | Gold | | colspan=6| Not Further Enchantable

|}

* Average time per pour. May vary depending upon number of current enchanting projects and skill of wizard.

Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See Trading for more information on variations in price. Some enchant potions can also be produced via Alchemy.

** These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.

Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the wizard has a stockpile of high level potions.

Messaging

Pre-tempering Potions

Pre-tempering potions are special potions that must be poured on enhancive (including socketed fusion), sanctified, or elemental flaring items to prepare them to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.

Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula.

Item Property Potion Potion
Pour
Penalty
Lore Requirements
Enhancive Ayveneh -200 N/A
Sanctified Eoveneh N/A
Flaring Acid Gorveneh or
Rhiveneh
Earth or Water
Earth Gorveneh Earth
Fire Draveneh Fire
Ice Rhiveneh Water
Lightning Rhiveneh or
Zorveneh
Air or Water
Steam Draveneh or
Rhiveneh
Air or Fire
Vacuum Zorveneh Air

Messaging

The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:

Success:

You pour your potion on the chain.

As the liquid coats the surface of the green imflass chain, you murmur a few words of power while gesturing over the chain.
The liquid quickly seeps into the green imflass chain and leaves nothing behind but a faint glow.
You examine the chain closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.
Roundtime: 20 sec.
You have 2 doses left.

Failure:

You pour your potion on the chain.

The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment's notice leaving no noticable change.
Roundtime: 20 sec.
You have 3 doses left.

After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:

Fade:

The faint glow fades from the green imflass chain.