>The last figure I heard was .5 for gnomes and halflings... so if you had armor 20 pounds lighter than normal, as a gnome you get about 10 pounds of carrying capacity back.
>Not 100% sure if that's still the way things work.
Yes, it still works that way.
Use the racial encumbrance factor for any armor that has a weight that is different than the base/standard weight for that armor sub-group.
If the armor is non-standard weight you can determine the effects on encumbrance using the following formula:
NOTE 1: This can be positive or negative. If the armor weighs more than the base weight there will be a negative impact toward encumbrance.
IE., Full plate has a base weight of 75 lbs. Off-the-shelf imflass full plate has a non-standard weight of 52 lbs. Therefore, the benefit for a giantman in imflass full plate is:
(75 - 52)* 1.33 = 30.59 lbs of additional unencumbered carrying capacity.
For a burghal gnome it would be:
((75 - 52)* 0.5 = 11.5 lbs of additional unencumbered carrying capacity.
NOTE 2: Certain items of clothing and armor accessories (not all) are also affected by these race encumbrance factors. If the item is in this catagory then the benefit is simply (item weight* encumbrance factor)
IE., A pair of pants that would normally weigh 6 lbs when worn by a human (factor 1) will only add 3 lbs of encumbrance (when worn) to a halfling or burghal gnome. (6 * 0.5) = 3 lbs when worn.