Enhancive item: Difference between revisions

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'''Enhancive items''' are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn. All enhancive items have charges and are not indefinate, but can be recharged through the [[Adventurer's Guild]] and only need this service about once every six months.
'''Enhancive items''' are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn. All enhancive items have charges and are not indefinate, but can be recharged through the [[Adventurer's Guild]] and only need this service about once every six months. Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles.


An item can be made enhancive via the [[Premium point]]s system.
An item can be made enhancive via the [[Premium point]]s system.

Revision as of 11:55, 27 January 2010

Enhancive items are items which increase various statistics or skills of a character when the item is held or worn. All enhancive items have charges and are not indefinate, but can be recharged through the Adventurer's Guild and only need this service about once every six months. Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles.

An item can be made enhancive via the Premium points system.

Enhancive item benefits can be seen through the SKILL or INFO commands. There are 4 levels of enhancive items.

  • Level 1 - Gives a statistic bonus or increases max mana, health, or stamina
  • Level 2 - Increases a skill's bonus
  • Level 3 - Increases stat recovery for mana, spirit, stamina, or health
  • Level 4 - Increases a character's ranks in a given skill

Enhancive weapons and armor can be enchanted with the use of an ayveneh pre-tempering potion made by a wizard skilled in Alchemy. The type and bonus of the enhancive item will determine the difficulty of the enchant.

Enhancive Limits:

  • Base Stat: +40
  • Stat Bonus : +20
  • Skill Rank: +50
  • Skill Bonus: +50
  • Max Health/Mana/Stamina: +50
  • Max Spirit: +3
  • Health/Mana/Stamina Regen: +50
  • Spirit Regen: +3

These limits do not stack with one another. For example, if a character boosts his CON statistic, it raises his hit points and stamina. Those boosts will not stack beyond the max for health boosters and stamina boosters. These limits are in place no matter the method of getting them.

See Also

External Links