https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&feed=atom&action=history
Ensorcell (735)/saved posts - Revision history
2024-03-28T21:29:58Z
Revision history for this page on the wiki
MediaWiki 1.39.5
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=144791&oldid=prev
VANKRASN39: /* Item Difficulty */ add post
2021-02-15T07:10:26Z
<p><span dir="auto"><span class="autocomment">Item Difficulty: </span> add post</span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | subject = Enchant and Ensorcell Gear Difficulty Standardization</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>}}Enchant (925) and Ensorcell (735) have been standardized to use the same routine to calculate gear difficulty (based on its properties). Some details and correlated updates are noted below:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) Gear difficulty can now be determined via Bardic loresinging.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) Zelnorn is now enchantable by player Wizards (and ensorcellable by Sorcerers); it has a material modifier of -250. Additionally, the material modifier for admanatine has been changed from -500 to -150.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) A widely unknown by players aspect of gear difficulty is that properties inherent to a material (such as lightning flares on zorchar) do not come at any additional gear penalty since the penalty is implicitly handled by the material modifier. There was a bug with this feature for naturally weighted, padded, and sighted gear (such as razern or sephwir). This has been resolved. It should now be easier to enhance these materials.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) No penalties will be assessed for Bless (304), Elemental Blade (411), or Minor Elemental Edge (902).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) Many combat scripts have seen their gear difficulty adjusted; in the vast majority of those cases, they are now easier to enchant. Simultaneously, 735 has been updated to assign a script penalty for all combat scripts. This penalty should match 925's except in rare cases when there's a specific reason for the difference.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) Flares and materials with variable bonuses now also have variability in their gear difficulty. Previously, all flares used a -100 penalty. Mana flares now are -20 per mana, acuity flares are now -15 per tier, and dispel flares are -100 for one spell attempt, increasing by -50 for each additional spell. Finally, surita's material modifier has been changed from a flat -150 to -100 for lesser (d110) surita and -250 for greater (d125) surita.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#) Potions that remove the enchanting penalty of elemental flares (such as a fiery ilvan'eth potion) now also work for ensorcelling.</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=117200&oldid=prev
GS4-MERAKI: /* Item Difficulty */ Added Meraki forum post about scripts/flares and difficulty to saved posts.
2019-06-25T03:15:09Z
<p><span dir="auto"><span class="autocomment">Item Difficulty: </span> Added Meraki forum post about scripts/flares and difficulty to saved posts.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:15, 24 June 2019</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | messagenum = [http://forums.play.net/forums/GemStone%20IV/Professions/Sorcerer/view/104 104]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | date = 06/24/2019 06:57 PM EST</div></td>
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GS4-MERAKI
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=105573&oldid=prev
VANKRASN39: /* Item Difficulty */ add post via LST
2018-05-09T16:55:56Z
<p><span dir="auto"><span class="autocomment">Item Difficulty: </span> add post via LST</span></p>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=89457&oldid=prev
VANKRASN39: VANKRASN39 moved page Ensorcell (735) (saved posts) to Ensorcell (735)/saved posts: saved post reorg
2017-03-29T16:40:15Z
<p>VANKRASN39 moved page <a href="/Ensorcell_(735)_(saved_posts)" class="mw-redirect" title="Ensorcell (735) (saved posts)">Ensorcell (735) (saved posts)</a> to <a href="/Ensorcell_(735)/saved_posts" title="Ensorcell (735)/saved posts">Ensorcell (735)/saved posts</a>: saved post reorg</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:40, 29 March 2017</td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=84564&oldid=prev
VANKRASN39: /* Item Difficulty */ add post
2016-11-07T18:10:17Z
<p><span dir="auto"><span class="autocomment">Item Difficulty: </span> add post</span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | messagenum = [http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/3621 3621]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | author = GS4-ESTILD</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | date = 11/07/2016 01:15 PM EST</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | subject = Re: 735 request </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>}}It is now possible to read the difficulty to ensorcell an item without having the required necrotic energy.</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=84173&oldid=prev
VANKRASN39: remove sigs and reformat
2016-10-20T16:55:19Z
<p>remove sigs and reformat</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_4_rhs"></a> | author = GS4-ESTILD</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_6_rhs"></a> | subject = Re: Lore benefit for Ensorcell?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_7_rhs"></a>}}Sorcerers are allowed to gain up to 10,000 necrotic energy points per week or 35,000 total. Each like level kill is 10 points, with + or - 1 point for each level difference up to -10 or +10, so 0 to 20 base points possible for each kill. Sorcerous Lore, Necromancy provides a flat modifier, using a seed 1 summation / 2. So at 100 lore ranks, it provides +6 points for each kill, which is 60% bonus against like level kills. Of course, since it's a flat modifier, the percent bonus varies depending on the base amount of points gained (which is determined by the level difference). So if you were overhunting by 10 levels, the lore bonus is only about 30%, or if you're underhunting by 5 levels, the bonus is 120%.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | category = Sorcerers</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}Given that blink weapons offer customized (hence non-standard) flares, the idea's something I'll have to pass along to the Dev guys for consideration... it's above my pay grade. For now, blink weapons aren't intended to be ensorcelled with 735.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>~</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>GM Emeradan</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>GM Emeradan</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>GS4-EMERADAN@PLAY.NET</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>~</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>"If you love, love without reservation. If you fight, fight without fear."</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Tempering Potion==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{saved-post</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | category = Sorcerers</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | category = Sorcerers</div></td>
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<td colspan="2" class="diff-lineno">Line 170:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Coase</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Item Difficulty==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | category = Sorcerers</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | category = Sorcerers</div></td>
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<td colspan="2" class="diff-lineno">Line 182:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the item is resistant to magic, it will flat out be denied by enchanting or ensorcelling.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the item is resistant to magic, it will flat out be denied by enchanting or ensorcelling.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In reference to materials, this post may be of interest: <del style="font-weight: bold; text-decoration: none;">https</del>:<del style="font-weight: bold; text-decoration: none;">//gswiki.play.net/mediawiki/index.php/Enchanting_and_materials_%28saved_post%29</del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In reference to materials, this post may be of interest: <ins style="font-weight: bold; text-decoration: none;">[[Material#Enchant/Ensorcell_Difficulty]] (''editor's note</ins>:<ins style="font-weight: bold; text-decoration: none;"> link changed to working one'')</ins></div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's about all I can say on the matter.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's about all I can say on the matter.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_1_lhs"></a>{{saved-post</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_2_lhs"></a> | category = Sorcerers</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_3_lhs"></a> | topic = Sorcerous Lore - Necromancy</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_4_lhs"></a> | messagenum = 344</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_4_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_5_lhs"></a> | author = GS4-ESTILD</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_6_lhs"></a> | date = 03/04/2015 03:45 PM EST</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_6_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_7_lhs"></a> | subject = Re: Lore benefit for Ensorcell?</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_7_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_8_lhs"></a>}}Sorcerers are allowed to gain up to 10,000 necrotic energy points per week or 35,000 total. Each like level kill is 10 points, with + or - 1 point for each level difference up to -10 or +10, so 0 to 20 base points possible for each kill. Sorcerous Lore, Necromancy provides a flat modifier, using a seed 1 summation / 2. So at 100 lore ranks, it provides +6 points for each kill, which is 60% bonus against like level kills. Of course, since it's a flat modifier, the percent bonus varies depending on the base amount of points gained (which is determined by the level difference). So if you were overhunting by 10 levels, the lore bonus is only about 30%, or if you're underhunting by 5 levels, the bonus is 120%.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_17_10_lhs"></a>GameMaster Estild</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=58397&oldid=prev
VANKRASN39 at 22:46, 4 March 2015
2015-03-04T22:46:03Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:46, 4 March 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | date = 03/04/2015 03:45 PM EST</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | date = 03/04/2015 03:45 PM EST</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | subject = Re: Lore benefit for Ensorcell?</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> | subject = Re: Lore benefit for Ensorcell?</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_3_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_0_rhs"></a><ins style="font-weight: bold; text-decoration: none;">}}</ins>Sorcerers are allowed to gain up to 10,000 necrotic energy points per week or 35,000 total. Each like level kill is 10 points, with + or - 1 point for each level difference up to -10 or +10, so 0 to 20 base points possible for each kill. Sorcerous Lore, Necromancy provides a flat modifier, using a seed 1 summation / 2. So at 100 lore ranks, it provides +6 points for each kill, which is 60% bonus against like level kills. Of course, since it's a flat modifier, the percent bonus varies depending on the base amount of points gained (which is determined by the level difference). So if you were overhunting by 10 levels, the lore bonus is only about 30%, or if you're underhunting by 5 levels, the bonus is 120%.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_1_lhs"></a>Sorcerers are allowed to gain up to 10,000 necrotic energy points per week or 35,000 total. Each like level kill is 10 points, with + or - 1 point for each level difference up to -10 or +10, so 0 to 20 base points possible for each kill. Sorcerous Lore, Necromancy provides a flat modifier, using a seed 1 summation / 2. So at 100 lore ranks, it provides +6 points for each kill, which is 60% bonus against like level kills. Of course, since it's a flat modifier, the percent bonus varies depending on the base amount of points gained (which is determined by the level difference). So if you were overhunting by 10 levels, the lore bonus is only about 30%, or if you're underhunting by 5 levels, the bonus is 120%.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>GameMaster Estild</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=58394&oldid=prev
VANKRASN39: VANKRASN39 moved page Ensorcell (735) Release (saved posts) to Ensorcell (735) (saved posts)
2015-03-04T22:45:31Z
<p>VANKRASN39 moved page <a href="/index.php?title=Ensorcell_(735)_Release_(saved_posts)&action=edit&redlink=1" class="new" title="Ensorcell (735) Release (saved posts) (page does not exist)">Ensorcell (735) Release (saved posts)</a> to <a href="/Ensorcell_(735)_(saved_posts)" class="mw-redirect" title="Ensorcell (735) (saved posts)">Ensorcell (735) (saved posts)</a></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:45, 4 March 2015</td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=58392&oldid=prev
OM1E5GA at 22:38, 4 March 2015
2015-03-04T22:38:10Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:38, 4 March 2015</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | topic = Sorcerous Lore - Necromancy</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | messagenum = 344</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | author = GS4-ESTILD</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | date = 03/04/2015 03:45 PM EST</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> | subject = Re: Lore benefit for Ensorcell?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sorcerers are allowed to gain up to 10,000 necrotic energy points per week or 35,000 total. Each like level kill is 10 points, with + or - 1 point for each level difference up to -10 or +10, so 0 to 20 base points possible for each kill. Sorcerous Lore, Necromancy provides a flat modifier, using a seed 1 summation / 2. So at 100 lore ranks, it provides +6 points for each kill, which is 60% bonus against like level kills. Of course, since it's a flat modifier, the percent bonus varies depending on the base amount of points gained (which is determined by the level difference). So if you were overhunting by 10 levels, the lore bonus is only about 30%, or if you're underhunting by 5 levels, the bonus is 120%.</div></td>
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OM1E5GA
https://gswiki.play.net/index.php?title=Ensorcell_(735)/saved_posts&diff=53125&oldid=prev
SPYRIDONM1: fixed link (disambiguation)
2015-01-05T19:31:35Z
<p>fixed link (disambiguation)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:31, 5 January 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}[[Ensorcell (735)|Ensorcell]] allows sorcerers to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by collecting and then infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}[[Ensorcell (735)|Ensorcell]] allows sorcerers to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by collecting and then infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary life channelling flares on their weapons and runestaves. Life channeling flares allow the beneficiary to absorb some built up necrotic energy and regain some of it as either [[health]], [[mana]], [[stamina]], or [[spirit]] (depending on the nature of the attack and random chance). If the beneficiary of the flare is full on the resource that would otherwise be returned, they gain a temporary [[AS]]/[[CS]] bonus on their next attack. Non-sorcerers wielding temporarily ensorcelled gear may benefit while using it with certain maneuvers (see the related maneuver announcement for more details).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary life channelling flares on their weapons and runestaves. Life channeling flares allow the beneficiary to absorb some built up necrotic energy and regain some of it as either [[health]], [[mana]], [[stamina]], or [[spirit]] (depending on the nature of the attack and random chance). If the beneficiary of the flare is full on the resource that would otherwise be returned, they gain a temporary [[<ins style="font-weight: bold; text-decoration: none;">Attack strength|</ins>AS]]/[[CS]] bonus on their next attack. Non-sorcerers wielding temporarily ensorcelled gear may benefit while using it with certain maneuvers (see the related maneuver announcement for more details).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Permanent ensorcellment grants more widespread bonuses. There are 5 tiers of permanent ensorcellment. Shields and armor that are permanently ensorcelled provide the bearer with an +2 bonus to [[CvA]]. Weapons and runestaves that are permanently ensorcelled gain permanent life channelling flares (which, unlike the temporary flares, can also be used by non-sorcerers). The strength and frequency of the life channeling flares increase based on the tier of the ensorcellment (+5 AS or +3 CS per tier on the next attack within 30 seconds, with sorcerers gaining a free bonus tier). Training in [[Sorcerous Lore, Necromancy|Sorcerer Lore, Necromancy]] allows the sorcerer to retain this bonus for one extra attack at 90 ranks or two extra attacks at 180 ranks.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Permanent ensorcellment grants more widespread bonuses. There are 5 tiers of permanent ensorcellment. Shields and armor that are permanently ensorcelled provide the bearer with an +2 bonus to [[CvA]]. Weapons and runestaves that are permanently ensorcelled gain permanent life channelling flares (which, unlike the temporary flares, can also be used by non-sorcerers). The strength and frequency of the life channeling flares increase based on the tier of the ensorcellment (+5 AS or +3 CS per tier on the next attack within 30 seconds, with sorcerers gaining a free bonus tier). Training in [[Sorcerous Lore, Necromancy|Sorcerer Lore, Necromancy]] allows the sorcerer to retain this bonus for one extra attack at 90 ranks or two extra attacks at 180 ranks.</div></td>
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SPYRIDONM1