Experience pool

The official GemStone IV encyclopedia.
Revision as of 12:49, 31 December 2016 by VANKRASN39 (talk | contribs)
Jump to navigation Jump to search

Experience pools are the "buckets" where experience is stored to be absorbed incrementally or at a specific time. As experience is absorbed from the bucket(s), characters gain levels. Absorbed experience is for all intents and purposes permanent.

Field Experience

When a character does something that awards experience, an amount of experience is placed into a field experience pool of unprocessed experience. This pool has a finite size, and the amount of experience that goes into this pool is dependent not only on the task that one has just completed, but also the degree to which that pool is filled.

Any unabsorbed field experience is lost during the process of death and resurrection, unless a Chrism is used.

The metaphor of short term vs. long term memory is fairly apt in describing the difference between the two types of experience (unabsorbed vs. absorbed).

Size of Pool

The size of one's pool for unprocessed experience is determined by one's DIS and LOG stats. The formula is:

So a character with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would be able to hold 950 (800 + 75 + 75).

Mind Status

Thresholds for mind-status changes are here as a proportion of (experience in field exp pool)/(pool capacity).

Phrase Threshold
Completely saturated > 1.0
Must rest 0.90
Numbed 0.75
Becoming numbed 0.62
Muddled 0.5
Clear 0.25
Fresh and clear > 0.0
Clear as a bell 0.0

Therefore, a character with a capacity of 1000 will hit "must rest" above 900 unabsorbed experience.

Long-Term Experience

The long-term experience pool was introduced in 2016. Experience absorbed from the long-term pool is not increased by roleplaying awards, Gift of Lumnis, or other similar boosts. Experience in the long-term pool is normally absorbed at a rate of 250 experience points per day, but has no cap on the number of points that it can hold. Every night at midnight, characters with long-term experience stored will get one 250 exp pulse (they do not have to be online to get it).

Aside from the daily 250 experience point absorption, characters can also absorb long-term experience via continuing to absorb experience after the weekly Gift of Lumnis has expired. For every ten (10) points of field experience absorbed while outside of the Gift of Lumnis period, a character will also absorb one (1) point of long-term experience. That experience is deducted from the pool immediately.

This pool can only be added to through Long-Term Experience Boosts.

Long-Term Experience Boost

Long-term Experience Boosts can be earned by characters level 20 and up on paid accounts only after they have killed an experience-granting creature (no more than nine levels lower than the character). Using this boost immediately deducts 500 experience points from the field experience pool and adds 250 experience points to the long-term experience pool.

Qualifying characters can earn up to two (2) long-term experience boosts per day via random drops upon LOOTing creatures that they are eligible to earn experience from. These drops are weighted to occur within the first 50 LOOT drops per character per day.

Even if the character is not logged in every day to hunt, it can still earn a lesser number of long-term boosts. A free "away" boost is granted upon the next login once every three (3) days that the characters does not earn a long-term boost (the days need not be consecutive).

Resources