Fenghai: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Fenghai_Colored.jpg
| level = 23
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Fenghai<!-- Add creature to family page list, which will be linked on preview/save -->
| family = fenghai
| type = Biped<!-- Creature body type -->
| body =
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Magic and Pounds.
| otherclass2 =
| area = [[Foggy Valley]]<br>
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| bolt =
| PAA =
{{creature ability|[[Minor Shock (901)]]|+167 [[Attack strength|AS]]}}
| PA2 =
{{creature ability|[[Minor Acid (904)]]|<N/A> [[Attack strength|AS]]}}
| PAB =
{{creature ability|[[Major Cold (907)]]|<N/A> [[Attack strength|AS]]}}
| PA3 =
{{creature ability|[[Major Fire (908)]]|+178 [[Attack strength|AS]]}}
| PAC =

| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 167
| BT2 = Major Cold (907)
| BTB = 160 - 167
| BT3 = Major Fire (908)
| BTC = 178
| BT4 = Minor Shock (901)
| BTD = 167
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+76 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 76
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 94
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 83
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| ability =
| MjSTD =
| MnSTD = 80
{{creature ability|[[Elemental Defense I (401)]]}}
| MnMTD =
{{creature ability|[[Elemental Defense II (406)]]}}
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense III (414)]]}}
| DSP2 = Elemental Defense II (406)
{{creature ability|[[Thurfel's Ward (503)]]}}
{{creature ability|[[Elemental Focus (513)]]}}
| DSP3 = Elemental Defense III (414)
| DSP4 = Elemental Focus (513)
{{creature ability|[[Wizard's Shield (919)]]}}
| DSP5 = Thurfel's Ward (503)

| DSP6 = Wizard's Shield (919)

| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = fenghai fur
| magic items =
| nobox =
| gems =
| noskinvalue =
| boxes =
| other =
| skin = a fenghai fur
}}
}}
{{Creature end}}
{{Creature end}}


The fenghai seems to be a furry little ball with feet. Sparkling eyes peer out from a mop of russet fur, looking about with a happy curiousity. Stubby arms end in pudgy little hands that appear dextrous despite their dimensions, and the round-toed feet are covered in hair and dirt. While comical in appearance, it is obvious that the furball can take care of itself.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The fenghai seems to be a furry little ball with feet. Sparkling eyes peer out from a mop of russet fur, looking about with a happy curiousity. Stubby arms end in pudgy little hands that appear dextrous despite their dimensions, and the round-toed feet are covered in hair and dirt. While comical in appearance, it is obvious that the furball can take care of itself.


==Hunting strategies==
==Hunting strategies==
Fenghai are immune to non-magical weapons. They sometimes glow brightly, gaining a +69 TD boost.
{{addmetext}}

==Other information==
==Other information==
They jump up and down in triumph when they kill you, and poke at your body, but otherwise do nothing interesting. They reside in the Warrens, which by implication is a breeding grounds, and they have a gaudy love nest. Their name is unusual in that it seems to be a [[Maleskari#Behind the Scenes|reference]] unrelated to their creature description, though the word parts might simply be meant to translate as "a lot of laughs". In this context it is [[Uthex Kathiasas#Behind the Scenes|notable]] that the Warrens contains, like [[The Broken Lands]] and [[The Graveyard]], giant mushrooms and glowing green moss as a lighting mechanism. They have some unknown religion involving rock glyphs, including depictions of a tree and the sun, and possess what appears to be a demon skull.
{{addmetext}}

==Behind the Scenes==
In context the fenghai might be an allusion to [[Moaning spirit#Behind the Scenes|Native American]] [https://en.wikipedia.org/wiki/Little_people_(mythology) "little people"] myths, where small furry creatures (nature spirits) would live in caves near the Great Lakes and made the ancient petroglyphs (rock art) using their own blood. They were mischievous. The fenghai culture is depicted as stone age. [[Spectral miner#Behind the Scenes|Thematically]] this is [[Makiri#Behind the Scenes|reminiscent]] of [[Shadow Valley]], which has Native American and faerie folklore subtexts.

However, they are even more likely to be an esoteric allusion to the "little people" of Margaret Murray's "witch-cult" hypothesis, which was incorporated by Lovecraft Circle authors. Murray had taken the faerie folklore around [[Castle Anwyn|Glastonbury]] and Arthurian legend, and inspired by Frazer's "The Golden Bough", argued there was a surviving pagan fertility witch-cult centered around a horned god (such as Cernunnos or Herne the Hunter). The faeries were taken to be a Stone Age race of tiny humanoids that still exist underground on the edges of civilization.

Jessie Weston was an Arthurian scholar who dismissed Murray as a crank, but herself used Frazer's Diana fertility religion anthropology to make a highly speculative argument regarding Arthurian legend, making much of the Wasteland mythology which was used for [[Terate]] as Perceval in the [[Vvrael]] quest. She notably used a fertility initiation rites argument for relating the Chapel Perilous to St. Patrick's Purgatory, which seems relevant to the symbolism of [[Castle Anwyn]]. These would serve to explain the fenghai being portrayed with emphasis on their breeding caves.


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1331 Fenghai on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 13:32, 7 March 2019

Fenghai
Fenghai Colored.jpg
Level 23
Family Fenghai family creatures
Body Type Biped
Area(s) Found Foggy Valley
BCS Yes
HP
Speed
Attack Attributes
Bolt Spells
Minor Acid (904) 167 AS
Major Cold (907) 160 - 167 AS
Major Fire (908) 178 AS
Minor Shock (901) 167 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 76
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 94
Wizard Base
Minor Elemental 83
Major Elemental
Minor Spiritual 80
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Focus (513)
Thurfel's Ward (503)
Wizard's Shield (919)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a fenghai fur
Other

The fenghai seems to be a furry little ball with feet. Sparkling eyes peer out from a mop of russet fur, looking about with a happy curiousity. Stubby arms end in pudgy little hands that appear dextrous despite their dimensions, and the round-toed feet are covered in hair and dirt. While comical in appearance, it is obvious that the furball can take care of itself.

Hunting strategies

Fenghai are immune to non-magical weapons. They sometimes glow brightly, gaining a +69 TD boost.

Other information

They jump up and down in triumph when they kill you, and poke at your body, but otherwise do nothing interesting. They reside in the Warrens, which by implication is a breeding grounds, and they have a gaudy love nest. Their name is unusual in that it seems to be a reference unrelated to their creature description, though the word parts might simply be meant to translate as "a lot of laughs". In this context it is notable that the Warrens contains, like The Broken Lands and The Graveyard, giant mushrooms and glowing green moss as a lighting mechanism. They have some unknown religion involving rock glyphs, including depictions of a tree and the sun, and possess what appears to be a demon skull.

Behind the Scenes

In context the fenghai might be an allusion to Native American "little people" myths, where small furry creatures (nature spirits) would live in caves near the Great Lakes and made the ancient petroglyphs (rock art) using their own blood. They were mischievous. The fenghai culture is depicted as stone age. Thematically this is reminiscent of Shadow Valley, which has Native American and faerie folklore subtexts.

However, they are even more likely to be an esoteric allusion to the "little people" of Margaret Murray's "witch-cult" hypothesis, which was incorporated by Lovecraft Circle authors. Murray had taken the faerie folklore around Glastonbury and Arthurian legend, and inspired by Frazer's "The Golden Bough", argued there was a surviving pagan fertility witch-cult centered around a horned god (such as Cernunnos or Herne the Hunter). The faeries were taken to be a Stone Age race of tiny humanoids that still exist underground on the edges of civilization.

Jessie Weston was an Arthurian scholar who dismissed Murray as a crank, but herself used Frazer's Diana fertility religion anthropology to make a highly speculative argument regarding Arthurian legend, making much of the Wasteland mythology which was used for Terate as Perceval in the Vvrael quest. She notably used a fertility initiation rites argument for relating the Chapel Perilous to St. Patrick's Purgatory, which seems relevant to the symbolism of Castle Anwyn. These would serve to explain the fenghai being portrayed with emphasis on their breeding caves.

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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