Fire Spirit (111): Difference between revisions

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(Added bolt spell table with damage factors and AvDs)
(Updated page information, added links, lore table and spell messaging.)
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'''Fire Spirit''', in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.
'''Fire Spirit''', in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.


If Fire Spirit is targeted at a player or creature then it becomes a bolt spell similar to [[Major Fire (908)|Major Fire]]. If the target is hit successfully then the ball will explode doing initial damage and added [[Fire critical table|fire]] [[Critical|critical]] damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.
If Fire Spirit is targeted at a player or creature then it becomes a [[Bolt spell]] similar to [[Major Fire (908)|Major Fire]]. If the target is hit successfully then the ball will explode doing initial damage and added [[Fire critical table|fire]] [[Critical|critical]] damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.


As with all bolt spells, [[Spell Aiming]] is the most crucial skill for the targeted version. Also, [[Multi Opponent Combat]] can increase the odds that the explosion hits multiple targets in the room; however, it is not required.
As with all bolt spells, [[Spell Aiming]] is the most crucial skill for the targeted version. Also, [[Multi Opponent Combat]] can increase the odds that the explosion hits multiple targets in the room; however, it is not required.


==Spiritual Lore, Summoning==
Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] .001 per rank for the first 50 ranks and .0005 per rank for ranks above 50. It will also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19.


Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] and also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19.
== Spell Usage ==
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a ball of roaring fire at your target.


===Spiritual Lore/Damage Factor Table===


Ranks in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] (DF) according to the table below.
==Bolt Spell Version Damage Factors and AvDs==

{| {{prettytable}}
|-
|'''Summoning Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 50</center>||0.001 per rank
|-
|<center>51 to 100</center>||0.001 per two ranks
|-
|<center>101 to 200</center>||0.001 per four ranks
|}

*Note: Damage factor truncates at three decimal places.
:E.g., with 126 ranks of SL: Summoning the DF increase is:

: (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815


==Bolt Spell Table==


{{Boltspell table start}}
{{Boltspell table start}}
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|AvD17=40|AvD18=34|AvD19=28|AvD20=22}}
|AvD17=40|AvD18=34|AvD19=28|AvD20=22}}
{{Boltspell table end}}
{{Boltspell table end}}

== Spell Usage ==
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a ball of roaring fire at your target.

===Messaging===

<div {{log}}>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you
with the Fire Spirit spell...<br>
Your spell is ready.<br>
You gesture at a giant marmot.<br>
You hurl a roaring ball of fire at a giant marmot!<br>
&nbsp;&nbsp;AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226<br>
&nbsp;&nbsp;&nbsp;... and hit for 94 points of damage!<br>
&nbsp;&nbsp;&nbsp;A large patch of flesh is seared off a giant marmot's back.<br>
&nbsp;&nbsp;&nbsp;The giant marmot is stunned!<br>
The roaring ball of fire strikes a giant marmot, blossoming into a much larger<br> sphere of flame upon impact.<br>
&nbsp;&nbsp;&nbsp;... 70 points of damage!<br>
&nbsp;&nbsp;&nbsp;Fire completely surrounds a giant marmot. Blood boils and heart stops.<br>
The giant marmot collapses to the ground, emits a final squeal, and dies.
</div {{log}}>





Revision as of 18:40, 28 September 2010

Fire Spirit (111)
Mnemonic [FIRESPIRIT]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt & Utility 
Target(s) Single (multiples possible) 
Interval Instantaneous 
Damage Type Hitpoint 
Critical Type Fire 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Fire Spirit, in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.

If Fire Spirit is targeted at a player or creature then it becomes a Bolt spell similar to Major Fire. If the target is hit successfully then the ball will explode doing initial damage and added fire critical damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.

As with all bolt spells, Spell Aiming is the most crucial skill for the targeted version. Also, Multi Opponent Combat can increase the odds that the explosion hits multiple targets in the room; however, it is not required.

Spiritual Lore, Summoning

Training in Spiritual Lore, Summoning will increase the spell's damage factor and also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19.

Spiritual Lore/Damage Factor Table

Ranks in Spiritual Lore, Summoning will increase the spell's damage factor (DF) according to the table below.

Summoning Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks
  • Note: Damage factor truncates at three decimal places.
E.g., with 126 ranks of SL: Summoning the DF increase is:
(50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815


Bolt Spell Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Spirit DF .400 .333 .270 .256 .244
AvD 70 60 59 58 57 50 48 46 44 45 41 37 33 40 34 28 22

Spell Usage

  • CAST or INCANT this spell to hurl a ball of roaring fire at your target.

Messaging

You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
You gesture at a giant marmot.
You hurl a roaring ball of fire at a giant marmot!
  AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226
   ... and hit for 94 points of damage!
   A large patch of flesh is seared off a giant marmot's back.
   The giant marmot is stunned!
The roaring ball of fire strikes a giant marmot, blossoming into a much larger
sphere of flame upon impact.
   ... 70 points of damage!
   Fire completely surrounds a giant marmot. Blood boils and heart stops.
The giant marmot collapses to the ground, emits a final squeal, and dies.


External Links