Fire Spirit (111)

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Fire Spirit (111)
Mnemonic [FIRESPIRIT]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt & Utility 
Target(s) Single (multiples possible) 
Interval Instantaneous 
Damage Type Hitpoint 
Critical Type Fire 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Fire Spirit is a ball spell similar to Major Fire. If the target is hit successfully then the ball will explode doing initial damage and added fire critical damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.

As with all bolt spells, Spell Aiming is the most crucial skill for the targeted version. Also, Multi Opponent Combat can increase the odds that the explosion hits multiple targets in the room; however, it is not required.

Usage

  • PREP {{{s}}} | CAST {target} or INCANT {{{s}}} to cast this spell
  • PREP {{{s}}} | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT {{{s}}} CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL {{{s}}} to always channel this spell using INCANT {{{s}}}
  • Fire Spirit may be open cast to send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the local realm

Lore Benefits

Training in Spiritual Lore, Summoning provides two benefits:

Potential Splash Targets

The number of targets hit by a ball spell is determined by the following calculation using Spiritual Lore, Summoning and Multi Opponent Combat (MOC):

  • Lore Skill Modifier = (1 + √8 * [Spiritual Lore, Summoning Ranks] - 7) / 2
  • First Roll is a random number from 0 to 8
  • Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
  • The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].

(As such, training in Spiritual Lore, Summoning contributes to both of the values from which the smaller number is chosen.)

Spiritual Lore, Summoning ranks 0 1 2 4 7 11 16 22 29 37 46 56
Possible additional splashes 0 1 2 3 4 5 6 7 8 9 10 11
Spiritual Lore, Summoning ranks 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 12 13 14 15 16 17 18 19 20 21 22

Damage Factor Increase

Ranks in Spiritual Lore, Summoning will increase the spell's damage factor (DF) according to the table below.

Summoning Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks
  • Note: Damage factor truncates at three decimal places.
E.g., with 126 ranks of SL: Summoning the DF increase is:
(50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815

Bolt Spell Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Spirit DF .400 .333 .270 .256 .244
AvD 70 60 59 58 57 50 48 46 44 45 41 37 33 40 34 28 22

Messaging

You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
You gesture at a giant marmot.
You hurl a roaring ball of fire at a giant marmot!
  AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226
   ... and hit for 94 points of damage!
   A large patch of flesh is seared off a giant marmot's back.
   The giant marmot is stunned!
The roaring ball of fire strikes a giant marmot, blossoming into a much larger
sphere of flame upon impact.
   ... 70 points of damage!
   Fire completely surrounds a giant marmot. Blood boils and heart stops.
The giant marmot collapses to the ground, emits a final squeal, and dies.

Alchemy Recipes

A grooved ebony wand
Eastern version Western version
  1. Add wand oil
  2. Add mottled faeroth crest from lesser faeroths
  3. Boil
  4. Add essence of fire
  5. Simmer
  6. Add 3 doses of ebony twig
  7. Add powdered orange spessartine garnet
  8. Infuse
  9. Chant Fire Spirit (111)
  1. Add wand oil
  2. Add 2 doses of fire rat tail from fire rats
  3. Boil
  4. Add essence of fire
  5. Simmer
  6. Add 3 doses of ebony twig
  7. Add powdered orange spessartine garnet
  8. Infuse
  9. Chant Fire Spirit (111)

Resources