Fire elemental: Difference between revisions

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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Elemental<!-- Creature body type -->
| type = Elemental<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 = Magical
| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Ensnare <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 346
| PA2 =
| PA2 =
| PAB =
| PAB =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 290, up to 462
| Ranged =
| Ranged =
| Bolt =
| Bolt =
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==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting [[Major_glacei|Glacei]] or [[Ice_golem|Ice Golems]].


Fire Elementals use an attack similar to [[Major_Elemental_Wave_(435)|Major E-Wave]]. Some samples of being struck by it:

A fire elemental seems to pull back into itself for a moment.
A wave of crimson ethereal ripples moves outward from a fire elemental.
You are buffeted by the crimson ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 10 Sec.
... 25 points of damage!
Flames incinerate right leg to the bone. Not a pleasant sight.
You are stunned for 5 rounds!

A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are injured!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.

Avoiding it:

A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are uninjured.

Their normal melee attack seems to be subject to EBP, and is probably [[Ensnare_(attack)|ensnare]] based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).

A fire elemental focuses its energies at you!
AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190
... and hits for 9 points of damage!
Ineffectual strike.

==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1421 Fire elemental on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 62
|levelp2 = 62
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[[Category:Eye of V'Tull creatures]]
[[Category:Extraplanar creatures]]

Revision as of 11:47, 26 June 2020

Fire elemental
Level 60
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Eye of V'Tull
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Ensnare 346 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 290, up to 462
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin None
Other None

The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.

Hunting strategies

Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting Glacei or Ice Golems.


Fire Elementals use an attack similar to Major E-Wave. Some samples of being struck by it:

A fire elemental seems to pull back into itself for a moment.
A wave of crimson ethereal ripples moves outward from a fire elemental.
You are buffeted by the crimson ethereal waves, and knocked to the ground.  You are pinned in place, unable to move.
Roundtime 10 Sec.
  ... 25 points of damage!
  Flames incinerate right leg to the bone.  Not a pleasant sight.
  You are stunned for 5 rounds!
A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are injured!
  ... 15 points of damage!
  Burst of flames to right leg blackens kneecap.
  ... 20 points of damage!
  Nasty burns to left leg.  Gonna need lots of butter.

Avoiding it:

A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!
The ground around a fire elemental begins to boil violently!
You are uninjured.

Their normal melee attack seems to be subject to EBP, and is probably ensnare based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).

A fire elemental focuses its energies at you!
  AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190
   ... and hits for 9 points of damage!
   Ineffectual strike.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 58


Level 59 Level 60


Level 61 Level 62


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