Firephantom: Difference between revisions

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(updated body type as biped as it does have targettable body parts, which removes it from the elemental body type category. added elementr-based creatures classification)
(Natural armor ASG 1, log2 creature description, updated attack|defense to attributes2, minor and major fire AS. log showing preparatory bolt spell messaging)
 
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| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 77
{{creature ability|[[Closed fist]]|+77 [[Attack strength|AS]]}}
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| bolt =
| BTA = 69
{{creature ability|[[Minor Fire (906)]]|+<N/A> [[Attack strength|AS]]}}
| BT2 = Major Fire (908)

| BTB = 69
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |-64 [[Defensive strength|DS]]}}
| Melee = -64
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |-61 [[Defensive strength|DS]]}}
| Bolt = -61
{{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 18
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 18
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 18
{{creature ability|[[Cleric Base]] |+18 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |+18 [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}}
| MjETD = 18
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 18
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = None
| other = None
| boxes = Yes
| boxes = Yes
| skin = none
| skin = None
| nobox =
| nobox =
| noskinvalue =
| noskinvalue =
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{{Creature end}}
{{Creature end}}


A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way. Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red. The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area. Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration.
<pre{{log2|margin-right=26em}}>A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way. Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red. The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area. Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
* Firephantoms are immune to fire.
{{addmetext}}

* A firephantom will brighten suddenly approximately 6 to 7 seconds prior to casting major or minor fire.

<pre{{log2|margin-right=26em}}>A firephantom brightens suddenly!

A firephantom gestures at you!
A firephantom hurls a roaring ball of fire at you!
AS: +69 vs DS: +351 with AvD: +59 + d100 roll: +58 = -165
A clean miss.</pre>


== References ==
== References ==

Latest revision as of 10:24, 14 May 2021

Firephantom
Firephantom Colored.jpg
Level 6
Family Elemental family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Element-based
Area(s) Found Glatoph
Vornavian Coast
The Citadel
BCS <Not Known>
HP 70
Speed ?
Attack Attributes
Physical Attacks
Closed fist 77 AS
Bolt Spells
Minor Fire (906) 69 AS
Major Fire (908) 69 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee -64
Ranged ?
Bolt -61
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 18
Cleric Base 18
Empath Base 18
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental 18
Major Elemental 18
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None
A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way.  Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red.  The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area.  Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Firephantoms are immune to fire.
  • A firephantom will brighten suddenly approximately 6 to 7 seconds prior to casting major or minor fire.
A firephantom brightens suddenly!

A firephantom gestures at you!
A firephantom hurls a roaring ball of fire at you!
  AS: +69 vs DS: +351 with AvD: +59 + d100 roll: +58 = -165
   A clean miss.

References

Near-level creatures - edit
Level 4 Level 5 Level 6 Level 7 Level 8
edit edit edit edit edit