Fishing/saved posts

The official GemStone IV encyclopedia.
< Fishing
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Category: Game Design Discussions
Topic: Fishing
Message #: 1
Author: SIMU-WYROM
Date: 10/06/2017 08:55 PM EDT
Subject: Fishing Updates

In just a little bit, fishing will begin tracking all your catches.

This will be a seemingly invisible update, but with this data, you will be starting down the road to earn fishing title achievements!

Phase one of this update will be the system update. Phase two will be the achievement (title) update.

I will post here when each phase is live. Phase one won't be long. Phase two will be a little longer.


Category: General Announcements
Topic: Fishing
Message #: [1]
Author: Wyrom
Date: 09/26/2022
Subject: Fishing Updates

Wyrom — 09/26/2022 FISHING UPDATES

Some long-standing bugs with fishing have been cleaned up, as well as some ease to the whole process.

When first hooking a fish, it will not be as strong as it was anymore. The player will also get a higher chance to roll a higher number (think sort of like an open roll, but not quite the same). The formula for the initial attempts to reel in a fish take the player's enhanced strength stat and a random roll against the fish's strength and a random roll. There is more to it, but this part has been cleaned up!

Those with fishing rods that weighed 2lbs or more will NO LONGER be at a disadvantage (you were, exponentially with anything that weighed over 3lbs). All fishing rods will be treated equally. If you had a light fishing rod, you likely will not see any difference here.

You can no longer hold two fishing rods (sorry). You can no longer drop or stow a fishing rod with a cast line (not really sorry). Both of these had checks previously, but they could be bypassed.

Custom fish flavors when you cook a fish will exist out in Elanthia. These were all be overwritten with a "cooked" message, which is the default if a GM didn't provide a specific flavor for these fish. This might not impact a lot out there, but some fishing spots will definitely have some more immersion!

Ebon Gate only: We are removing some of the realism with the initial start of the fish weight. Using the documentation of the system, it indicates certain values, which we were all following. But there shouldn't be any more 30lb+ fish out there anymore.