Fixskills: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added Fixskills Primer)
m (→‎Steps: fix link)
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Fixskills''' is a term generally used to refer to the adjustment of skills without [[skill migration|migration]] time. Characters below [[level]] 20 can adjust skills an unlimited number of times via [[GOALS (verb)]] with almost instantaneous migration. When characters have are close to reaching level 20, is is required to confirm that skills are set to desired values. Characters will not be able to earn any additional experience until the player has confirmed the skill confirmation. Do not use the FIXSKILLS verb during this period.
'''Fixskills''' is a term generally used to refer to the adjustment of skills without [[skill migration|migration]] time. Characters below [[level]] 20 can adjust skills an unlimited number of times via [[GOALS (verb)]] with almost instantaneous migration. When characters have are close to reaching level 20, is is required to confirm that skills are set to desired values. Characters will not be able to earn any additional experience until the player has confirmed the skill confirmation. Do not use the FIXSKILLS verb during this period.
{{TOC limit|2}}

===FIXSKILLS (verb)===
==FIXSKILLS (verb)==
The {{boldmono|FIXSKILLS}} verb is used to instantly migrate any changes in skill training, negating any [[skill migration]] time. Skills should be set to the desired level before using the fixskills. This can be done using the [[GOALS (verb)]] or by checking in at a local inn. Every character on a paying subscription account (i.e. not F2P) is granted use of a fixskills through the verb each year on May 20. Additional fixskills may also be purchased with 250,000 [[bounty point]]s through the [[Adventurer%27s_Guild#Treasure_System|Adventurer's Guild]] or with 4,500 [[SimuCoin]]s.
The {{boldmono|FIXSKILLS}} verb is used to instantly migrate any changes in skill training, negating any [[skill migration]] time. Skills should be set to the desired level before using the fixskills. This can be done using the [[GOALS (verb)]] or by checking in at a local inn. Every character on a paying subscription account (i.e. not F2P) is granted use of a fixskills through the verb each year on May 20. Additional fixskills may also be purchased with 250,000 [[bounty point]]s through the [[Adventurer%27s_Guild#Treasure_System|Adventurer's Guild]] or with 4,500 [[SimuCoin]]s.


Line 29: Line 29:
Roundtime: 3 sec.
Roundtime: 3 sec.
</pre>
</pre>
===Fixskills Primer===
==Fixskills Primer==
''Step by step tips for using your fixskills.'' <BR />
By Lost Ranger


If you currently have an available fixskills, it will be effectively lost on May 20 when the new free fixskills arrives to all subscribers. (All unused fixskill potions remain viable.)
As mentioned above, all non-F2P characters are granted use of a fixskills through the verb each year on May 20. If a character currently has an available use of the fixskills verb, it will be effectively lost on May 20 (this does not apply to potions).


For the indecisive, the following steps and tips have been provided to drop all, or almost all skills to zero.
Do you have an unused FIXSKILLS on a character you have been ignoring? Don't know what your plans are for them yet? Don't want to try to decide between now and then?


=== Caveats by Profession===
Don't let your existing FIXSKILL go to waste! You can drop all of your skills to 0 now and add them back later once you know what you want.
*'''[[Warrior]]s''': If you need to preserve a weapon bond, but want to change other [[Combat Maneuvers]],{{boldmono| [[CMAN]] UNLEARN }}the skills no longer wanted. If all other CMAN skills are unlearned, one should follow the table to keep CMan ranks at certain levels to preserve the indicated Weapon [[Specialization]] (WSpec) ranks along with five [[Weapon Bonding]] Ranks:
::{| {{prettytable|text-align:center;}}
|- bgcolor=lightblue
!CMan<br>Ranks||Weapon [[Specialization]]<br>Ranks||[[Weapon Bonding]]<br>Ranks
|-
|42 || 3 || 5
|-
|50 || 4 || 5
|-
|60 || 5 || 5
|}
::(Most warriors, except mutants, should immediately put CMans back to 2x.)


* '''[[Paladin]]s''': Paladin spells should be kept at 29 ranks or above to maintain a bond.
An easy way to do this:


===Steps===
# CAVEATS by profession:
# {{boldmono|[[CHECK IN]] }}at the front desk of an [[inn]].
#* '''[[Warriors]]''': If you need to preserve your weapon bond, but need to change other CMAN types, CMAN UNLEARN the skills you no longer want. If you unlearn all other CMAN skills, you will need 42 ranks of Comabt Maneuvers to preserve 3 ranks of WSpec and 5 ranks of Bonding 5. You'll need 50 for WSpec 4/Bond 5, and 60 for 5 ranks of each. Or, since only mutant Warrior builds don't want Combat Maneuvers, just immediately put it back to 2x.
#* '''[[Paladins]]''': It is a good idea not to drop your Paladin spells below 29 ranks to maintain your bond.
# [[CHECK IN]] at the front desk of your favorite inn.
# Choose option 3 ("Adjust Skill Goals")
# Choose option 3 ("Adjust Skill Goals")
# Set everything to 0 by entering 1 -999, 2 -999, etc, or run this command line script using [[Lich]]:
# Set everything to 0 by entering 1 -999, 2 -999, etc, or run this command line script using [[Lich (software)]]:
#* <CODE>;exec (1..50).each{|ix| fput "#{ix} -999"}</CODE>
#* <CODE>;exec (1..50).each{|ix| fput "#{ix} -999"}</CODE>
#* Remember if you need to preserve skills as mentioned in point 1, set them to the correct number at this time, not to zero, or go back and set them now.
#* Remember if you need to preserve skills as mentioned in point 1, set them to the correct number at this time, not to zero, or go back and set them now.
#* Nothing actually '''saves''' until you hit done, so make adjustments as needed.
#* Nothing actually '''saves''' until Done is selected, make adjustments as needed.
# Enter D for "Done" to save your changes.
# Enter D for "Done" to save changes.
# Choose option 4 ("Done") to exit the character manager.
# Choose option 4 ("Done") to exit the character manager.
# Type FIXSKILLS and follow the instructions to make all your changes take effect.
# Type{{mono| FIXSKILLS }}and follow the instructions to make all changes take effect.
# If you didn't do it before, CMAN UNLEARN the things that need to be zeroed out.
# If it wasn't done prior to checking in,{{mono| CMAN UNLEARN }}the skills that need to be zeroed out.
#* Or give it a few minutes and wait for CMAN to finish freaking out as it self-adjusts. This will save you from all that typing of UNLEARN :)
#* Or give it a few minutes and wait for CMAN to finish self-adjusting. This will save the effort of repeatedly typing UNLEARN.


Then, at your leisure, type [[GOALS]] and use the web-based interface to add the skills you want as normal. (Or use the character manager again. Your choice.)
Once this is done, use the{{boldmono| [[GOALS]] }} verb and the web-based interface to add the skills as normal. (Or use the character manager again.)


[[Category: Character Mechanics]]
[[Category: Character Mechanics]]

Revision as of 21:36, 17 May 2017

Fixskills is a term generally used to refer to the adjustment of skills without migration time. Characters below level 20 can adjust skills an unlimited number of times via GOALS (verb) with almost instantaneous migration. When characters have are close to reaching level 20, is is required to confirm that skills are set to desired values. Characters will not be able to earn any additional experience until the player has confirmed the skill confirmation. Do not use the FIXSKILLS verb during this period.

FIXSKILLS (verb)

The FIXSKILLS verb is used to instantly migrate any changes in skill training, negating any skill migration time. Skills should be set to the desired level before using the fixskills. This can be done using the GOALS (verb) or by checking in at a local inn. Every character on a paying subscription account (i.e. not F2P) is granted use of a fixskills through the verb each year on May 20. Additional fixskills may also be purchased with 250,000 bounty points through the Adventurer's Guild or with 4,500 SimuCoins.

When purchased through the Adventurer's Guild, a fixskills potion comes in the form of a hazy blue potion. When purchased through the SimuCoin store, it comes in the form of a dark blue potion.

>drink my pot
As you raise the dark blue potion to your lips, you stop for a few seconds to ponder the consequences of drinking it.

[Drinking from the potion will instantly migrate all your skills to their goal levels.  In order for this to function properly, you must follow these steps:

Step 1:  Enter GOALS in the command prompt to open the Skill Manager (If you are unable to use the Skill Manager, CHECK IN to the local inn and complete this process via the Character Manager).

Step 2:  Adjust your skill ranks in the Skill Manager as you see fit.  Click the APPLY button and go back to the game screen.

Step 3:  Once you have determined that your skills are set up exactly how you want them, drink the potion.

If you have followed these steps and wish to instantly migrate your skills now.  Please DRINK from your potion again within the next 30 seconds.]

Roundtime: 3 sec.

R>drink my pot
As you drink, you feel warm sensation build within your mind.  Time begins to speed into a blur as days pass by in seconds.  Your memories start to reshape themselves as your knowledge and skills bend from what is to what you desire.  Just as you are about to be overwhelmed by all that you feel, the warm sensation passes and you realize that barely a moment has passed since you drank from the potion.  Your experiences while under its effects leave you feeling changed, however.

That was the last drop.
The dark blue potion shatters into twinkling dust.
Roundtime: 3 sec.

Fixskills Primer

As mentioned above, all non-F2P characters are granted use of a fixskills through the verb each year on May 20. If a character currently has an available use of the fixskills verb, it will be effectively lost on May 20 (this does not apply to potions).

For the indecisive, the following steps and tips have been provided to drop all, or almost all skills to zero.

Caveats by Profession

  • Warriors: If you need to preserve a weapon bond, but want to change other Combat Maneuvers, CMAN UNLEARN the skills no longer wanted. If all other CMAN skills are unlearned, one should follow the table to keep CMan ranks at certain levels to preserve the indicated Weapon Specialization (WSpec) ranks along with five Weapon Bonding Ranks:
CMan
Ranks
Weapon Specialization
Ranks
Weapon Bonding
Ranks
42 3 5
50 4 5
60 5 5
(Most warriors, except mutants, should immediately put CMans back to 2x.)
  • Paladins: Paladin spells should be kept at 29 ranks or above to maintain a bond.

Steps

  1. CHECK IN at the front desk of an inn.
  2. Choose option 3 ("Adjust Skill Goals")
  3. Set everything to 0 by entering 1 -999, 2 -999, etc, or run this command line script using Lich (software):
    • ;exec (1..50).each{|ix| fput "#{ix} -999"}
    • Remember if you need to preserve skills as mentioned in point 1, set them to the correct number at this time, not to zero, or go back and set them now.
    • Nothing actually saves until Done is selected, make adjustments as needed.
  4. Enter D for "Done" to save changes.
  5. Choose option 4 ("Done") to exit the character manager.
  6. Type FIXSKILLS and follow the instructions to make all changes take effect.
  7. If it wasn't done prior to checking in, CMAN UNLEARN the skills that need to be zeroed out.
    • Or give it a few minutes and wait for CMAN to finish self-adjusting. This will save the effort of repeatedly typing UNLEARN.

Once this is done, use the GOALS verb and the web-based interface to add the skills as normal. (Or use the character manager again.)