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#REDIRECT [[Foraging (603)]]
{{Otheruses4|the act of foraging|information about the Foraging spell|Foraging (603)}}
'''Foraging''' enables a character to find various plants, such as herbs and flowers, in the natural environments of Elanthia. Certain plants only grow in certain environments, so in order to find a specific plant, one must ensure they are in the proper climate and terrain. [[Ranger]]s can determine the climate and terrain of a location by using the [[SENSE (verb)|SENSE]] verb, and anyone with at least 25 ranks in [[Survival]] can use{{boldmono| [[#Forage Sense|FORAGE SENSE]] }}to detect every herb in the [[room]]. Other professions are hard pressed to determine the climate or terrain, if it isn't indicated within the room description, although there are maps of such information on various websites available to aid in foraging (see [[#Resources|resources]] below).

== Syntax ==
*{{boldmono|FORAGE {adjective} {noun} }}
*{{boldmono|FORAGE FOR {adjective} {noun} }} - ''"{{mono|FOR}}" is optional.''
*{{boldmono|[[#Forage Sense|FORAGE SENSE]]}} - detects available plants (see below)

The system is quite particular about the entry of the plant's name, and failing to send the proper syntax will still deplete one usage from the room temporarily. The adjective can be abbreviated, but the noun cannot. For example, if foraging for [[ephlox moss]], the command can be typed {{mono|FORAGE EPH MOSS}}, however, {{mono|FORAGE EPHLOX MOS}} will not find the ephlox moss, even if successful. Prepositions such as 'of' must be omitted ('a handful of oats' is found via {{mono|FORAGE HANDFUL OATS}}). Sometimes an herb may have multiple adjectives; the rule of thumb is if the first adjective is a color, distinguishing it from other differently colored plants, then both adjectives must be used, whereas if the first adjective is not a color, it cannot be used to find the plant of interest.

Foraging will not reveal a character from [[hidden|hiding]]. [[Roundtime]] from foraging can be reduced with [[Celerity (506)]].

== Forage Sense ==

At 25 ranks of [[Survival]] the ability to{{mono| FORAGE SENSE }}is unlocked, allowing the character to determine every herb that can be foraged in that room.
<pre{{log2}}>
>forage sense
Glancing about, you notice the immediate area should support specimens of cactacae spine, calamia fruit, haphip root, sovyn clove, spearmint leaf, small flower, small rose, small daisy, angelica root, soft white mushroom, withered black mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, small violet, heath aster, golden buttercup, Imaera's Lace, fennel bulb, ginger root, lettuce, rose-marrow root, green tomato, striped tomato, red tomato, yellow tomato, orange tomato, motherwort, sprig of bleeding-heart, small carnation, purple crocus, pale yellow daffodil, stem of freesia flowers, large white gardenia, honeysuckle vine, iris blossom, sprig of jasmine, sprig of lavender, sprig of mournbloom, wild pansy blossom, small primrose, Elanthian snow rose, snapdragon stalk, sprig of holly, branch of kerria, orris root, small pumpkin, raspberries, small apple, white lily, tiger lily, blue whortleberry, witchwood twig, yew twig, luckbloom blossom, wavepetal blossom, sunburst blossom, and onion skin.
The surroundings look lush and verdant.</pre>

The last line of the{{mono| FORAGE SENSE }}message indicates the number of remaining herbs:

{| {{prettytable}}
|- align=left
!Remaining
!Message
|-
| style="text-align:center;" |4-5
| The surroundings look lush and verdant.
|-
| style="text-align:center;" |3
| The surroundings look a bit browsed.
|-
| style="text-align:center;" |2
| The surroundings look picked over.
|-
| style="text-align:center;" |1
| The surroundings look scavenged.
|-
| style="text-align:center;" |0
| As you glance around, it becomes apparent that someone has been foraging around here recently, and you will be unable to find anything useful.
|}

== Resolution ==
:''The following section and subsections are Player Research:''
Foraging resolution is an [[open roll|open d100 roll]]. Each plant has a natural foraging difficulty. If the plant is available in the room and the open roll surpasses the foraging difficulty threshold, then the foraging attempt is successful and the plant will be placed in the forager's hand.

The availability of the various plants depends on an area's [[terrain]] and [[climate]]. As many areas do not possess certain climates or terrains, many forageable items cannot be found in a given area.

A specific room can only be foraged for five items at a time. When one successfully forages in a room, the "inventory" of the room decreases by one, and the room begins to regenerate its "inventory" at a randomized rate of approximately one per 5-10 minutes. This is not on a per-herb basis; this "inventory" is shared across every forageable item in the room. Certain auction-quality items are able to replenish the "inventory" of a room.

The foraging difficulty threshold is modified by many factors:

=== Profession ===

{| {{prettytable|text-align:center;}}
|-
!Profession
!Bonus
|-
| Ranger, Empath
| +30
|-
| Warrior
| +20
|-
| Cleric, Monk
| +15
|-
| Rogue, Paladin, Bard
| +10
|-
| Wizard, Sorcerer
| 0
|}

=== Positive factors ===

*[[Agility]] bonus / 2
*[[Intuition]] bonus / 5
*[[Survival]] ranks / 3
*[[Perception]] skill / 15
*+10 for kneeling
*+10 for [[Foraging (603)]], increases with Ranger Base ranks
*[[Assume Aspect (650)]], Aspect of the Yierka
*+1 for [[Light (205)]]
*+15 for dwarf in subterranean terrain
*Character [[level]] (unknown bonus)

=== Negative factors ===

*Injuries to hands and eyes (rank 1 hand scars do not confer a penalty)
*-10 for having only one hand open
*-2 for each herb recently foraged in the room (also adds +1 roundtime when finding an herb)

=== Non-affecting factors ===

*There is no penalty for foraging in a naturally dark room
*There is no penalty for foraging in a naturally foggy room
*There is no bonus for foraging in a naturally bright room
*There is no bonus from [[Presence (402)]]

== Messaging ==

The foraging resolution check cascades through a series of checks to determine success, so the order of the messages is consistent. The check will only progress until a step in the check fails, or the forage is successful, and then stop. Knowing this order can improve the understanding of climates and terrain that forage-able items can be found in, and extends to all forage-able items. The resulting message displays the line that is not successful, so knowing which order affirms that all preceding checks passed.

The order of the cascading check is as follows:

# Resolution roll to determine success / failure
# Plant noun which must be spelled correctly and be valid
# Region type (this needs a bit more research)
# Climate type
# Terrain type
# Time of day which can affect select forage items
# Type of Room, such as indoors or outdoors
# Specific room, for very rare items that are placed in only certain spots (e.g., witchwood twigs, moonflowers)
# Forage item availability which may be zero if someone else has been foraging the area

The resolution roll results can be:

{| {{prettytable|font-size:90%;}}
|-bgcolor="darkgrey"
! width="40%" | Check
! width="60%" | Message
|-
| Roll not high enough
| You forage around but find nothing of interest.
|-
| Roll indicates failure (negative roll)
| You begin to forage around when suddenly you feel a burning sensation in your hand.
|-
| Roll indicates failure (negative roll)
| As you forage around you suddenly feel a sharp pain in your left/right hand!
|-
| Plant does not exist, or the plant noun is misspelled (but the resolution roll was successful)
| As you carefully forage around you can find no hint of what you are looking for. You are not even positive where it may be found.
|-
| The region is not the right one for the forage attempt (but the resolution roll was successful)
| As you carefully forage around you can find no hint of what you are looking for. You are not even sure it could be found here.
|-
| The climate is not the correct one for the forage attempt (but the resolution roll and region pass the check)
| As you carefully forage around you find no trace of what you are looking for. You are not even sure it could be found in this type of climate.
|-
| The terrain is not the correct one for the forage attempt (but the resolution roll, plant, region and climate are good)
| As you carefully forage around you find no trace of what you are looking for. You wonder if it could even be found in this terrain.
|-
| The time of day isn't correct for the forage attempt (but the resolution roll, plant, region, climate and terrain are good)
| As you carefully forage around you can find no hint of what you are looking for right now, though you are fairly certain this is where it can be found.
|-
| The type of room (indoors vs outdoors) is not correct for the forage attempt (but all preceding checks are passed)
| As you carefully forage around you can find no trace of what you are looking for. You briefly wonder if it could even thrive in this place.
|-
| The item is a rare plant and it is not found in this very specific room
| As you carefully forage around you can find no trace of what you are looking for. You briefly wonder if it could even grow in this area.
|-
| This room has been foraged until completely depleted
| As you forage around, you notice that someone has been foraging here recently and you are unable to find anything useful.
|-
| Success
| You carefully forage around and manage to find (herb)!
|}

{{#section:Herb Quantity}}

== Resources ==
*[http://www.outdoorelanthia.com/maps/ Outdoor Elanthia maps]
*[http://gemstone.kthanks.com/forage.php Greminty's Visual Foraging Collaboration]
*[http://www.virilneus.com/roomdata/room.php Virilneus' Room Data]
*[http://www.olsonstudios.com/zanteal/magintair/archival/wh_projects/eflora_conv.html Willow Hall's Foraging Guide]
*[[Elanthian Flora Guide]]
*[[Foraging locations]]
*[[Script Narost]]
*[http://web.archive.org/web/20050205152453/ek.manatree.com/ufs/ Alisaire's UFS] via web.archive.org

[[Category:Area Mechanics]]
[[Category:Foraging]]

Revision as of 22:35, 19 October 2018

This article is about the act of foraging. For information about the Foraging spell, see Foraging (603).

Foraging enables a character to find various plants, such as herbs and flowers, in the natural environments of Elanthia. Certain plants only grow in certain environments, so in order to find a specific plant, one must ensure they are in the proper climate and terrain. Rangers can determine the climate and terrain of a location by using the SENSE verb, and anyone with at least 25 ranks in Survival can use FORAGE SENSE to detect every herb in the room. Other professions are hard pressed to determine the climate or terrain, if it isn't indicated within the room description, although there are maps of such information on various websites available to aid in foraging (see resources below).

Syntax

  • FORAGE {adjective} {noun}
  • FORAGE FOR {adjective} {noun} - "FOR" is optional.
  • FORAGE SENSE - detects available plants (see below)

The system is quite particular about the entry of the plant's name, and failing to send the proper syntax will still deplete one usage from the room temporarily. The adjective can be abbreviated, but the noun cannot. For example, if foraging for ephlox moss, the command can be typed FORAGE EPH MOSS, however, FORAGE EPHLOX MOS will not find the ephlox moss, even if successful. Prepositions such as 'of' must be omitted ('a handful of oats' is found via FORAGE HANDFUL OATS). Sometimes an herb may have multiple adjectives; the rule of thumb is if the first adjective is a color, distinguishing it from other differently colored plants, then both adjectives must be used, whereas if the first adjective is not a color, it cannot be used to find the plant of interest.

Foraging will not reveal a character from hiding. Roundtime from foraging can be reduced with Celerity (506).

Forage Sense

At 25 ranks of Survival the ability to FORAGE SENSE is unlocked, allowing the character to determine every herb that can be foraged in that room.

>forage sense
Glancing about, you notice the immediate area should support specimens of cactacae spine, calamia fruit, haphip root, sovyn clove, spearmint leaf, small flower, small rose, small daisy, angelica root, soft white mushroom, withered black mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, small violet, heath aster, golden buttercup, Imaera's Lace, fennel bulb, ginger root, lettuce, rose-marrow root, green tomato, striped tomato, red tomato, yellow tomato, orange tomato, motherwort, sprig of bleeding-heart, small carnation, purple crocus, pale yellow daffodil, stem of freesia flowers, large white gardenia, honeysuckle vine, iris blossom, sprig of jasmine, sprig of lavender, sprig of mournbloom, wild pansy blossom, small primrose, Elanthian snow rose, snapdragon stalk, sprig of holly, branch of kerria, orris root, small pumpkin, raspberries, small apple, white lily, tiger lily, blue whortleberry, witchwood twig, yew twig, luckbloom blossom, wavepetal blossom, sunburst blossom, and onion skin.
The surroundings look lush and verdant.

The last line of the FORAGE SENSE message indicates the number of remaining herbs:

Remaining Message
4-5 The surroundings look lush and verdant.
3 The surroundings look a bit browsed.
2 The surroundings look picked over.
1 The surroundings look scavenged.
0 As you glance around, it becomes apparent that someone has been foraging around here recently, and you will be unable to find anything useful.

Resolution

The following section and subsections are Player Research:

Foraging resolution is an open d100 roll. Each plant has a natural foraging difficulty. If the plant is available in the room and the open roll surpasses the foraging difficulty threshold, then the foraging attempt is successful and the plant will be placed in the forager's hand.

The availability of the various plants depends on an area's terrain and climate. As many areas do not possess certain climates or terrains, many forageable items cannot be found in a given area.

A specific room can only be foraged for five items at a time. When one successfully forages in a room, the "inventory" of the room decreases by one, and the room begins to regenerate its "inventory" at a randomized rate of approximately one per 5-10 minutes. This is not on a per-herb basis; this "inventory" is shared across every forageable item in the room. Certain auction-quality items are able to replenish the "inventory" of a room.

The foraging difficulty threshold is modified by many factors:

Profession

Profession Bonus
Ranger, Empath +30
Warrior +20
Cleric, Monk +15
Rogue, Paladin, Bard +10
Wizard, Sorcerer 0

Positive factors

Negative factors

  • Injuries to hands and eyes (rank 1 hand scars do not confer a penalty)
  • -10 for having only one hand open
  • -2 for each herb recently foraged in the room (also adds +1 roundtime when finding an herb)

Non-affecting factors

  • There is no penalty for foraging in a naturally dark room
  • There is no penalty for foraging in a naturally foggy room
  • There is no bonus for foraging in a naturally bright room
  • There is no bonus from Presence (402)

Messaging

The foraging resolution check cascades through a series of checks to determine success, so the order of the messages is consistent. The check will only progress until a step in the check fails, or the forage is successful, and then stop. Knowing this order can improve the understanding of climates and terrain that forage-able items can be found in, and extends to all forage-able items. The resulting message displays the line that is not successful, so knowing which order affirms that all preceding checks passed.

The order of the cascading check is as follows:

  1. Resolution roll to determine success / failure
  2. Plant noun which must be spelled correctly and be valid
  3. Region type (this needs a bit more research)
  4. Climate type
  5. Terrain type
  6. Time of day which can affect select forage items
  7. Type of Room, such as indoors or outdoors
  8. Specific room, for very rare items that are placed in only certain spots (e.g., witchwood twigs, moonflowers)
  9. Forage item availability which may be zero if someone else has been foraging the area

The resolution roll results can be:

Check Message
Roll not high enough You forage around but find nothing of interest.
Roll indicates failure (negative roll) You begin to forage around when suddenly you feel a burning sensation in your hand.
Roll indicates failure (negative roll) As you forage around you suddenly feel a sharp pain in your left/right hand!
Plant does not exist, or the plant noun is misspelled (but the resolution roll was successful) As you carefully forage around you can find no hint of what you are looking for. You are not even positive where it may be found.
The region is not the right one for the forage attempt (but the resolution roll was successful) As you carefully forage around you can find no hint of what you are looking for. You are not even sure it could be found here.
The climate is not the correct one for the forage attempt (but the resolution roll and region pass the check) As you carefully forage around you find no trace of what you are looking for. You are not even sure it could be found in this type of climate.
The terrain is not the correct one for the forage attempt (but the resolution roll, plant, region and climate are good) As you carefully forage around you find no trace of what you are looking for. You wonder if it could even be found in this terrain.
The time of day isn't correct for the forage attempt (but the resolution roll, plant, region, climate and terrain are good) As you carefully forage around you can find no hint of what you are looking for right now, though you are fairly certain this is where it can be found.
The type of room (indoors vs outdoors) is not correct for the forage attempt (but all preceding checks are passed) As you carefully forage around you can find no trace of what you are looking for. You briefly wonder if it could even thrive in this place.
The item is a rare plant and it is not found in this very specific room As you carefully forage around you can find no trace of what you are looking for. You briefly wonder if it could even grow in this area.
This room has been foraged until completely depleted As you forage around, you notice that someone has been foraging here recently and you are unable to find anything useful.
Success You carefully forage around and manage to find (herb)!

Herb names with a (*) after them CANNOT be foraged, and must be purchased.

  • Herb prices will vary based upon your race/INF stat/citizenship bonus. Prices listed are base values.


Freshly Foraged Quantity

This table shows the herb name, the quantity of the herb when foraged, and it's weight at the maximum quantity of 50.

Body Area Heals Herb Quantity Weight
Blood 10 HP some acantha leaf 10 less than 2 pounds.
Nerves Minor Wound some wolifrew lichen 4 less than 2 pounds.
Nerves Major Wound
Nerves Minor Scar some torban leaf 3 less than 2 pounds.
Nerves Major Scar some woth flower 2 less than 2 pounds.
Head & Neck Minor Wound
Head & Neck Major Wound some aloeas stem 2 less than 2 pounds.
Head & Neck Minor Scar some haphip root 4 about 2 pounds.
Head & Neck Major Scar
Torso & Eyes Minor Wound some basal moss 4 less than 2 pounds.
Torso & Eyes Major Wound some pothinir grass 2 less than 2 pounds.
Torso & Eyes Minor Scar
Torso & Eyes Major Scar
Torso & Eyes Missing Eye
Arms & Legs Minor Wound some ambrominas leaf 4 less than 2 pounds.
Arms & Legs Major Wound some ephlox moss 4 less than 2 pounds.
Arms & Legs Minor Scar some cactacae spine 4 less than 2 pounds.
Arms & Legs Major Scar some calamia fruit 2 less than 2 pounds.
Arms & Legs Missing Limb some sovyn clove 1 less than 2 pounds.


Mist Harbor

Herbalist, Salesroom - Room 16349

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP some spicy acantha leaf 10 less than 2 pounds. 200 20
Nerves Minor Wound some dry wolifrew lichen 4 less than 2 pounds. 100 25
Nerves Major Wound a crystalline bolmara elixir (*) 4 about 2 pounds. 100 25
Nerves Minor Scar some fresh torban leaf 4 less than 2 pounds. 200 50
Nerves Major Scar some fragrant woth flower 3 less than 2 pounds. 200 66.6
Head & Neck Minor Wound a crystalline rose-marrow elixir (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound some withered aloeas stem 2 less than 2 pounds. 250 125
Head & Neck Minor Scar some dirty haphip root 4 about 2 pounds. 200 50
Head & Neck Major Scar a crystalline brostheras elixir (*) 2 about 2 pounds. 500 250
Torso & Eyes Minor Wound a sticky ball of basal moss 7 less than 2 pounds. 350 50
Torso & Eyes Major Wound some bright green pothinir grass 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a crystalline talneo elixir (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar a crystalline wingstem elixir (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a crystalline bur-clover elixir (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound some sugary ambrominas leaf 4 less than 2 pounds. 100 25
Arms & Legs Major Wound a gooey ball of ephlox moss 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar some prickly cactacae spine 4 less than 2 pounds. 100 25
Arms & Legs Major Scar some ripe calamia fruit 2 about 2 pounds. 250 125
Arms & Legs Missing Limb a small sovyn clove 1 less than 2 pounds. 800 800


Wehnimer's Landing

Herbalist's, Dispensary - Room 325

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP some acantha leaf 10 less than 2 pounds. 200 20
Nerves Minor Wound some wolifrew lichen 4 less than 2 pounds. 100 25
Nerves Major Wound a bolmara potion (*) 4 about 2 pounds. 200 50
Nerves Minor Scar some torban leaf 3 less than 2 pounds. 150 50
Nerves Major Scar some woth flower 2 less than 2 pounds. 100 50
Head & Neck Minor Wound a rose-marrow potion (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound some aloeas stem 2 less than 2 pounds. 250 125
Head & Neck Minor Scar some haphip root 4 about 2 pounds. 200 50
Head & Neck Major Scar a brostheras potion (*) 2 about 2 pounds. 500 250
Torso & Eyes Minor Wound some basal moss 4 less than 2 pounds. 200 50
Torso & Eyes Major Wound some pothinir grass 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a talneo potion (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar a wingstem potion (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a bur-clover potion (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound some ambrominas leaf 4 less than 2 pounds. 100 25
Arms & Legs Major Wound some ephlox moss 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar some cactacae spine 4 less than 2 pounds. 100 25
Arms & Legs Major Scar some calamia fruit 2 about 2 pounds. 250 125
Arms & Legs Missing Limb some sovyn clove 1 less than 2 pounds. 800 800


Icemule

Leaftoe's Health and Bake Shop - Room 3363

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP an iceberry tart 10 less than 2 pounds. 200 20
Nerves Minor Wound Leaftoe's lichen tart 10 less than 2 pounds. 250 25
Nerves Major Wound a snowflake elixir (*) 4 less than 2 pounds. 200 50
Nerves Minor Scar a slice of Ma Leaftoe's Special 5 less than 2 pounds. 250 50
Nerves Major Scar a tiny flower-shaped tart 2 less than 2 pounds. 100 50
Head & Neck Minor Wound an elk horn potion (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound a tiny ram's bladder tart 2 less than 2 pounds. 250 125
Head & Neck Minor Scar a slice of sparrowhawk pie 5 less than 2 pounds. 250 50
Head & Neck Major Scar a tiny cup of polar bear fat soup (*) 2 less than 2 pounds. 500 250
Torso & Eyes Minor Wound a small egg and tundra grass tart 5 less than 2 pounds. 250 50
Torso & Eyes Major Wound a tiny musk ox tart 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a rock lizard potion (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar an earthworm potion (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a starfish potion (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound a Dabbings Family special tart 10 less than 2 pounds. 250 25
Arms & Legs Major Wound some frog's bone porridge 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar a gelatinous elk fat tart 10 less than 2 pounds. 250 25
Arms & Legs Major Scar a slice of pickled walrus blubber 2 about 2 pounds. 250 125
Arms & Legs Missing Limb a candied ptarmigan feather 1 less than 2 pounds. 800 800


Solhaven

Sargassa's, Front Room - Room 5722

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP some acantha leaf 10 less than 2 pounds. 200 20
Nerves Minor Wound some wolifrew lichen 4 less than 2 pounds. 100 25
Nerves Major Wound a bolmara potion (*) 4 about 2 pounds. 200 50
Nerves Minor Scar some torban leaf 3 less than 2 pounds. 150 50
Nerves Major Scar some woth flower 2 less than 2 pounds. 100 50
Head & Neck Minor Wound a rose-marrow potion (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound some aloeas stem 2 less than 2 pounds. 250 125
Head & Neck Minor Scar some haphip root 4 about 2 pounds. 200 50
Head & Neck Major Scar a brostheras potion (*) 2 about 2 pounds. 500 250
Torso & Eyes Minor Wound some basal moss 4 less than 2 pounds. 200 50
Torso & Eyes Major Wound some pothinir grass 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a talneo potion (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar a wingstem potion (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a bur-clover potion (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound some ambrominas leaf 4 less than 2 pounds. 100 25
Arms & Legs Major Wound some ephlox moss 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar some cactacae spine 4 less than 2 pounds. 100 25
Arms & Legs Major Scar some calamia fruit 2 about 2 pounds. 250 125
Arms & Legs Missing Limb some sovyn clove 1 less than 2 pounds. 800 800


Zul Logoth

Brother Barnstel's Herbals - Room 9505

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP a grey mushroom potion 7 less than 2 pounds. 250 35.7
Blood 30-60 HP a green mushroom potion 5 less than 2 pounds. 600 120
Nerves Minor Wound a thick foggy ale 3 less than 2 pounds. 300 100
Nerves Major Wound a glowing mold tea (*) 2 less than 2 pounds. 550 275
Nerves Minor Scar a dark frothing ale 2 less than 2 pounds. 700 350
Nerves Major Scar a stalagmite brew 2 less than 2 pounds. 900 450
Head & Neck Minor Wound a rusty red ale (*) 3 less than 2 pounds. 350 116.6
Head & Neck Major Wound a sticky lichen tea 2 less than 2 pounds. 550 275
Head & Neck Minor Scar a dull crimson ale 2 less than 2 pounds. 750 375
Head & Neck Major Scar a stone soot brew (*) 2 less than 2 pounds. 950 475
Torso & Eyes Minor Wound a chunky black ale 3 less than 2 pounds. 400 133.3
Torso & Eyes Major Wound a roasted ratweed tea 2 less than 2 pounds. 600 300
Torso & Eyes Minor Scar a brown weedroot ale (*) 2 less than 2 pounds. 800 400
Torso & Eyes Major Scar a dirty crevice brew (*) 2 less than 2 pounds. 1000 500
Torso & Eyes Missing Eye a dirty rat fur potion (*) 1 less than 2 pounds. 550 550
Arms & Legs Minor Wound a bubbling brown ale 3 less than 2 pounds. 300 100
Arms & Legs Major Wound a crushed cavegrass tea 2 less than 2 pounds. 500 250
Arms & Legs Minor Scar a spotted toadstool ale 2 less than 2 pounds. 650 325
Arms & Legs Major Scar a stalactite brew 2 less than 2 pounds. 850 425
Arms & Legs Missing Limb a grainy black potion 1 less than 2 pounds. 650 650


Cysaegir

Gaertira's Herbs - Room 4647

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP a tincture of acantha 10 less than 2 pounds. 200 20
Nerves Minor Wound a tincture of wolifrew 4 less than 2 pounds. 100 25
Nerves Major Wound a tincture of bolmara (*) 4 about 2 pounds. 200 50
Nerves Minor Scar a tincture of torban 3 less than 2 pounds. 150 50
Nerves Major Scar a tincture of woth 2 less than 2 pounds. 100 50
Head & Neck Minor Wound a tincture of rose-marrow (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound a tincture of aloeas 2 less than 2 pounds. 250 125
Head & Neck Minor Scar a tincture of haphip 4 about 2 pounds. 200 50
Head & Neck Major Scar a tincture of brostheras (*) 2 about 2 pounds. 500 250
Torso & Eyes Minor Wound a tincture of basal 4 less than 2 pounds. 200 50
Torso & Eyes Major Wound a tincture of pothinir 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a tincture of talneo (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar a tincture of wingstem (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a tincture of bur-clover (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound a tincture of ambrominas 4 less than 2 pounds. 100 25
Arms & Legs Major Wound a tincture of ephlox 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar a tincture of cactacae 4 less than 2 pounds. 100 25
Arms & Legs Major Scar a tincture of calamia 2 about 2 pounds. 250 125
Arms & Legs Missing Limb a tincture of sovyn 1 less than 2 pounds. 800 800


Ta'Illistim

Marroux and Haert, Chirurgeons - Room 19282

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP a tincture of acantha 20 less than 2 pounds. 600 30
Nerves Minor Wound a tincture of wolifrew 20 less than 2 pounds. 800 40
Nerves Major Wound a tincture of bolmara (*) 20 about 2 pounds. 3200 160
Nerves Minor Scar a tincture of torban 10 less than 2 pounds. 4300 430
Nerves Major Scar a tincture of woth 10 less than 2 pounds. 7400 740
Head & Neck Minor Wound a tincture of rose-marrow (*) 20 less than 2 pounds. 900 45
Head & Neck Major Wound a tincture of aloeas 20 less than 2 pounds. 3500 175
Head & Neck Minor Scar a tincture of haphip 10 about 2 pounds. 4500 450
Head & Neck Major Scar a tincture of brostheras (*) 10 about 2 pounds. 8800 880
Torso & Eyes Minor Wound a tincture of basal 20 less than 2 pounds. 1000 50
Torso & Eyes Major Wound a tincture of pothinir 10 less than 2 pounds. 1900 190
Torso & Eyes Minor Scar a tincture of talneo (*) 10 about 2 pounds. 4800 480
Torso & Eyes Major Scar a tincture of wingstem (*) 10 less than 2 pounds. 10500 1050
Torso & Eyes Missing Eye a tincture of bur-clover (*) 10 less than 2 pounds. 12000 1200
Arms & Legs Minor Wound a tincture of ambrominas 20 less than 2 pounds. 700 35
Arms & Legs Major Wound a tincture of ephlox 20 less than 2 pounds. 3000 150
Arms & Legs Minor Scar a tincture of cactacae 10 less than 2 pounds. 4000 400
Arms & Legs Major Scar a tincture of calamia 10 about 2 pounds. 6000 600
Arms & Legs Missing Limb a tincture of sovyn 10 less than 2 pounds. 14000 1400


Valina's Herbs and Tinctures - Room 640

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP some acantha leaf 10 less than 2 pounds. 200 20
Nerves Minor Wound some wolifrew lichen 4 less than 2 pounds. 100 25
Nerves Major Wound
Nerves Minor Scar some torban leaf 3 less than 2 pounds. 150 50
Nerves Major Scar some woth flower 2 less than 2 pounds. 100 50
Head & Neck Minor Wound
Head & Neck Major Wound some aloeas stem 2 less than 2 pounds. 250 125
Head & Neck Minor Scar some haphip root 4 about 2 pounds. 200 50
Head & Neck Major Scar
Torso & Eyes Minor Wound some basal moss 4 less than 2 pounds. 200 50
Torso & Eyes Major Wound some pothinir grass 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar
Torso & Eyes Major Scar
Torso & Eyes Missing Eye
Arms & Legs Minor Wound some ambrominas leaf 4 less than 2 pounds. 100 25
Arms & Legs Major Wound some ephlox moss 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar some cactacae spine 4 less than 2 pounds. 100 25
Arms & Legs Major Scar some calamia fruit 2 about 2 pounds. 250 125
Arms & Legs Missing Limb some sovyn clove 1 less than 2 pounds. 800 800


Sylvarraend

Sylvarraend Herbals - Room 13137

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP a tincture of acantha 10 less than 2 pounds. 750 75
Nerves Minor Wound a tincture of wolifrew 4 less than 2 pounds. 425 106.25
Nerves Major Wound a tincture of bolmara (*) 4 about 2 pounds. 750 187.5
Nerves Minor Scar a tincture of torban 3 less than 2 pounds. 200 66.6
Nerves Major Scar a tincture of woth 2 less than 2 pounds. 1400 700
Head & Neck Minor Wound a tincture of rose-marrow (*) 4 less than 2 pounds. 600 150
Head & Neck Major Wound a tincture of aloeas 2 less than 2 pounds. 925 462.5
Head & Neck Minor Scar a tincture of haphip 4 about 2 pounds. 750 187.5
Head & Neck Major Scar a tincture of brostheras (*) 2 about 2 pounds. 1725 862.5
Torso & Eyes Minor Wound a tincture of basal 4 less than 2 pounds. 750 187.5
Torso & Eyes Major Wound a tincture of pothinir 2 less than 2 pounds. 1400 700
Torso & Eyes Minor Scar a tincture of talneo (*) 4 about 2 pounds. 1400 350
Torso & Eyes Major Scar a tincture of wingstem (*) 2 less than 2 pounds. 1725 862.5
Torso & Eyes Missing Eye a tincture of bur-clover (*) 1 less than 2 pounds. 1400 1400
Arms & Legs Minor Wound a tincture of ambrominas 4 less than 2 pounds. 200 50
Arms & Legs Major Wound a tincture of ephlox 4 less than 2 pounds. 925 231.25
Arms & Legs Minor Scar a tincture of cactacae 4 less than 2 pounds. 425 106.25
Arms & Legs Major Scar a tincture of calamia 2 about 2 pounds. 925 462.5
Arms & Legs Missing Limb a tincture of sovyn 1 less than 2 pounds. 2700 2700


Ta'Vaalor

Ta'Vaalor, Triage Station - Room 10396

Body Area Heals Herb Quantity Weight Cost Cost per use
Blood 10 HP a tincture of acantha 10 less than 2 pounds. 200 20
Nerves Minor Wound a tincture of wolifrew 4 less than 2 pounds. 100 25
Nerves Major Wound a tincture of bolmara (*) 4 about 2 pounds. 200 50
Nerves Minor Scar a tincture of torban 3 less than 2 pounds. 150 50
Nerves Major Scar a tincture of woth 2 less than 2 pounds. 100 50
Head & Neck Minor Wound a tincture of rose-marrow (*) 4 less than 2 pounds. 150 37.5
Head & Neck Major Wound a tincture of aloeas 2 less than 2 pounds. 250 125
Head & Neck Minor Scar a tincture of haphip 4 about 2 pounds. 200 50
Head & Neck Major Scar a tincture of brostheras (*) 2 about 2 pounds. 500 250
Torso & Eyes Minor Wound a tincture of basal 4 less than 2 pounds. 200 50
Torso & Eyes Major Wound a tincture of pothinir 2 less than 2 pounds. 400 200
Torso & Eyes Minor Scar a tincture of talneo (*) 4 about 2 pounds. 400 100
Torso & Eyes Major Scar a tincture of wingstem (*) 2 less than 2 pounds. 500 250
Torso & Eyes Missing Eye a tincture of bur-clover (*) 1 less than 2 pounds. 400 400
Arms & Legs Minor Wound a tincture of ambrominas 4 less than 2 pounds. 100 25
Arms & Legs Major Wound a tincture of ephlox 4 less than 2 pounds. 250 62.5
Arms & Legs Minor Scar a tincture of cactacae 4 less than 2 pounds. 100 25
Arms & Legs Major Scar a tincture of calamia 2 about 2 pounds. 250 125
Arms & Legs Missing Limb a tincture of sovyn 1 less than 2 pounds. 800 800


Per Use Quick Reference Table

  • Ta'Illistim (M&H) prices will be reviewed by GM Valyrka, but will likely remain higher after they are brought in line with other per use herb prices as they have a higher quantity.
  • Sylvarraend prices also need to be reviewed, as they do not use the standard per use cost.
  • Zul Logoth prices also need to be reviewed, as they do not use the standard per use cost.
Herb Name Wehnimer's Landing Icemule Trace Solhaven Zul Logoth Cysaegir Ta'Illistim (M&H) Ta'Illistim (V) Sylvarraend Ta'Vaalor FWI
acantha leaf 20 20 20 35.7 20 30 20 75 20 20
wolifrew lichen 25 25 25 100 25 40 25 106.25 25 25
bolmara potion (*) 50 50 50 275 50 160 187.5 50 25
torban leaf 50 50 50 350 50 430 50 66.6 50 50
woth flower 50 50 50 450 50 740 50 700 50 66.6
rose-marrow potion (*) 37.5 37.5 37.5 116.6 37.5 45 150 37.5 37.5
aloeas stem 125 125 125 275 125 175 125 462.5 125 125
haphip root 50 50 50 375 50 450 50 187.5 50 50
brostheras potion (*) 250 250 250 475 250 880 862.5 250 250
basal moss 50 50 50 133.3 50 50 50 187.5 50 50
pothinir grass 200 200 200 300 200 190 200 700 200 200
talneo potion (*) 100 100 100 400 100 480 350 100 100
wingstem potion (*) 250 250 250 500 250 1050 862.5 250 250
bur-clover potion (*) 400 400 400 550 400 1200 1400 400 400
ambrominas leaf 25 25 25 100 25 35 25 50 25 25
ephlox moss 62.5 62.5 62.5 250 62.5 150 62.5 231.25 62.5 62.5
cactacae spine 25 25 25 325 25 400 25 106.25 25 25
calamia fruit 125 125 125 425 125 600 125 462.5 125 125
sovyn clove 800 800 800 650 800 1400 800 2700 800 800

Price Comparison Quick Reference Table

  • Ta'Illistim (M&H) prices will be reviewed by GM Valyrka, but will likely remain higher after they are brought in line with other per use herb prices as they have a higher quantity.
  • Sylvarraend prices also need to be reviewed, as they do not use the standard per use cost.
  • Zul Logoth prices also need to be reviewed, as they do not use the standard per use cost.
Herb Name Wehnimer's Landing Icemule Trace Solhaven Zul Logoth Cysaegir Ta'Illistim (M&H) Ta'Illistim (V) Sylvarraend Ta'Vaalor FWI
acantha leaf 200 200 200 250 200 600 200 750 200 200
wolifrew lichen 100 250 100 300 100 800 100 425 100 100
bolmara potion (*) 200 200 200 550 200 3200 750 200 100
torban leaf 150 250 150 700 150 4300 150 200 150 200
woth flower 100 100 100 900 100 7400 100 1400 100 200
rose-marrow potion (*) 150 150 150 350 150 900 600 150 150
aloeas stem 250 250 250 550 250 3500 250 925 250 250
haphip root 200 250 200 750 200 4500 200 750 200 200
brostheras potion (*) 500 500 500 900 500 8800 1725 500 500
basal moss 200 250 200 400 200 1000 200 750 200 350
pothinir grass 400 400 400 600 400 1900 400 1400 400 400
talneo potion (*) 400 400 400 800 400 4800 1400 400 400
wingstem potion (*) 500 500 500 1000 500 10500 1725 500 500
bur-clover potion (*) 400 400 400 550 400 12000 1400 400 400
ambrominas leaf 100 250 100 300 100 700 100 200 100 100
ephlox moss 250 250 250 500 250 3000 250 925 250 250
cactacae spine 100 250 100 650 100 4000 100 425 100 100
calamia fruit 250 250 250 850 250 6000 250 925 250 250
sovyn clove 800 800 800 650 800 14000 800 2700 800 800

Resources

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Pages in category "Foraging"

The following 3 pages are in this category, out of 3 total.