Category:Foraging: Difference between revisions

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(profession and 603 bonus)
(added links, etc)
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*Each herb already foraged adds 2 to the required roll and 1s to the RT
*Each herb already foraged adds 2 to the required roll and 1s to the RT
*The RT for finding a herb in an unforaged room is 5s
*The RT for finding a herb in an unforaged room is 5s
*Using the Light spell reduces the required roll by 1
*Using the [[Light (205)|Light]] spell reduces the required roll by 1
*The survival effect is (skill/10)
*The survival effect is (skill/10)
*There is no penalty for foraging in a naturally dark room
*There is no penalty for foraging in a naturally dark room
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*There is no bonus for foraging in a naturally bright room
*There is no bonus for foraging in a naturally bright room
*There is no penalty for foraging with level 1 limb scars
*There is no penalty for foraging with level 1 limb scars
*There is no bonus from 402
*There is no bonus from [[Presence (402)|402]]
*Kneeling gives a bonus of 10
*Kneeling gives a bonus of 10
*Having only one hand free gives a penalty of 10
*Having only one hand free gives a penalty of 10
*stance and encumberance have no effect
*Stance and encumbrance have no effect
*Profession bonus: 30, Ranger; 20, warrior; 15, cleric; 10, rogue, paladin; 0, wizard, sorcerer
*Profession bonus: 30, Ranger; 20, warrior; 15, cleric; 10, rogue, paladin; 0, wizard, sorcerer
*Basic 603 gives a bonus of 10
*Basic 603 gives a bonus of 10
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=== Suspected effects ===
=== Suspected effects ===
*Perception is treated the same as survival (skill/10)
*Perception is treated the same as survival (skill/10)
*profession bonus: 30, empath; 10, bard
*Profession bonus: 30, empath; 10, bard


== External Links ==
== External Links ==

Revision as of 16:35, 24 February 2012

The Foraging system enables a character to find various plants, such as herbs and flowers, in the natural environments of Elanthia. Certain plants only grow in certain environments, so in order to find a specific plant, one must ensure they are in the proper climate and terrain. Rangers can determine the climate and terrain of a location by using the SENSE verb. Other professions are hard pressed to determine the climate or terrain, if it isn't indicated within the room description, although there are maps of such information on various websites.[1][2][3]There are also many guides[4][5]and scripts[6]available to aid in foraging.

Skill in foraging is determined by ranks in Survival, Perception, character profession, and level. Kneeling, having both hands available, wounds, scars, and using the spell, Foraging (603) also increases the chances of successfully foraging. Some plants are harder to find than others and will therefore require a higher roll to find.

Foraging is performed by using the FORAGE verb.

Known effects

  • Each herb already foraged adds 2 to the required roll and 1s to the RT
  • The RT for finding a herb in an unforaged room is 5s
  • Using the Light spell reduces the required roll by 1
  • The survival effect is (skill/10)
  • There is no penalty for foraging in a naturally dark room
  • There is no penalty for foraging in a naturally foggy room
  • There is no bonus for foraging in a naturally bright room
  • There is no penalty for foraging with level 1 limb scars
  • There is no bonus from 402
  • Kneeling gives a bonus of 10
  • Having only one hand free gives a penalty of 10
  • Stance and encumbrance have no effect
  • Profession bonus: 30, Ranger; 20, warrior; 15, cleric; 10, rogue, paladin; 0, wizard, sorcerer
  • Basic 603 gives a bonus of 10

Suspected effects

  • Perception is treated the same as survival (skill/10)
  • Profession bonus: 30, empath; 10, bard

External Links

Subcategories

This category has the following 28 subcategories, out of 28 total.

F

G

H

P

R

T

Pages in category "Foraging"

The following 3 pages are in this category, out of 3 total.