Forest gnome: Difference between revisions

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(→‎Forest Gnome Statistics: Linked to separate article for growth rates.)
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== Forest Gnome Statistics ==
== Forest Gnome Statistics ==
{{Race stats
{{Race stats
|str = -10|con = 10|dex = 5|agi = 10|dis = 5|aur = 0|log = 5|int = 0|wis = 5|inf = -5
|str = -10|con = +10|dex = +5|agi = +10|dis = +5|aur = 0|log = +5|int = 0|wis = +5|inf = -5}}

|Bstr = 22|Bcon = 22|Bdex = 27|Bagi = 23|Bdis = 17|Baur = 25|Blog = 10|Bint = 15|Bwis = 20|Binf = 30
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Forest Gnome]].
|Cstr = 17|Ccon = 22|Cdex = 12|Cagi = 18|Cdis = 27|Caur = 15|Clog = 25|Cint = 25|Cwis = 30|Cinf = 20
|Estr = 7|Econ = 22|Edex = 17|Eagi = 18|Edis = 27|Eaur = 20|Elog = 25|Eint = 20|Ewis = 30|Einf = 25
|Mstr = 22|Mcon = 27|Mdex = 22|Magi = 33|Mdis = 27|Maur = 15|Mlog = 20|Mint = 20|Mwis = 15|Minf = 10
|Pstr = 22|Pcon = 22|Pdex = 27|Pagi = 23|Pdis = 17|Paur = 25|Plog = 10|Pint = 15|Pwis = 20|Pinf = 30
|RAstr = 22|RAcon = 22|RAdex = 32|RAagi = 23|RAdis = 22|RAaur = 15|RAlog = 15|RAint = 25|RAwis = 25|RAinf = 10
|ROstr = 22|ROcon = 22|ROdex = 27|ROagi = 33|ROdis = 22|ROaur = 15|ROlog = 20|ROint = 25|ROwis = 10|ROinf = 15
|Sstr = 7|Scon = 17|Sdex = 22|Sagi = 18|Sdis = 27|Saur = 30|Slog = 25|Sint = 20|Swis = 25|Sinf = 20
|WAstr = 27|WAcon = 27|WAdex = 27|WAagi = 28|WAdis = 22|WAaur = 15|WAlog = 10|WAint = 20|WAwis = 15|WAinf = 20
|WIstr = 7|WIcon = 17|WIdex = 27|WIagi = 18|WIdis = 22|WIaur = 30|WIlog = 25|WIint = 25|WIwis = 20|WIinf = 20
}}
<blockquote>''Note: To edit the layout of the tables in this section, go to [[Template:Race stats]]''</blockquote>


== Other Characteristics ==
== Other Characteristics ==

Revision as of 15:13, 31 July 2015

Forest gnome
Decay Timer 16 minutes
Spirit Regeneration 2 per 5 min, ×2 on node
Height 3.5' to 4', 4.25' max
Weight 50 to 140 lbs.
Languages Common, Gnomish

Forest gnomes live deep within Elanthia's forests. They live in bloodline compounds protected from predators and prying eyes by ingenious systems of camouflage, sometimes including thickets, rivers and streams, deadfall and other traps, and even poisonous foliage.

Forest gnomes are classic hunter-gatherers, and they know the forest around their compound as well as you know your local food store. Forest gnomes rely on a vast array of techniques to compensate for their size disadvantages, including: landscaping the forest around their compounds to create killing grounds (by, for example, forcing a running deer along a particular path that ends in a deadfall, or by burning off underbrush to create kill zones for gnomish archers).

Nevertheless, due to their need to hone martial skills for hunting and self-defense, their need to hike long distances through wild terrain, and their need to haul trees and large stones, the forest gnomes have developed greater strength of body than their urban cousins. Perhaps due to a more leisurely pace of life, but more likely as a result of their love of poetry and rumination, forest gnomes have developed greater wisdom than the average burghal gnome can boast. And because of the need to work together in groups (to coordinate hunting, work, and travel) the forest gnomes are more disciplined than the burghals.

Forest Gnome Statistics

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
-10 +10 +5 +10 +5 0 +5 0 +5 -5

For statistic growth rates by profession, see List of statistic growth rates#Forest Gnome.

Other Characteristics

Spirit On Node 2 per 5 min Decay Timer 16 min
Max Health 100 Base Regeneration ?
Weight Factor 0.45 Encumbrance Factor 0.60
Maneuver Bonus Excellent

Forest gnomes receive a large bonus to hiding in the forest and a bonus to crossbow cocking time. Both varieties of gnomes are skilled ventriloquists and imitators -- they are perfect at using IMITATE, have a bonus to throwing their voice, can speak anonymously from hiding, and receive a bonus to using the Divert combat maneuver.

Race-specific verbs

TINKER
TINKER You ponder on the philosophical aspects of your environment and consider the potential ecological consequences of your surroundings.
TINKER <person> Noticing a tiny, stray twig on (target's) leg, you reach over and remove it, flicking it into the distance.
TINKER <item> You tinker with your (item), analyzing its structure.
TINKER <foraged item>
Empty Hand
Tracing the (item's) form with your fingertip, you study it scrupulously hoping to deduce pertinent information regarding its origin.
TINKER <foraged item>
Held
You meticulously inspect the (item) in an attempt to discern and understand its ecological intricacies.
SALUTE
SALUTE Snapping your heels together, you stiffen your upper body, left arm pressed tight against your side, and salute.
SALUTE <self> You wave your hands back and forth, one over the other, in a definitive negative motion.
SALUTE <person> Snapping your heels together, you stiffen your upper body, left arm pressed tight against your side, and salute <person>.
OBSERVE
OBSERVE
Outside
Crouching low to the ground, you scan your immediate surroundings with a keen eye and a skilled hand. Once convinced there are no environmental traps, you slap your hand against your thigh decisively.
OBSERVE
Inside
With a keen eye, you scan your surroundings and are fairly convinced that there are no environmental traps nearby.
OBSERVE <creature> You spend some time observing (target), familiarizing yourself with his/her/its unique behavior and qualities.
OBSERVE <object> You pause for a moment and observe (target).
OBSERVE <self> You mouth a few words silently while trying to imitate speech patterns.
OBSERVE <person> You observe (target) carefully, scrutinizing his/her facial movements while he/she speaks.
WINK
WINK With your mouth agape, you execute a slow, exaggerated wink at (target) and then roll your eyes dramatically.
WINK <self> You squeeze your eyes shut and shake your head in disbelief.
WINK <person> With your mouth agape, you execute a slow, exaggerated wink at (target) and then roll your eyes dramatically.
FIDGET
FIDGET You rub your hands together briskly as you scrutinize your surroundings.
FIDGET <creature> You glance at (creature) and fidget nervously.
FIDGET <object> You fiddle with (target), clearly distracted from your surroundings.
FIDGET <self>
Inside
You fidget nervously as you glance around the area, clearly uncomfortable with the lack of vegetation.
FIDGET <self>
Outside
You fiddle with your <random worn item> as you glance nervously around the area.
FIDGET <person> You glance at (target) while you fiddle nervously with your <random worn item>.

Resources

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Forest Gnomes - edit
Bloodlines:
Famous Forest Gnomes:
Races - edit