Frenzied monk: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 27
| picture =
| level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Monk<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Monk
| type = Biped<!-- Creature body type -->
| attacks = Magic
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Lunule Weald]]
| undead = Yes
| otherclass2 =
| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| bolt =
| PAA =
{{creature ability|[[Major Cold (907)]]|+193 [[Attack strength|AS]]}}
| warding =
| PA2 =
| PAB =
{{creature ability|[[Cold Snap (512)]]|+159 [[Casting strength|CS]]}}
| ability =
| PA3 =
| PAC =
{{creature ability|[[Bravery (211)]]}}
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = ?
| WD1 = Cold Snap (512)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = ?
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Bravery (211)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+210 [[Defensive strength|DS]]}}
| Bolt = 210
{{creature ability|[[Bard Base]] |+96 to +107 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+105 [[Target defense|TD]]}}
| BarTD = 96 - 107
{{creature ability|[[Sorcerer Base]] |+120 [[Target defense|TD]]}}
| CleTD = 114
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+114 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 105
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 120
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+115 to +126 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]]| +115 [[Target defense|TD]]}}
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 115
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Prayer of Protection (303)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Prismatic Guard (905)]]}}
| DSP2 = Prismatic Guard (905)
{{creature ability|[[Spirit Shield (202)]]}}
| DSP3 = Spirit Shield (202)
| DSP4 = Spirit Warding I (101)
{{creature ability|[[Thurfel's Ward (503)]]}}
| DSP5 = Thurfel's Ward (503)
{{creature ability|[[Prayer of Protection (303)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other =
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:01, 26 November 2019

Frenzied monk
Level 27
Family Monk family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found Lunule Weald
BCS Yes
HP
Speed
Attack Attributes
Bolt Spells
Major Cold (907) ? AS
Warding Spells
Cold Snap (512) ? CS
Misc. Offensive Spells
Bravery (211)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 210
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 96 - 107
Cleric Base 114
Empath Base
Paladin Base
Ranger Base 105
Sorcerer Base 120
Wizard Base
Minor Elemental 115 - 126
Major Elemental
Minor Spiritual 115
Major Spiritual
Minor Mental
Defensive Spells
Prayer of Protection (303)
Prismatic Guard (905)
Spirit Shield (202)
Spirit Warding I (101)
Thurfel's Ward (503)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other

Frenzied monks are found in the Lunule Weald, to the southeast of Ta'Vaalor. The crescent moon symbol stitched on the monk's clothing is the symbol of Zelia.

A muddy black cowl obscures the monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered black rags cloak his form, while the only marking visible on his ragged clothing is that of a haphazardly stitched crescent moon symbol.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The frenzied monk has the ability to recover from being stunned. An example of this is below:

A frenzied monk's eyes flash with a baleful green light as he shakes off the stun!

The frenzied monk has the ability to stop an offensive spell being cast at it by a member of the Council of Light. An example of this is below:

You gesture at a frenzied monk.
As you begin to cast at the frenzied monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Cast Roundtime 3 Seconds

References

Near-level creatures - edit
Level 25 Level 26 Level 27 Level 28 Level 29
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