Frenzy (216): Difference between revisions

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'''Frenzy''' forces the target into an offensive stance and prevents them from changing back.


== Lore Benefits ==
Training in [[Spiritual Lore, Summoning]] increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank, and has a maximum of +19 at 190 lore ranks.


== External Links ==
== External Links ==

Revision as of 12:19, 19 April 2008

Frenzy (216)
Mnemonic [FRENZY]
Duration 2 * warding failure sec
Attack Magic  
Subtype Warding 
Target(s) {{{target}}} 
Interval {{{interval}}} 
Damage Type {{{dtype}}} 
State(s) Inflicted {{{status}}} 
Critical Type {{{ctype}}} 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Frenzy forces the target into an offensive stance and prevents them from changing back.


Lore Benefits

Training in Spiritual Lore, Summoning increases the penalty to a target's defense when attempting to ward this spell at a rate of +1 at 1 lore rank, and has a maximum of +19 at 190 lore ranks.

External Links