Gambling kit

The official GemStone IV encyclopedia.
Revision as of 03:51, 9 December 2019 by FIRENSIA (talk | contribs) (Added inspect/analyze for "partly unlocked" and "not unlocked" gambling kits. Hope this will help people attempting to determine what type of kit they have, as I purchased a kit that "did nothing" (but thought it should, based on the old gswiki article))
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Gambling kits originated with the merchant Gostahl who owned the Albatross gambling boat. Many different types of gambling kits were released on the Albatross and through Droughtman's Maze, some with games, some without, all of which held a quantity of silvers, some weightlessly, similar to the effect of the spell Relieve Burden. This feature can be extremely beneficial in the Rift, where there is a limit to how many silvers one can carry out in his/her pockets.

Although some basic (unlocked) gambling kits hold 5,000 to 10,000 silvers, basic (locked) gambling kits have no games and hold no silvers. LOOKing in a kit will tell how many silvers are inside. TOSSing the kit will put silvers into the kit from a character's pockets, GATHERing the kit will put the silvers back into a character's pocket.

Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.

Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with self-knowledge of various spells. Some of the games that might be installed on a gambling kit include Roulette and Adventure Wheel. Gambling kits (unlocked only?) also unfold into a table that can be placed on the ground.

Fully Unlocked with Special Features

Note: The following information was derived from the case won at Droughtman's Maze 2013.

ANALYZE will tell any alteration restrictions, how many coins the item can hold, the description of the item when placed on the ground, and other standard information.

>analyze my case
You analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The quartz stone case is fully unlocked with special features.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.

The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened.

Players using StormFront can easily find the verb traps by clicking on the item link and looking at the "case" sub menu. These verbs are: CLOSE, PULL, PUSH, TOSS, GATHER, LATCH, UNLATCH, SPIN, TURN.

Kits can also be PLACEd on the ground, after which they turn into a completely different item. In this example, the case turns into a sideboard.

>place my case
You adjust your case, preparing it to become a sideboard.

You extend a set of narrow legs from under the quartz stone sideboard and carefully place your sideboard on the floor, setting it up as a table.

>tap sideboard
You tap a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

>inspect sideboard
You carefully inspect a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.

You estimate that a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size.  It also appears that a fairly small amount can be stored on the sideboard.

You remember that you registered this item a few months ago.

It looks like this item has been mainly crafted out of stone.

>get case
Get what?

>get sideboard
You adjust the sideboard, preparing it to become a case.

You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.

>inspect my case
You carefully inspect your quartz stone case.

You estimate that a bejeweled quartz stone case embossed with a coiled maze roa'ter can store a medium amount with enough space for any number of items of small size.

You determine that you could wear the case, slinging it across your shoulders and back.  The case appears to serve some purpose.

You remember that you registered this item a few months ago.

It looks like this item has been mainly crafted out of stone.

Unlocked But Not Fully Unlocked

>analyze my case
You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case is unlocked, but not fully unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

You can tell that the case is as light as it can get and that its pockets could not possibly get any deeper.

>inspect my case
You carefully inspect your red oak case.

You estimate that an etched red oak case with a silver latch can store a medium amount with enough space for any number of items of small size.

You determine that you could wear the case, slinging it across your shoulders and back. The case appears to serve some purpose.

It looks like this item has been mainly crafted out of wood. 

Not Unlocked

Note: This information is for an etched red oak case with a silver latch, of unknown origin. No other verbs work with this Locked case except CLOSE and OPEN. It cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.

>analyze my case
You analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The red oak case isn't unlocked.

This item must stay a case or kit of some sort.  When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot.  The table (on top) cannot be deepened.

Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.

>inspect my case
You carefully inspect your red oak case.

You estimate that an etched red oak case with a silver latch can store a medium amount with enough space for any number of items of small size.

You determine that you could not wear the case.

It looks like this item has been mainly crafted out of wood.

>close my case
You close the red oak case, securing the contents.

>open my case
You open the red oak case, being careful not to spill the contents.