Gem of Fate: Difference between revisions

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At this time, no players may leave the room. Any who do are considered "out" and must stay out of the room until the game is complete. Those ruled out for this reason do not receive any prize.
At this time, no players may leave the room. Any who do are considered "out" and must stay out of the room until the game is complete. Those ruled out for this reason do not receive any prize.


In due coarse, the storm cloud will form and shoot a single bolt of lightning at the gem, which is then deflected to a random unfortunate player. This player is now considered "out" and must stay out of the room until the game is complete, taking the gem used in that round with them as a consolation prize.
In due course, the storm cloud will form and shoot a single bolt of lightning at the gem, which is then deflected to a random unfortunate player. This player is now considered "out" and must stay out of the room until the game is complete, taking the gem used in that round with them as a consolation prize.


Gameplay continues in with subsequent rounds until there is only one player left who is not "out". This person is the winner and gets to keep the sack and any remaining gems inside.
Gameplay continues in with subsequent rounds until there is only one player left who is not "out". This person is the winner and gets to keep the sack and any remaining gems inside.

Revision as of 23:57, 27 September 2014

Gem of Fate is yet another game created by bored residents of River's Rest that virtually guarantees the majority of the players end up either dead or severely maimed. While Gem of Fate generally doesn't rack up quite the body count of Dodge the Void, if you see a group of adventurers with missing limbs and holes in their chest dragging a couple corpses into the commons, it's a safe bet they were playing this game.

Gem of Fate has also gained a bit more fame then some of the other games in the Rest, games of it even being sponsored by Beacon Hall Archives, the town's CHE.

Gameplay

Playing Gem of Fate is quite simple, as with most games in the Rest. All you need is a sack full of (preferably expensive) gems and someone capable of casting Call Lightning (125) to lead the game.

Once there are a suitable number of players (the more you have, the longer the game), the game leader selects a gem from the bag and places it on the ground. After ensuring that none of the players are in his, or her, group and that all the various "pets" folk tend to wander around with have been ushered out of the area (familiars, companions, floating eyes, etc), the leader then casts Call Lightning at the gem and exits the room (usually only to the next room over).

At this time, no players may leave the room. Any who do are considered "out" and must stay out of the room until the game is complete. Those ruled out for this reason do not receive any prize.

In due course, the storm cloud will form and shoot a single bolt of lightning at the gem, which is then deflected to a random unfortunate player. This player is now considered "out" and must stay out of the room until the game is complete, taking the gem used in that round with them as a consolation prize.

Gameplay continues in with subsequent rounds until there is only one player left who is not "out". This person is the winner and gets to keep the sack and any remaining gems inside.

Those who are not playing or whom are out may be kept informed of how the game is progressing via the amunet.

OOC Warnings

If leading a game of Gem of Fate, make certain all participants understand that they may die and/or be maimed during the course of game play or you may be in violation of TOS.

If participating in a game of Gem of Fate, you are in violation of the TOS if you receive the aid of either an empath or a cleric for wounds resulting from playing the game or death resulting from playing the game. You MUST use an NPC, scrolls, herbs, etc. to avoid violating the TOS.