Difference between revisions of "Ghost wolf"

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(Ranger TD updated)
(Natural armor ASG 1, log2 creature description, updated attack|defense to attributes2, TDs, treasure (none))
 
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 16
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| picture = Ghost_Wolf_Colored.jpg
| type = Quadruped
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| level = 16 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = wolf
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| family = Canine <!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Bites and Claws.
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| type = Quadruped <!-- Creature body type -->
| area = [[Icemule Environs]]<br>[[Plains of Bone]]<br>[[Danjirland]]<br>
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = Yes
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| area = Icemule Environs
| bcs = <Not Known>
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| area2 = Plains of Bone
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| area3 = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| bcs = <Not Known> <!-- All new creatures are BCS -->
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| hitpoints = 150
 +
| roundtime = ?<!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =  
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[Natural_weapons|Bite]]|+143 [[AS]]}}
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| PAA = 143
  {{creature ability|[[Natural_weapons|Claw]]|+143 [[AS]]}}
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| PA2 = Claw
| nobolt =
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| PAB = 143
| nowarding =
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| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
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| BTA =
| noability =
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| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
 +
| WDA =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+101 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 101  
  {{creature ability|[[Bolt]] |+84 [[Defensive strength|DS]]}}
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| Ranged = ?
  {{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}
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| Bolt = 84
  {{creature ability|[[Ranger Base]] |+48 [[Target defense|TD]]}}
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| UDF = ?
  {{creature ability|[[Sorcerer Base]] |+48 [[Target defense|TD]]}}
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| BarTD = 48
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD = 48
  {{creature ability|[[Cleric Base]] |+48 [[Target defense|TD]]}}
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| EmpTD = 48
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD = 48
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD = 48
  {{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}}
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| SorTD = 48
  {{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}
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| WizTD = 48
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD = 48
  {{creature ability|[[Minor Spiritual]] |+48 [[Target defense|TD]]}}
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| MnETD = 48
  {{creature ability|[[Armor]] |None }}
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| MjSTD = 48
  {{creature ability|[[CvA]] |+25 }}
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| MnSTD = 48
| noability =  
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| MnMTD = 48
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| DSP1 =  <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
 +
 
{{Creature treasure
 
{{Creature treasure
  | type = none
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  | coins = no
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| magic items = no
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| gems = no
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| boxes = no
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| other = ?
 
  | skin = none
 
  | skin = none
 
  | nobox =
 
  | nobox =
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{{Creature end}}
 
{{Creature end}}
  
A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands.  The ghost wolf uses its snapping jaws and rending claws to best advantage.  As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
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<pre{{log2|margin-right=26em}}>A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands.  The ghost wolf uses its snapping jaws and rending claws to best advantage.  As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.</pre>
  
 
==Hunting strategies==
 
==Hunting strategies==
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== References ==
 
== References ==
* http://www.play.net/gs4/info/bestiary/
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* [https://en.wikipedia.org/wiki/Wolf Wolf on Wikipedia]
  
 
{{Nearlevel
 
{{Nearlevel
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|levelp2 = 18
 
|levelp2 = 18
 
}}
 
}}
 
[[Category:Icemule Environs creatures]]
 
[[Category:Plains of Bone creatures]]
 
[[Category:Danjirland creatures]]
 

Latest revision as of 10:21, 28 April 2021

Ghost wolf
Ghost Wolf Colored.jpg
Level 16
Family Canine family creatures
Body Type Quadruped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
Plains of Bone
Danjirland
BCS <Not Known>
HP 150
Speed  ?
Attack Attributes
Physical Attacks
Bite 143 AS
Claw 143 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 101
Ranged  ?
Bolt 84
Unarmed Defense Factor
UDF  ?
Target Defense (TD)
Bard Base 48
Cleric Base 48
Empath Base 48
Paladin Base 48
Ranger Base 48
Sorcerer Base 48
Wizard Base 48
Minor Elemental 48
Major Elemental 48
Minor Spiritual 48
Major Spiritual 48
Minor Mental 48
Other Unique Abilities
?
Treasure Attributes
Skin none
Other  ?
A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands.  The ghost wolf uses its snapping jaws and rending claws to best advantage.  As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ghost wolves were removed from The Citadel in River's Rest on 09/09/08 (See: River's Rest hunting expansion (saved post)). They can no longer be found in River's Rest.

It should be noted that the area of the Icemule Environs that the ghost wolves inhabit is directly adjacent to the kobold / rabid squirrel / rolton area and they do sometimes wander over there. When this happens there are often deaths, due to the vast skill differential with hunters in that area.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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