Ghoul master: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 16
| picture =
| level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Master<!-- Add creature to family page list, which will be linked on preview/save -->
| family = master
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Pounds.
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Plains of Bone]]<br>[[The Graveyard]]<br>
| otherclass2 = Corporeal
| undead = Yes
| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Plains of Bone
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 145
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 137
{{Creature ability|Bite|+137 [[Attack Strength|AS]]}}
| PA2 = Claw
{{Creature ability|Claw|+147 [[Attack Strength|AS]]}}
| PAB = 147
{{Creature ability|Pound|+137 [[Attack Strength|AS]]}}
| PA3 = Pound (attack)
| nobolt =
| nomaneuver =
| PAC = 137
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 14<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+38 [[Defensive strength|DS]]}}
| Bolt = 38
{{creature ability|[[UCS|Unarmed]] |+118/+211 [[UDF]]}}
| UDF = 211
{{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}
| BarTD = 48
{{creature ability|[[Ranger Base]] |+48 [[Target defense|TD]]}}
| CleTD = 48
{{creature ability|[[Sorcerer Base]] |+48 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 48
{{creature ability|[[Cleric Base]] |+48 [[Target defense|TD]]}}
| RanTD = 48
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 48
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}}
| MjETD = 48
{{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}
| MnETD = 48
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+48 [[Target defense|TD]]}}
| MnSTD = 48
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 48
{{creature ability|[[Minor Mental]] |+48 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Armor]] |Double Chain}}
| DSP2 =
{{creature ability|[[CvA]] |+0}}
| DSP3 =
{{creature ability|[[Hitpoint|Hitpoints]] |145 |<N/A> [[Health]]}}
| DSP4 =

| noability =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other =
| skin = a ghoul finger
| skin = a ghoul finger
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.


The ghoul master is large in size and about seven feet high in its current state.
The ghoul master is large in size and about seven feet high in its current state.
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{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
<pre{{log2|margin-right=350px}}>
{{addmetext}}
A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears!

The master growls vilely!
A ghoul master mutters a chant!

A ghoul master gestures at you!
CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109
Warded off!
</pre>
==Behind the Scenes==
In the [[ICE age|I.C.E. Age]] these were called "ghoul kings", and were also found in [[Darkstone Castle#Behind the Scenes|Castle Claedesbrim]]. Those in [[The Graveyard]] use [[gorcrow|gorcrows]] as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of [[undead]] rather than the natural progression of Ghoul Rot as the [[lesser ghoul]] ages, which gradually become [[greater ghoul|greater ghouls]] over the years. They did not exist in [[Rolemaster]]. The later extension of the burial mound introduced a "saucer-shaped depression" which may refer to the "slight bowl-like depression" from [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx The Mound], which appears to be [[Jaron Galarn|the basis]] of [[Shadow Valley]], providing a second underworld passage which was not part of [[Purgatory#Archaeology|the design]] of [[The Graveyard]]. The skull would be an allusion to the [[Spectral miner#Behind the Scenes|headless]] woman [[moaning spirit#Behind the Scenes|sentry]], and the unknown warrior marker to the reanimated headless [[Jaron Galarn#Behind the Scenes|conquistador]] whose story was once unknown.

This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding [[Gosaena]] had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to [[The Temple of Darkness Poem]], where the [[ICE age|I.C.E. Age]] form of [[Amasalen]] (originally a [[Purgatory#Shadow World|servant]] only of the [[Muylari#Behind the Scenes|serpent god]] [[Luukos]]) is represented bizarrely as a grim reaper. This is interesting because [[Kestrel Etrevion]] or [[Orhan marble|his sons]] were [[Bellacorn|implicitly]] his servants, and Amasalen was later changed to include [[Uthex Kathiasas|ascension]]. The ruined carvings of the [[Uthex Kathiasas|dark gods]], the descent of an ancient passageway, and sacrifices to the altar of a [[Bandur Etrevion#Behind the Scenes|forgotten deity]] are better interpreted through Lovecraft and [[The Broken Lands]]. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven [[Eidolon#Behind the Scenes|"eidola"]] of dark gods. It was a very old opening that the [[Moaning spirit#Behind the Scenes|denizens]] of the underworld had forgotten existed, so symbolically it is a [[Purgatory#Archaeology|forbidden]] [[Death dirge#Behind the Scenes|other way]] into the [[Bandur Etrevion#Behind the Scenes|under crypt]]. It is interesting to note the burial mound was built on quarried rock and then filled with [[Maleskari|humanoid bones]] from the purging of the surrounding region.


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1510 Ghoul master on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 17:37, 20 March 2019

Ghoul master
Level 16
Family Master family creatures
Body Type Biped
Classification(s) Undead
Corporeal
Area(s) Found The Graveyard
Plains of Bone
BCS Yes
HP 145
Speed
Attack Attributes
Physical Attacks
Bite 137 AS
Claw 147 AS
Pound (attack) 137 AS
Defense Attributes
Armor
Double Chain ASG 14
Defensive Strength (DS)
Melee
Ranged
Bolt 38
Unarmed Defense Factor
UDF 211
Target Defense (TD)
Bard Base 48
Cleric Base 48
Empath Base
Paladin Base 48
Ranger Base 48
Sorcerer Base 48
Wizard Base
Minor Elemental 48
Major Elemental 48
Minor Spiritual 48
Major Spiritual
Minor Mental 48
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a ghoul finger
Other

Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.

The ghoul master is large in size and about seven feet high in its current state.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears!

The master growls vilely!
A ghoul master mutters a chant!

A ghoul master gestures at you!
  CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109
  Warded off!

Behind the Scenes

In the I.C.E. Age these were called "ghoul kings", and were also found in Castle Claedesbrim. Those in The Graveyard use gorcrows as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of undead rather than the natural progression of Ghoul Rot as the lesser ghoul ages, which gradually become greater ghouls over the years. They did not exist in Rolemaster. The later extension of the burial mound introduced a "saucer-shaped depression" which may refer to the "slight bowl-like depression" from The Mound, which appears to be the basis of Shadow Valley, providing a second underworld passage which was not part of the design of The Graveyard. The skull would be an allusion to the headless woman sentry, and the unknown warrior marker to the reanimated headless conquistador whose story was once unknown.

This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding Gosaena had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to The Temple of Darkness Poem, where the I.C.E. Age form of Amasalen (originally a servant only of the serpent god Luukos) is represented bizarrely as a grim reaper. This is interesting because Kestrel Etrevion or his sons were implicitly his servants, and Amasalen was later changed to include ascension. The ruined carvings of the dark gods, the descent of an ancient passageway, and sacrifices to the altar of a forgotten deity are better interpreted through Lovecraft and The Broken Lands. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven "eidola" of dark gods. It was a very old opening that the denizens of the underworld had forgotten existed, so symbolically it is a forbidden other way into the under crypt. It is interesting to note the burial mound was built on quarried rock and then filled with humanoid bones from the purging of the surrounding region.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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