Giant veaba: Difference between revisions

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Revision as of 12:45, 31 December 2014

Giant veaba
Picture
Level 17
Family veaba family creatures
Body Type Hybrid Quadruped
Undead No
Areas Found Czeroth Caverns
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Bite +166 AS
Claw +176 AS
Maneuver Attacks
Charge
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +146 to +186 DS
Ranged <N/A> DS
Bolt +142 DS
Bard Base +51 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +51 TD
Major Spiritual <N/A> TD
Minor Spiritual +51 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a veaba claw
Other ?

The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.[1]

Hunting strategies

Like the cave lizard, which is the only other inhabitant of the Czeroth Caverns, if one has the necessary DS to survive a giant veaba's standard attack, then most of the work is already done for you. Giant Veabas will attack with a very simple AS based bite or claw attack 99 times out of 100. The only twist thrown into the mix is a very rarely used, however quite dangerous charging attack. In this attack, the veaba rams its torso into the victim, and heaves them through the air into an adjacent room. This in and of itself prones the target, inflicts some RT, often ranging from 10 to 20 seconds, and causes an impact wound which is more often than not a rank 2 or 3 wound, with a heavy stun. This maneuver could potentially be immediately fatal, should the injury site be susceptible to crit deaths. This attack is fairly hard to dodge, has no warning, and almost always will turn a winning battle into a precarious situation. Assuming the victim does dodge, this will still inflict a base 3 RT as the character moves out of the way. Fortunately, if the attack does succeed, it is rare for the veaba to follow you into the new room and finish the job, although it does occur. This can also be an issue if another veaba or cave lizard is present in the resulting room. This maneuver however, is the only real threat the veaba has to offer, and uses it very rarely.

A like leveled sorcerer can easily use Blood Burst (701) or Mana Disruption (702) to quickly and easily bring about the end for a giant veaba. In some respects, Blood Burst is very effective, as you can cast it a few times and move on, removing you from the threat of the charge attack. This is even more supported by the fact that veabas drop no loot aside from skins, meaning that missing the actual decay of the creature will not cause any monetary loss. Meanwhile, Mana Disruption is more hands on and can easily stun veabas, also removing the possibility of the charge.

Other information

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References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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