Grasp of the Grave (709): Difference between revisions

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(Updated spell mnemonic from GRASPOFTHEGRAVE to GRASP)
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When cast, the spell will instantly cause 5-6 arms to crawl out of the ground and attempt to pull all non-flying, non-friendly targets to the ground. It uses a [[standard maneuver roll]], with the caster getting a bonus based upon their [[Sorcerer Base|sorcerer spell]] ranks, and Aura and Wisdom stat bonuses. Defenders get a bonus based upon Dodge ranks, Agility and Dexterity stat bonuses, but also have a 5% fumble chance. A failed attempt to avoid the arms will result in 3-15 seconds of roundtime, and a knockdown if the target isn't already prone.
'''Grasp of the Grave''' causes 5-6 arms to emerge and immediately attempt to pull all non-flying, un[[group]]ed targets to the ground. Most arms appear as a singular "arm," but there is a 25% chance to get a "pair of arms," which is beneficial to those with [[Grasp of the Grave (709)#Lore_Benefit|Sorcerous Lore, Necromancy]] training


After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). For affected targets, they are knocked down and subject to 3-5 seconds of roundtime. In addition, the subsequent knockdown attempts have a chance to grapple (damage) the target based upon a (2 * seed 2 summation of [[Sorcerous Lore, Necromancy]] ranks), including a small chance to outright strangle the target!
Grasp of the Grave uses a [[standard maneuver roll]], with the caster getting a bonus based upon their [[Sorcerer Base|sorcerer spell]] ranks, and [[Aura]] and [[Wisdom]] stat bonuses. Defenders get a bonus based upon [[Dodge]] ranks, [[Agility]] and [[Dexterity]] stat bonuses, but are also subject to a 5% chance of fumbling. In addition, defenders get a 1% chance to dodge regardless of anything else. A failed attempt to avoid the arms will result in 3-15 seconds of roundtime, and a knockdown if the target isn't already prone.


After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and subject to 3-5 seconds of roundtime.

The arms will decay immediately if the caster is not in the same room or not alive when it is their turn to activate. This applies to both player and critter casters.

==Usage==
*{{mono|PREP 709{{!}}[[CAST]] }}or {{mono|[[INCANT]] 709 }}(with targets in the room) to use the spell. It is an [[open cast]] spell.
*{{mono|[[STOP]] 709 }}to remove any remaining arms in a room, as the arms will affect any other character not grouped to the caster, and may harm others even when the caster does not remain in the room.
*{{mono|INCANT SET OPEN 709 }}to always cast using INCANT, regardless of whether targets are visible in the room.

==Lore Benefit==
Training in [[Sorcerous Lore, Necromancy]] gives a chance to impose [[grapple critical table|grapple damage]] on the target based on a 2 × seed 2 [[summation]] of Necromancy ranks, including a small chance to outright strangle the target. Arms appearing as a "pair of arms" will have double the chance for damage and strangulation.

{| {{prettytable|text-align:center;}}
|-
!align=right|Sorcerous Lore, Necromancy ranks||2||5||9||14||20||27||35||44||54||65||77
|-
|align=right|% chance for grapple damage||2%||4%||6%||8%||10%||12%||14%||16%||18%||20%||22%
|-
|colspan=12|
|-
!align=right colspan=2|Sorcerous Lore, Necromancy ranks||90||104||119||135||152||170||189||209||230||252
|-
|align=right colspan=2|% chance for grapple damage||24%||26%||28%||30%||32%||34%||36%||38%||40%||42%
|}

{{MIU-AS scaling spell
|circle=Sorcerer Base}}
==Messaging==
==Messaging==
{| class="wikitable"
<pre{{log2|margin-right=325px}}>
!Cast
You gesture at a triton executioner.
|<pre{{log-inline}}>
You gesture at a triton combatant.
Numerous grotesque limbs in varying states of decay suddenly burst out of the floor! With startling speed and ferocity, the arms grab at whatever they can!
Numerous grotesque limbs in varying states of decay suddenly burst out of the floor! With startling speed and ferocity, the arms grab at whatever they can!
The arms snatch viciously at a triton executioner and drag him down to the floor!
The arms snatch viciously at a triton magus and drag her down to the floor!
The arms snatch viciously at a triton executioner and drag her down to the floor!
The arms snatch viciously at a triton combatant and drag her down to the floor!
The arms snatch viciously at a water elemental and drag it down to the floor!
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.


A bloody arm quickly snatches at a triton executioner, holding her down before retreating into the floor!
A gnarled arm quickly snatches at a triton combatant, holding her down before retreating into the floor!

</pre>
A pair of three-fingered arms quickly snatch at a triton combatant, holding her down before retreating into the floor!

A fleshless arm quickly snatches at a triton combatant, holding her down before retreating into the floor!
... 1 point of damage! {grapple damage}

A decayed arm thrashes about briefly before decaying into dust.


A pair of putrid arms thrash about briefly before decaying into dust.</pre>
;STOP
|-
<pre{{log2|margin-right=325px}}>
!STOP
|<pre{{log-inline}}>
>stop 709
>stop 709
A a fleshless arm flails briefly before decaying into dust.
A a fleshless arm flails briefly before decaying into dust.
A a bloody arm flails briefly before decaying into dust.
A a bloody arm flails briefly before decaying into dust.</pre>
|}
</pre>


==Resources==
==Resources==
*[[Grasp of the Grave (709) (saved posts)]]
*[[Custom Grasp of the Grave]]
*[[/saved posts|Saved posts]]
{{top}}

Revision as of 16:49, 22 September 2017

Grasp of the Grave (709)
Mnemonic [GRASP]
Duration Instantaneous
Attack Magic - Damage  
Subtype Maneuver 
Target(s) Room 
Interval Instant & damage over time 
Damage Type Hitpoint 
Critical Type Grapple 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Grasp of the Grave causes 5-6 arms to emerge and immediately attempt to pull all non-flying, ungrouped targets to the ground. Most arms appear as a singular "arm," but there is a 25% chance to get a "pair of arms," which is beneficial to those with Sorcerous Lore, Necromancy training

Grasp of the Grave uses a standard maneuver roll, with the caster getting a bonus based upon their sorcerer spell ranks, and Aura and Wisdom stat bonuses. Defenders get a bonus based upon Dodge ranks, Agility and Dexterity stat bonuses, but are also subject to a 5% chance of fumbling. In addition, defenders get a 1% chance to dodge regardless of anything else. A failed attempt to avoid the arms will result in 3-15 seconds of roundtime, and a knockdown if the target isn't already prone.

After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and subject to 3-5 seconds of roundtime.

The arms will decay immediately if the caster is not in the same room or not alive when it is their turn to activate. This applies to both player and critter casters.

Usage

  • PREP 709|CAST or INCANT 709 (with targets in the room) to use the spell. It is an open cast spell.
  • STOP 709 to remove any remaining arms in a room, as the arms will affect any other character not grouped to the caster, and may harm others even when the caster does not remain in the room.
  • INCANT SET OPEN 709 to always cast using INCANT, regardless of whether targets are visible in the room.

Lore Benefit

Training in Sorcerous Lore, Necromancy gives a chance to impose grapple damage on the target based on a 2 × seed 2 summation of Necromancy ranks, including a small chance to outright strangle the target. Arms appearing as a "pair of arms" will have double the chance for damage and strangulation.

Sorcerous Lore, Necromancy ranks 2 5 9 14 20 27 35 44 54 65 77
% chance for grapple damage 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22%
Sorcerous Lore, Necromancy ranks 90 104 119 135 152 170 189 209 230 252
% chance for grapple damage 24% 26% 28% 30% 32% 34% 36% 38% 40% 42%

Magical Items and Scrolls

Grasp of the Grave (709) has increased effect with Sorcerer Base spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Sorcerer Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Effective Spell Rank (MIU/AS)
0.5 per MIU/AS rank up to caster level
0.33 per MIU/AS rank up to 2x caster level
0.1 per MIU/AS rank above 2x caster level

Messaging

Cast
You gesture at a triton combatant.
Numerous grotesque limbs in varying states of decay suddenly burst out of the floor!  With startling speed and ferocity, the arms grab at whatever they can!
The arms snatch viciously at a triton magus and drag her down to the floor!
The arms snatch viciously at a triton combatant and drag her down to the floor!
The arms snatch viciously at a water elemental and drag it down to the floor!
Cast Roundtime 3 Seconds.

A gnarled arm quickly snatches at a triton combatant, holding her down before retreating into the floor!

A pair of three-fingered arms quickly snatch at a triton combatant, holding her down before retreating into the floor!

A fleshless arm quickly snatches at a triton combatant, holding her down before retreating into the floor!
   ... 1 point of damage! {grapple damage}

A decayed arm thrashes about briefly before decaying into dust.

A pair of putrid arms thrash about briefly before decaying into dust.
STOP
>stop 709
A a fleshless arm flails briefly before decaying into dust.
A a bloody arm flails briefly before decaying into dust.

Resources

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