Greater construct

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Revision as of 19:18, 15 June 2021 by SPYRIDONM3 (talk | contribs) (HPs (500), natural armor ASG 20 full plate equivalent, log2 creature description, stomp (attack), treasure (coins,gems), reorganized hunting strategy and other info sections)
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Greater construct
Level 96
Family Golem family creatures
Body Type Biped
Classification(s) Magical
Boss
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 500
Speed
Attack Attributes
Physical Attacks
Stomp 435 - 443 AS
Arm 449 AS
Combat Maneuvers
Crush
Tandem Dispel
Team Swat
Defense Attributes
Armor
Full Plate (natural) ASG 20N
Defensive Strength (DS)
Melee
Ranged 299 - 344
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 366 - 387
Empath Base 358 - 379
Paladin Base
Ranger Base
Sorcerer Base 398
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Special Defensive Abilities
Antimagic aura
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes ?
Skin None
Other
The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations.  Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it.  Massing more than ten giantmen, it is a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Antimagic Aura

  • Greater constructs are shielded by a powerful golden aura that prevents magic from reaching them. While incredibly powerful, this aura has its limits, and will become overwhelmed and fade out after absorbing too many physical blows or too many magical spells.
The shimmering gold aura surrounding the greater construct fades and goes out.

Hardiness

  • Greater constructs are immune to stuns, the Symbol of Sleep (and possibly all sleep), and will survive deadly critical blows that would prove fatal for most living beings.

Implosion

  • Greater constructs are immune to Implosion (720), and opening a void in the room with one can be deadly to the caster:
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 25 points of damage!
Strong blow to your right hand breaks it!
You are stunned for 2 rounds!

Disabling

  • Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.

Other information

Maneuvers (Solo)

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

Maneuvers (team attacks)

  • When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel, and in even larger groups, they can violently swat you around.
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage! Good blow to your right leg! You are stunned for 3 rounds! ... 25 points of damage! Strong shot to your head messes up the brain fatally.

Preventing Dragging

  • Whenever they can, greater constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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