Greater faeroth: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Greater_Faeroth_Colored.jpg
| level = 50
| level = 50<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Faeroth <!-- Add creature to family page list, which will be linked on preview/save -->
| family = faeroth
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Pounds.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Gyldemar Forest]]<br>
| undead = No
| otherclass2 = Boss
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 302 - 342
{{Creature ability|Bite|+302-342 [[Attack Strength|AS]]}}
| PA2 = Claw
{{Creature ability|Claw|+318-340 [[Attack Strength|AS]]}}
| PAB = 318 - 340
{{Creature ability|Pound|+305-338 [[Attack Strength|AS]]}}
| maneuver =
| PA3 = Pound
| PAC = 305 - 338
{{Creature ability|Bellow}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| noability =
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+195 to +208 [[Defensive strength|DS]]}}
| Melee = 195 - 208
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+143 to +153 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+175 to +193 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 175 - 193
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+164 to +184 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 164 - 184
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = No
| magic items = ?
| magic items = No
| gems = ?
| gems = No
| boxes = ?
| boxes = No
| other = ?
| other = None
| skin = a faeroth fang
| skin = a faeroth fang
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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Roundtime: 14 sec.
Roundtime: 14 sec.
</div>
</div>

== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1261 Greater faeroth on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 52
|levelp2 = 52
}}
}}

[[Category:Gyldemar Forest creatures]]

Revision as of 10:10, 9 August 2020

Greater faeroth
Greater Faeroth Colored.jpg
Level 50
Family Faeroth family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found Gyldemar Forest
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Bite 302 - 342 AS
Claw 318 - 340 AS
Pound 305 - 338 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 195 - 208
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 175 - 193
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 164 - 184
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a faeroth fang
Other None

The greater faeroth looks as though he might be a relative to a yeti, although his fur is a mottled dingy brown and carries a pungent stench. Similar to its lesser cousin, the greater faeroth stands on mighty forelimbs that lift his entire body into the air. Much more powerful hind legs dangle with sharp, filthy claws extruding. The beast stands at least seven feet tall, with a face that might look human if not for the heavy brow and deeply set eyes. Black lips curl over ivory white teeth that appear to drip some sort of vile green liquid.

Hunting strategies

Removing the arm of a faeroth will completely incapacitate the creature, making them quite an easy kill after that point. If the character has access to ambushing or limb disruption, the arm should likely be the first place to aim.

Other information

  • The greater faeroth's skin protects in a manner similar to brigandine armor.
  • Their bellow attack has the potential to reduce stance, induce roundtime, and inflict damage with an appropriate stun.
  • Faeroth walk on their arms.
  • Faeroth fangs are worth the most when the faeroth's head is not damaged.
  • Song of Luck helps against their bellow attack.

An example of a bellow attack dodged:

A greater faeroth's chest expands as he takes in a huge breath!
A greater faeroth bellows causing the air to distort, sending a shockwave at you!
The shockwave impacts, but you deftly move out of the way!

An example of a bellow attack not dodged:

A greater faeroth's chest expands as he takes in a huge breath!
A greater faeroth bellows causing the air to distort, sending a shockwave at you!
The shockwave ripples outward, buffeting you with a wall of air!
The shockwave lifts you into the air, throwing you to the ground!
The wind is knocked out of you!
Roundtime: 14 sec.

Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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