Greater krynch: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 84
| picture =
| level = 84<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Krynch<!-- Add creature to family page list, which will be linked on preview/save -->
| family = krynch
| type = Biped<!-- Creature body type -->
| attacks = Pounds and Special.
| otherclass = Thanatoph<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Thanatoph]]<br>
| undead = No
| otherclass2 =
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Fist Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 427
{{creature ability|Fist pound|+427 [[AS]]}}
| maneuver =
| PA2 =
| PAB =
{{creature ability|Krynch boulder}}
| nobolt =
| PA3 =
| nowarding =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Krynch boulder<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+224 [[Defensive strength|DS]]}}
| Bolt = 224
{{creature ability|[[Bard Base]] |+306 to +315 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 306 - 315
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 345
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems =
| boxes = ?
| boxes =
| skin = ?
| other =
| other = ?
| skin =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.


==Hunting strategies==
==Hunting strategies==
Line 54: Line 80:
==Other information==
==Other information==
Greater krynches have a [[Krynch maneuver (saved post)|rolling boulder]] [[Creature maneuver|maneuver]]. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room.
Greater krynches have a [[Krynch maneuver (saved post)|rolling boulder]] [[Creature maneuver|maneuver]]. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room.
<pre{{log2|margin-right=350px}}>
<div {{log}}>
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!<br>
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!
</div>
</pre>


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1678 Greater krynch on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 02:57, 5 December 2019

Greater krynch
Level 84
Family Krynch family creatures
Body Type Biped
Classification(s) Thanatoph
Area(s) Found
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Fist Pound 427 AS
Special Offensive Abilities
Krynch boulder
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 224
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 306 - 315
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 345
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Greater krynches have a rolling boulder maneuver. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room.

A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!

References

Near-level creatures - edit
Level 82 Level 83


Level 84 Level 85 Level 86
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